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Basic mechanics

4 bytes added, 19:36, 18 May 2019
When in combat, character and item positioning, turns passing, and who gets to do what in which order; all of those things become important, as they may have an influence on the outcome of the fight. All of the specifics to fighting can be found on the '''[[Combat mode]]''' page.
 
= Declaring actions =
When outside of combat, most of what your character will do are non-combat and free actions. Combat actions ''can'', in certain circumstances, be performed outside of combat, but generally speaking, if you need to use a weapon of some sort, you're probably fighting or about to fight.
 
= Time =
The daily reset occurs at '''midnight''', at the start of the Night period.
 
= Turns =
* '''Example:''' After having successfully eliminated a nasty creature, Sarah notices she sustained a few Wounds during the fight, and is now bleeding. In order to access the bandages inside of her [[Load-bearing equipment|backpack]], Sarah needs to spend a turn to drop her backpack on the ground and make the items accessible. Normally, this would be trivial, but every turn Sarah spends with at least one wound, means she is losing Blood. It will require one turn to drop the backpack, and one turn for every bandage required (one per Wound) in order for her to stop bleeding. Hopefully she is able to patch herself up before all of her red fluids are on the floor...
 
= Movement and traveling =