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Basic mechanics

4 bytes removed, 19:15, 18 May 2019
/* In and out of combat */
Normal mode (out of combat) is the default mode of play. In this mode, the situation is assumed to be relatively safe and more relaxed, and there is generally no need to keep track of character positioning, time or turns passing, unless specific situations or conditions warrant the need to do so. Normal is the closest there is to freeform roleplaying, and greater leeway and flexibility should be granted to GMs and players.
When in combat, character and item positioning, turns passing, and who gets to do what in which order; all of those things become important, as they may have an influence on the outcome of the fight. All of the specifics to fighting can be found on this article: the '''[[Combat mode]]'''page.
= Time =