Changes

Basic mechanics

204 bytes added, 23:40, 2 May 2021
* Nutrition lost on Daily Reset = '''30 x Base Limb Health value'''
* Hydration lost on Daily Reset = '''10 x Base Limb Health value'''
** If your characterpossesses one of the 's constitution is Athletic, multiply both values by ''[[Character traits|Big eater or Light eater]]'1.25'''. If Musculartraits, multiply both values by '''1.5'''the number indicated.
In addition, your character may heal some [[Pain]] (if not 0%) and [[Blood]] (if not at maximum levels and if there are no [[Wounds]]) during Daily Reset. This is referred to as '''natural healing'''; however this healing is not free and will burn extra Nutrition as well as some [[Fatigue]].
* If you have skill levels in [[Healing]], you will receive bonuses to natural healing, which are applied ''before'' the normal effects of natural healing. See [[Healing#Natural healing bonuses|this section]] for more details.
* If your character is [[Addiction|addicted]] to one or more substances before Daily Reset, all active addictions will advance by one level, unless already at level 3.
* If your character possesses the '''[[Character traits|Blood Knight]]''' trait, the character heals '''1.0% [[Stress]] per point on the Blood Knight counter'''. The counter is then reset.
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