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Skeleton

4,734 bytes added, 03:09, 9 July 2023
<div class="floatright"><span style="font-size:9pt">[[File:Disambiguation.png|25px]] You may be looking for other weapons called '''[[M82]]'''.</span></div>__NOTOC__
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{{FirearmCreature
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| image| creature_tl=[[File:Barrett M82A1M.jpg|350px]]3| wpn_classcreature_cat=1Undead| wpn_categorycreature_disp=Precision rifle<span style="color:#991111">Hostile</span>| wpn_modescreature_ac=Semi-autoC2| wpn_calibercreature_ps=[[.50 BMG]]0%| wpn_bblcreature_blood=29N/A| wpn_feedsyscreature_agi=Box magazine+0| wpn_plusonecreature_head=YesHead - 12 HP| wpn_critfailcreature_body=Failure to ejectUpper body - 48 HP<br/>Lower body - 36 HP| wpn_stockcreature_limb=Fixed (S)2 arms - 24 HP<br/>2 legs - 24 HP| wpn_weightcreature_extr=Unsparable2 hands - 18 HP<br/>2 feet - 18 HP| wpn_condcreature_wp=8000N/A| wpn_costcreature_bones=[[File:Parallar symbolHas bones.png|10px25px]]'''4000''' (Rarity 6)| wpn_accfeedcreature_gear=[[M82 magazinesFile:Yes box.png|25px]]| wpn_accfeedstd=M82 10-round magazine| wpn_accmuzzle=N/A| wpn_accmuzzlestd=Muzzle brake (integrated)| wpn_accoptics=NATO mount| wpn_accopticsstd=Scope, PMII (12x)| wpn_accunder=N/A| wpn_accunderstd=Bipod (integrated)| wpn_acclights=1x Long interface| wpn_acclightsstd=None| wpn_rlmfg=Barrett Firearms Mfg.| wpn_rlcountrycreature_wear=[[File:United StatesHuman clothing.png|25px]] United States| wpn_rlyear=1989
}}
The '''skeleton''' is a creature belonging to the '''Undead''' category.  = Attacks and techniques = This creature has one attack: '''Claws'''. === Claws ==={{Hebiquote| class="wikitable" style="font-size:10pt;text-align:center"|quotetext-! Damage type !! Range !! <span style=If there ever was "color:#274e13">MAPT</span> !! <span style="color:#0c53a6">IS</span> !! <span style="color:#980000">LDV</span> !! Pain (C1) !! Pain (C2) !! Pain (A1) !! Pain (A2) !! Pain (A3) !! Pain (A4) !! Pain (A5) |-| Sharp || Melee || '''<span style="color:#274e13">2</span>''' || '''<span style="color:#0c53a6">1</span>''' || '''<span style="color:#980000">+0</span>''' || 15% || 14% || 12% || 10% || 8% || 4% || 1%|} = Equipment = === [[Clothing and armor]] === This creature can wear [[List of human clothing and armor|human clothing and armor]]. Their default clothing is as follows:* Headgear: '''Medieval helm'''* Body armor: '''Medieval cuirass''' === [[Load-bearing equipment]] === * [[List of utility belts|Utility belt]]: Dump belt === Equipment and inventory === Skeletons may have one rifle of '''four''' different sets of items (roll '''1d4''' per skeleton to define what an Antidetermine): ==== Set 1 ==== Equipped [[weapons]]:* Primary 1: [[Heavy crossbow]] (1 /1, 1x [[Large bolt]], Standard NRM) -Monster Rifle IS 22** Combined effects: 1.3x damage Inventory:* Dump belt, General carrying: 10x [[Large bolt]], Standard NRM ==== Set 2 ==== Equipped [[weapons]]:* Holster 1: [[Hatchet]] - IS 5 Inventory:* None ==== Set 3 ==== Equipped [[weapons]]:* Holster 1: [[Smith & Wesson Model 620]] (AMR7 /7, 7x [[.357 Magnum]], Standard FMJ) should be- IS 3** Combined effects: FT +1 Inventory:* Dump belt, it's this oneGeneral carrying: 3x [[Speedloaders|. The sheer amount of firepower that the Barrett M82A1M has inspires awe357/.38 7-round speedloader]] (Each: 7 /7, respect7x [[.357 Magnum]], and admirationStandard FMJ) ==== Set 4 ==== Equipped [[weapons]]:* Holster 1: [[Browning Hi-Power]] (13+1 /13, 14x [[9x19mm Parabellum]], Standard FMJ) - IS 3** Combined effects: FT +1 Inventory:* Dump belt, General carrying: 2x [[Hi-Power magazines|Hi-Power 13-round magazines]] (Each: 13 /13, 13x [[9x19mm Parabellum]], Standard FMJ)  = Other information = [[Skills]]:* Combat skills: '''Basic''' (Axe, Archery, Semi-auto pistol, DA revolver, SA revolver), '''Unskilled''' (all other combat skills)* Non-combat skills: '''Unskilled''' (all non-combat skills) Creature traits:* '''All bone''': This creature is a skeleton, entirely made out of bones. Or dreadIf a skeleton sustains a [[fracture]], if youthe affected limb instantly loses 10 HP.*'''re Drops items on death''': Upon being defeated, this creature will drop the wrong end of itfollowing items: ** If the head had at least 1 HP remaining on death: 1 [[Crafting items#Ingredient items|Preserved skull]]** Otherwise: Nothing* '''Fire immunity''': This creature cannot receive the [[Effects#Elemental|'''On fire''' effect]]. The M82 * '''Gas immunity''': This creature has it all; ita [[Effects#Clothing and armor|permanent 's accurate, it's semi-automatic'immunity to gases''' effect]].