Changes

Basic mechanics

259 bytes added, 18:21, 18 May 2019
/* Turns */
Most actions cost one or several turns to complete, and are very important to [[Combat mode]], but a little less important outside of combat.
Generally speaking, unless the player characters are in combat, or there is some other situation during which the counting of turns would become important, it's not strictly necessary to count down the exact amount of turns that would pass for completing an action. The significance of turns depends on how much changes over each turn, particularly if any effects that work over time are active; virtually all such effects work on a per-turn basis, and all temporary effects last an amount of time expressed in turns. * '''Example: ''' After having successfully eliminated a nasty creature, Sarah notices she sustained a few Wounds during the fight, and is now bleeding. In order to access the bandages inside of her [[Load-bearing equipment|backpack]], Sarah needs to spend a turn to drop her backpack on the ground and make the items accessible. Normally, this would be trivial, but every turn Sarah spends with at least one wound, means she is losing Blood. It will require one turn to drop the backpack, and one turn for every bandage required (one per Wound) in order for her to stop bleeding. Hopefully she is able to patch herself up before all of her red fluids are on the floor...
[[Category:Game mechanics]]
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