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Basic mechanics

163 bytes added, 19:09, 18 May 2019
/* Uncivilized Area */
** The ''Code'' is either a letter or a number written between parentheses:
*** If the code is a '''number''', it is a number representing the room's decay level. Decay level numbers range from 0 to 5.
*** If the code is a '''letter''', it may either be '''(S )''' for Shortcut, or '''(D)''' for Detour. S means In both cases, the front door shortcut or detour will be available in this the next room is a Shortcut, and D means at the front door in this room is a Detour.
{| class="wikitable" style="font-size:9pt; text-align:center" width="600"
Here is an '''example:''' [Next rooms] Left: Empty bar, abandoned (1) // Front: ('''Shortcut -2''') Empty workshop, disaffected (3) // Right: Featureless room (D)
* The first available choice is left door leads to an abandoned empty bar, the second is front door leads to a disaffected empty workshop, and the third is right door leads to a featureless room with a detour inside. * Taking the second option (the front door) would make the player character go through a shortcut, and remove 2 rooms on the amount needed to reach the next destination.* Taking the right door would ''not'' make the player go through a detour, but it would lead to a room where the front door is a detour.
[[Category:Game mechanics]]