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Basic mechanics

6 bytes added, 19:58, 18 May 2019
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In MazeWorld, you are in control of your '''Player Character (PC)''' from the moment you begin your adventure, until the very end; whatever that end may be. As a game focused on combat, fighting, and survival, you are responsible for every action necessary to keep your PC alive; fighting, staying alive, doing jobs, but also eating and drinking, resting, training, and if you have any, healing injuries and fixing problems.
This means that at any given moment, you have a certain range of actions and abilities at your disposal. Unless the story demands it or your character is no longer conscious, control of your character should never be taken away from you.
When playing MazeWorld, there are two major 'modes' of play; being '''out of combat''' (what is referred to as '''Normal mode''') and being '''in combat''' (known as '''Combat mode'''). The actions available to you differ depending on whether or not you are in combat, though it is possible to shift in and out of combat in an instant.
Normal mode (out of combat) is the default mode of play. In this mode, the situation is assumed to be relatively safe and more relaxed, and there is generally no need to keep track of character positioning, time or turns passing, unless specific situations or conditions warrant the need to do so. Normal is the closest there is to freeform roleplaying, and greater leeway and flexibility should be granted to Game Masters (GMs ) and players.
When in combat, certain actions become important: character and item positioning, turns passing, and who gets to do does what in which order; all . Each of those things become important, as they these may have an influence on the outcome of the fight. All of the specifics to fighting can be found on the '''[[Combat mode]]''' page.
'''Examples:'''
* ''Combat action example: Attacking an enemy'' ; Private Bowens intending intends to attack the giant ant by shooting it three times, in semi-auto, with her [[AK-101]].* ''Non-combat action example: Using an item'' ; Johnny pulling pulls out a syringe of [[morphine]] from his leg rig, and injecting it into his arm.* ''Free-action example: Talking'' ; Noriko screaming, "I'm going to rip your eyeballs out and make you eat them!", at her opponents on the other side of the room.
When outside of combat, most of what your character will do are non-combat and free actions. Combat actions ''can'', in certain circumstances, be performed outside of combat, but generally speaking, if you need to use a weapon of some sort, you're probably fighting or about to fight.
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