Changes
Skeleton
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{{FirearmCreature
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| image| creature_tl=[[File:Barrett M82A1M.jpg|350px]]3| wpn_classcreature_cat=1Undead| wpn_categorycreature_disp=Precision rifle<span style="color:#991111">Hostile</span>| wpn_modescreature_ac=Semi-autoC2| wpn_calibercreature_ps=[[.50 BMG]]0%| wpn_bblcreature_blood=29N/A| wpn_feedsyscreature_agi=Box magazine+0| wpn_plusonecreature_head=YesHead - 12 HP| wpn_critfailcreature_body=Failure to ejectUpper body - 48 HP<br/>Lower body - 36 HP| wpn_stockcreature_limb=Fixed (S)2 arms - 24 HP<br/>2 legs - 24 HP| wpn_weightcreature_extr=Unsparable2 hands - 18 HP<br/>2 feet - 18 HP| wpn_condcreature_wp=8000N/A| wpn_costcreature_bones=[[File:Parallar symbolHas bones.png|10px25px]]'''4000''' (Rarity 6)| wpn_accfeedcreature_gear=[[M82 magazinesFile:Yes box.png|25px]]| wpn_accfeedstd=M82 10-round magazine| wpn_accmuzzle=N/A| wpn_accmuzzlestd=Muzzle brake (integrated)| wpn_accoptics=NATO mount| wpn_accopticsstd=Scope, PMII (12x)| wpn_accunder=N/A| wpn_accunderstd=Bipod (integrated)| wpn_acclights=1x Long interface| wpn_acclightsstd=None| wpn_rlmfg=Barrett Firearms Mfg.| wpn_rlcountrycreature_wear=[[File:United StatesHuman clothing.png|25px]] United States| wpn_rlyear=1989
}}
The '''skeleton''' is a creature belonging to the '''Undead''' category. = Attacks and techniques = This creature has one attack: '''Claws'''. === Claws ==={{Hebiquote| class="wikitable" style="font-size:10pt;text-align:center"|quotetext-! Damage type !! Range !! <span style=If there ever was "color:#274e13">MAPT</span> !! <span style="color:#0c53a6">IS</span> !! <span style="color:#980000">LDV</span> !! Pain (C1) !! Pain (C2) !! Pain (A1) !! Pain (A2) !! Pain (A3) !! Pain (A4) !! Pain (A5) |-| Sharp || Melee || '''<span style="color:#274e13">2</span>''' || '''<span style="color:#0c53a6">1</span>''' || '''<span style="color:#980000">+0</span>''' || 15% || 14% || 12% || 10% || 8% || 4% || 1%|} = Equipment = === [[Clothing and armor]] === This creature can wear [[List of human clothing and armor|human clothing and armor]]. Their default clothing is as follows:* Headgear: '''Medieval helm'''* Body armor: '''Medieval cuirass''' === [[Load-bearing equipment]] === * [[List of utility belts|Utility belt]]: Dump belt === Equipment and inventory === Skeletons may have one rifle of '''four''' different sets of items (roll '''1d4''' per skeleton to define what an Antidetermine): ==== Set 1 ==== Equipped [[weapons]]:* Primary 1: [[Heavy crossbow]] (1 /1, 1x [[Large bolt]], Standard NRM) -Monster Rifle IS 22** Combined effects: 1.3x damage Inventory:* Dump belt, General carrying: 10x [[Large bolt]], Standard NRM ==== Set 2 ==== Equipped [[weapons]]:* Holster 1: [[Hatchet]] - IS 5 Inventory:* None ==== Set 3 ==== Equipped [[weapons]]:* Holster 1: [[Smith & Wesson Model 620]] (AMR7 /7, 7x [[.357 Magnum]], Standard FMJ) should be- IS 3** Combined effects: FT +1 Inventory:* Dump belt, it's this oneGeneral carrying: 3x [[Speedloaders|. The sheer amount of firepower that the Barrett M82A1M has inspires awe357/.38 7-round speedloader]] (Each: 7 /7, respect7x [[.357 Magnum]], and admirationStandard FMJ) ==== Set 4 ==== Equipped [[weapons]]:* Holster 1: [[Browning Hi-Power]] (13+1 /13, 14x [[9x19mm Parabellum]], Standard FMJ) - IS 3** Combined effects: FT +1 Inventory:* Dump belt, General carrying: 2x [[Hi-Power magazines|Hi-Power 13-round magazines]] (Each: 13 /13, 13x [[9x19mm Parabellum]], Standard FMJ) = Other information = [[Skills]]:* Combat skills: '''Basic''' (Axe, Archery, Semi-auto pistol, DA revolver, SA revolver), '''Unskilled''' (all other combat skills)* Non-combat skills: '''Unskilled''' (all non-combat skills) Creature traits:* '''All bone''': This creature is a skeleton, entirely made out of bones. Or dreadIf a skeleton sustains a [[fracture]], if youthe affected limb instantly loses 10 HP.*'''re Drops items on death''': Upon being defeated, this creature will drop the wrong end of itfollowing items: ** If the head had at least 1 HP remaining on death: 1 [[Crafting items#Ingredient items|Preserved skull]]** Otherwise: Nothing* '''Fire immunity''': This creature cannot receive the [[Effects#Elemental|'''On fire''' effect]]. The M82 * '''Gas immunity''': This creature has it all; ita [[Effects#Clothing and armor|permanent 's accurate, it's semi-automatic'immunity to gases''' effect]].* '''No blood''': This creature does not have [[Blood]] and is effecively immune to [[Wounds]], as it accepts cannot bleed.* '''Poison immunity''': This creature is immune to all forms of poisoning: they cannot receive [[Venom]] nor the enormous [[Effects#Body|'''Cyanide poisoning''' effect]].50 BMG cartridges* '''Sleep immunity''': This creature never needs to sleep, cannot feel [[Fatigue]] and you need five digits to measure cannot receive the muzzle energy every time it fires[[Effects#Body|'''Forced sleep''' effect]], effectively making them immune to tranquilizers. All that* 's missing ''Spooky and Scary''': This creature is a coffee immune to the effects of [[limb damage|'''damaged''' and '''disabled limbs''']] (including the effect normally induced by a sandwich[[fracture]]). To destroy a skeleton, and you could probably marry itthe head, upper body or lower body must be '''severed'''.|quoteauthor = Overview =Tempest{{Lore}} One of the more esoteric and overtly magical types of creatures is the undead. Baffling biologists and the scientific community until their magical origins could be ascertained, undead creatures are defined as being "dead bodies or collections of dead body parts, that have been reanimated through magical means." The specific type of magic that leads to the creation of undead creatures is known as ''necromancy''.
[[Category:Class 1 weaponsCreatures]]