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Basic concepts

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This page will explain basic concepts related to tabletop RPGs.
= The 'role' in 'roleplaying' =
As in all other tabletop RPGs, there are two types of people involved in playing MazeWorld: '''Players''' and '''Game Masters''' (or GMs).
The role of players is to make things happen by using GMs prepare the story, introduce the setpieces, Non-Player Characters (NPCs) and circumstances placed and crafted by the Game Master. The GM prepares a storyideally, and plan for multiple possible outcomes, depending on how the players, go through them. Players make things happen by using their characterswits, their Player Characters (PCs)' speech skills, equipment, abilities, and actionstheir decisions, which they then play through that story, out in character; just like how actors playing their characters make things happen in a movie or a TV show. However, the difference between a movie and the events of a RPG, are that players retain control of their characters and are the ones to make things happen. Sometimes, according to the GM's plans, and sometimes, despite them.
If you are familiar with roleplaying, these concepts should already be familiar to you, but if not, the gist of it is this: you play as your character the characters you control would, speaking the words they would say, doing the actions they would do. GMs must be familiar with this concept in order to run a game of MazeWorld, but they can ease people who are new or unskilled at roleplaying with simple interactions, like a discussion or a short scene between a NPC (controlled by the GM) and a newbie player's PC, to gauge these players' abilities and teach them how to play.
The role of the game's rules and mechanics is to help with conflict resolution and problem resolutionsolving, to introduce elements of chance, randomness and uncertainty, and to determine the outcome of the story, action by action. Will your character aim her [[MP5A3]] at the chest of the bad guy, knowing he has body armor, or will she risk a shot to the head in an attempt to bring him down faster, knowing she might miss? Will this rag work on your wound or will you need to scrape by for a real bandage? Do you have enough supplies to last you until the next town, or is death around the corner?
= The GM and you =
As is customary for a tabletop RPG, the Game Master is the person who leads a game of MazeWorld. They are the one who sets up and advance the story. The GM oversees the actions of every player character, and is in control of every NPC (non-player character) of the game. But most importantly, they are in control of the dice and the rules of the game; not the other way around.
A GM may, and has full rights, to exercise 'GM fiat' and determine the outcome of any action, and may override any check, any roll of the dice, whether openly or secretlyin doing so, if they believe it would be more fun or more fair than to follow the rules or the results of a roll literallydo so. Therefore, when you roll to swing a knife at the bear that's attacking you, if the dice say you missed, but the GM says you hit, then you hit, and the bear is going to take damage.
Roleplaying is co-operative, not competitive. In order for a game to be good and for everyone to have fun, GM and players should work together. In most games, the story should be about the player characters, and if it's not necessarily about them, players must at least feel part of an important story, as people who are responsible for advancing, shaping, changing, or even derailing the story. Fun should be the number one priority.
Specifics on how to be a Game Master and how to run a game of MazeWorld can be found in all of the pages listed in [[Main Page#For Game Masters|the ''For Game Masters'' section]].
= Making things happen Your character =
'''Player Characters (PCs)''' are thinking, living, feeling people just like you.
This section will not go into further detail; other sections of the wiki will fill you in on how each kind of action can be resolved, this page is just here to give you an idea of how things work, and what to expect in a typical session.
If this has motivated you to keep going, then the next step is character creation. For Game Masterslooking for more details, rest assureddon't worry; later sections will give you tools and tips on how to run the game, and what to read in order to familiarize yourself with the game's world and lore, to help you create your own stories.
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[[Category:Getting started]]