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Basic mechanics

233 bytes removed, 17:27, 24 January 2020
''"Time" redirects here. For an in-universe explanation on the way people in the Mazes keep track of periods of time, see: [[Calendar]].''
A typical MazeWorld session focuses on one or more player characters, living moment to moment, room to room, throughout their adventures. It is customary, but not strictly necessary, to keep track of the in-game clock, and give an idea of how many days down to the characters have survived. The exact time of hours and minutes; the only important elements of time are what day it is generally unimportant, as most and what the current time period is. Most shops and businesses in the Mazes are open 24/7. At the minimum, and all of the elements of the game that do rely on time will use time periods instead of precise hour and minute counts. The GM should tell can, of course, surmise and make up an exact hour/minute time corresponding to the players what current time period (e.g., if the current time period is Dusk, the GM can say something along the lines of "You see the day isclock on the wall reads 5:30 in the afternoon"), but it is generally not necessary (though possible, see advanced tip below) to keep track of exact hours and minutesshould be for flavor purposes only.
Just like in the real world, one day is made up of 24 hours, one hour is 60 minutes, and one minute is 60 seconds. But since it is a world that is for the most part 'inside', inhabitants of the Mazes regard terms like "sunrise" and "sunset" as unusual and archaic.
The passage of time is important for [[Inebriation]] mechanics as well, as eliminating inebriation depends on the amount of day periods that have passed since the last drink.
 
{{AdvancedTip
| tiptext=Game Masters: If you really want to, and if your players have no issue with it, you can keep track of the clock in the game at a more accurate level than simply tracking the current time period, right down to the exact hours and minutes, using these pointers:<br/>
'''+5 minutes''' when entering a new UA room<br/>
'''+6 minutes''' per turn spent [[Waiting]]<br/>
'''+6 minutes''' per turn spent [[Resting]]<br/>
|}}