Changes
As in all other tabletop RPGs, there are two types of people involved in playing MazeWorld: '''Players''' and '''Game Masters''' (or GMs).
If you are familiar with roleplaying, these concepts should already be familiar to you, but if not, the gist of it is this: you play as your character would, speaking the words they would say, doing the actions they would do. GMs must be familiar with this concept in order to run a game of MazeWorld, but they can ease people who are new or unskilled at roleplaying with simple interactions, like a discussion or a short scene between a NPC (controlled by the GM) and a newbie player's PC, to gauge these players' abilities and teach them how to play.
The role of the game's rules and mechanics is to help with conflict resolution and problem resolutionsolving, to introduce elements of chance, randomness and uncertainty, and to determine the outcome of the story, action by action. Will your character aim her [[MP5A3]] at the chest of the bad guy, knowing he has body armor, or will she risk a shot to the head in an attempt to bring him down faster, knowing she might miss? Will this rag work on your wound or will you need to scrape by for a real bandage? Do you have enough supplies to last you until the next town, or is death around the corner?
= The GM and you =