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Basic mechanics

207 bytes added, 03:40, 10 January 2020
The start of the morning (8 AM) is called the '''daybreak''', and the start of the evening (8 PM) is called the '''eventide'''. Certain places and businesses in the Mazes with concepts of a "day shift" and a "night shift" use these hours as points of reference for when these shifts begin and end; for example, if you're visiting the local diner at 2:30 in the afternoon, you're going to see the employees work the day shift, but if you come back later at 1 AM, you will see the night shift employees instead.
 
The passage of time is important for [[Inebriation]] mechanics as well, as eliminating inebriation depends on the amount of day periods that have passed since the last drink.
{{AdvancedTip
* Blood healed on Daily Reset: '''Up to 1.0 unit'''. Healing Blood through Daily Reset is subject to the [[Effects#Healing|Blood healing effect]].
Additional considerations: * If your character is [[Addiction|addicted]] to one or more substances before Daily Reset, all active addictions will advance by one level, unless already at level 3. 
= Turns =