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Basic mechanics

2 bytes removed, 04:00, 22 April 2021
''"Time" redirects here. For an in-universe explanation on the way people in the Mazes keep track of periods of time, see: [[Calendar]].''
A typical MazeWorld session focuses on one or more player characters, living moment to moment, room to room, throughout their adventures. It is not strictly necessary to keep track of the in-game clock down to the exact hours and minutes; the only important elements of time are what day it is and what the '''current time day period ''' is. Most shops and businesses in the Mazes are open 24/7, and all of the elements of the game that do rely on time will use time day periods instead of precise hour and minute counts.
The GM can, of course, surmise and make up an exact hour/minute time corresponding to the current time day period (e.g., if the current time day period is Dusk, the GM can say something along the lines of "You see the clock on the wall reads 5:30 in the afternoon"), but it should be for flavor purposes only.
Just like in the real world, one day is made up of 24 hours, one hour is 60 minutes, and one minute is 60 seconds. But since it is a world that is for the most part 'inside', inhabitants of the Mazes regard terms like "sunrise" and "sunset" as unusual and archaic.
{| class="wikitable" style="font-size:9pt; text-align:center" width="400"
|-
| ''Hours'' || ''Time Day period name''
|-
| 8 AM to 11:59 AM || <span style="color:#BB7700">'''Morning'''</span>
|}
* Time Day periods in <span style="color:#BB7700">'''orange'''</span> are collectively referred to as '''daytime''', whereas time day periods in <span style="color:#000088">'''blue'''</span> are in the '''nighttime'''.
* The start of the morning, and therefore of daytime, is '''08:00 AM''' and is referred to as the '''daybreak'''. The start of the evening, and thus of nighttime, is '''08:00 PM''' and is referred to as the '''eventide'''.
* Certain places and businesses in the Mazes with concepts of a "day shift" and a "night shift" use these hours as points of reference for when these shifts begin and end; for example, if you're visiting the local diner at 2:30 in the afternoon, you're going to see the employees work the day shift, but if you come back later at 1 AM, you will see the night shift employees instead.
** Certain shops, in particular [[individual shops]] located in [[intersections]], are closed during either the day shift or the night shift.
* Certain areas are referred to as '''Outside''' areas, affected by a day/night cycle just like in the real world depending on the current time day period.
** Outside areas during the '''evening''' and the '''late night''' are dark enough to induce '''[[Effects#Accuracy|Environmental blindness]]'''.