Changes

Basic mechanics

296 bytes added, 18:23, 28 December 2020
* Certain places and businesses in the Mazes with concepts of a "day shift" and a "night shift" use these hours as points of reference for when these shifts begin and end; for example, if you're visiting the local diner at 2:30 in the afternoon, you're going to see the employees work the day shift, but if you come back later at 1 AM, you will see the night shift employees instead.
** Certain shops, in particular [[individual shops]] located in [[intersections]], are closed during either the day shift or the night shift.
* Certain areas are referred to as '''Outside''' areas, affected by a day/night cycle just like in the real world depending on the current time period.
** Outside areas during the '''evening''' and the '''late night''' are dark enough to induce '''[[Effects#Accuracy|Environmental blindness]]'''
The passage of time is important for [[Inebriation]] mechanics as well, as eliminating inebriation depends on the number of day periods that have passed since the last drink.
Bureaucrat, administrator
15,671
edits