Changes

Jump to: navigation, search

Basic mechanics

466 bytes added, 19:13, 18 May 2019
/* Uncivilized Area */
* In rooms with a decay level of at least 2, all electrically-powered furniture (televisions, radios...) will be non-functional.
Here is an '''exampleExample:''' [Next rooms] Left: Empty bar, abandoned (1) // Front: ('''Shortcut -2''') Empty workshop, disaffected (3) // Right: Featureless room (D)
* The left door leads to an abandoned empty bar, the front door leads to a disaffected empty workshop, and the right door leads to a featureless room with a detour inside.
* Taking the front door would make the player character go through a shortcut, and remove 2 rooms on the amount needed to reach the next destination.
* Taking the right door would ''not'' make the player go through a detour, but it would lead to a room where the front door is a detour.
 
=== In short ===
When transitioning from CA to UA, the process is as follows:
* Select destination
* Select traveling style
* Pick your first door
* Enter your first UA room
 
When traveling in the UA:
* Enter UA room
* Deal with any items, furniture, creatures, or happenstances as you need
* Request the next doors
* Pick your next door
* Enter next room
 
Rinse and repeat until you reach the last UA room, in which case, all of the next doors will lead to your destination.
[[Category:Game mechanics]]