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Basic mechanics

0 bytes added, 19:33, 18 May 2019
Often, you will need to roll the dice to resolve certain actions and determine whether you succeed or fail. As explained in the [[Basic concepts]] page, you will usually make use of d6s, d8s, and d100s, with the expectation of rolling any and all kinds of dice; in any quantity and with any amount of sides.
 
= In and out of combat =
 
When playing MazeWorld, there are two major 'modes' of play; being '''out of combat''' (what is referred to as '''Normal mode''') and being '''in combat''' (known as '''Combat mode'''). The actions available to you differ depending on whether or not you are in combat, though it is possible to shift in and out of combat in an instant.
 
Normal mode (out of combat) is the default mode of play. In this mode, the situation is assumed to be relatively safe and more relaxed, and there is generally no need to keep track of character positioning, time or turns passing, unless specific situations or conditions warrant the need to do so. Normal is the closest there is to freeform roleplaying, and greater leeway and flexibility should be granted to GMs and players.
 
When in combat, character and item positioning, turns passing, and who gets to do what in which order; all of those things become important, as they may have an influence on the outcome of the fight. All of the specifics to fighting can be found on the '''[[Combat mode]]''' page.
= Declaring actions =
When outside of combat, most of what your character will do are non-combat and free actions. Combat actions ''can'', in certain circumstances, be performed outside of combat, but generally speaking, if you need to use a weapon of some sort, you're probably fighting or about to fight.
 
= In and out of combat =
 
When playing MazeWorld, there are two major 'modes' of play; being '''out of combat''' (what is referred to as '''Normal mode''') and being '''in combat''' (known as '''Combat mode'''). The actions available to you differ depending on whether or not you are in combat, though it is possible to shift in and out of combat in an instant.
 
Normal mode (out of combat) is the default mode of play. In this mode, the situation is assumed to be relatively safe and more relaxed, and there is generally no need to keep track of character positioning, time or turns passing, unless specific situations or conditions warrant the need to do so. Normal is the closest there is to freeform roleplaying, and greater leeway and flexibility should be granted to GMs and players.
 
When in combat, character and item positioning, turns passing, and who gets to do what in which order; all of those things become important, as they may have an influence on the outcome of the fight. All of the specifics to fighting can be found on the '''[[Combat mode]]''' page.
= Time =