* '''No blood''': This creature does not have [[Blood]] and is effecively immune to [[Wounds]], as it accepts cannot bleed.* '''Poison immunity''': This creature is immune to all forms of poisoning: they cannot receive [[Venom]] nor the enormous [[Effects#Body|'''Cyanide poisoning''' effect]].50 BMG cartridges* '''Sleep immunity''': This creature never needs to sleep, cannot feel [[Fatigue]] and you need five digits to measure cannot receive the muzzle energy every time it fires[[Effects#Body|'''Forced sleep''' effect]], effectively making them immune to tranquilizers. All that* 's missing ''Spooky and Scary''': This creature is a coffee immune to the effects of [[limb damage|'''damaged''' and '''disabled limbs''']] (including the effect normally induced by a sandwich[[fracture]]). To destroy a skeleton, and you could probably marry itthe head, upper body or lower body must be '''severed'''.|quoteauthor = Overview =Tempest{{Lore}} One of the more esoteric and overtly magical types of creatures is the undead. Baffling biologists and the scientific community until their magical origins could be ascertained, undead creatures are defined as being "dead bodies or collections of dead body parts, that have been reanimated through magical means." The specific type of magic that leads to the creation of undead creatures is known as ''necromancy''.
The '''Barrett M82A1M''' (also simply called '''Barrett M82''' or simply '''M82''') is Skeletons are exactly what the name implies; the skeletons of humanoid corpses. They are considered an intermediate threat and a far more dangerous type of undead creature than the [[zombie]] or the [[ghoul]].50 BMGUsually raised from [[human]] precision rifleor [[halfling]] bodies, skeletons can be formed from corpses of virtually any age, unlike zombies or ghouls which require the remains to still possess flesh and not be in too advanced a state of decay.
== [[Maze Customs]] ==This weapon can receive An animated skeleton has, on its own, few methods to fight. It cannot effectively deliver punches, so it instead relies on the following minor customization services:* ''sharpness of its fingertips, using them as claws. Fortunately for them and unfortunately for their opponents, the necromantic magic animating them has also restored their original dexterity; most skeletons therefore 'M82A1M CQ'arm themselves.''It is not rare to see skeletons armed with various kinds of weapons, from crossbows to axes to firearms.
=== M82A1M CQ ===''If you love the M82 but wish it could fit in your backpackIn fact, look no further! This service replaces the M82skeletons don's 29-inch barrel with a 20-inch onet just use weapons, they can wear full sets of human clothing and armor. The shorter barrel trades They even have a little bit of power preference for less weightmedieval style plate armor, making it which provides efficient protection to their bodies. This is not without reason; the greatest threat to a little more maneuverable skeleton is blunt damage, and more backpack-friendlyspecifically, bone fractures.As they are ''all'' bone, skeletons are particularly vulnerable to anything that could fracture their bodies. Much like with zombies and ghouls, excessive damage to a critical part of their body (head, torso or hips) will dispel the necromantic grip and revert them back to a pile of inert bones.
Cost: [[File:Parallar symbolDespite the advanced dexterity and capability to use weapons compared to weaker undead creatures, skeletons are no more intelligent, only capable of following very simple orders.png|10px]]'''1250'''
Modifications:* Barrel: Becomes '''20 inches'''The best way to deal with a skeleton is to use the heaviest, most powerful melee weapon at your disposal, preferably one that can deal blunt-type damage, and wail on their bodies to shatter as many of their bones as possible.* Weight: Becomes '''30 units''Strong, melee focused adventurers are walking skeleton-banes. If you prefer to use firearms, and your skills and weapon capabilities allow it, you should prioritize attacking the head and destroy the skull. If you can't, or want a more reliable, less difficult shot, attack their lower body to try and destroy the pelvic bone instead.
[[Category:Class 1 weaponsCreatures]]