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Basic mechanics

10 bytes removed, 19:06, 18 May 2019
/* Civilized Areas */
In order to leave a Civilized Area, your character must be at a location where it is possible to transition into the UA.
* '''Towns''' have a room called the ''Gap corridor'', which represents the very edge of the town. This is where you can choose your next destination. You can only travel to a town or an intersection that is linked to the current town, though you can plot a specific itinerary if you so desire.
* '''Intersections''' do not have gap corridors. Instead, as intersections are plus sign-haped shaped ('''+'''), between 2 and to 4 of its outermost streets can rooms may be connected to the UA, each corresponding to a single destination.
== Uncivilized Area ==