Armor Class

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Armor Class, often shortened to AC, is a statistic defining a level of protection against damage. Creatures have a natural AC, and certain objects - typically clothing and armor - can enhance a creature's Armor Class, either in part (with a piece of clothing that only covers a part of the body) or in full (across the entire body, without exceptions).

There are eight types of Armor Class: C1, C2, C3, A1, A2, A3, A4, A5. They are usually grouped in two categories depending on their prefix: Cx and Ax.

Cx Armor Classes

The first three Armor Classes, referred to as unarmored and shortened to Cx, are referred to as such because they offer a level of protection expected of clothing; light, non-armored clothes.

Common traits:

  • Little to no reduction of Pain damage
    • C1: As the lowest value, it is the value used to refer to base (Pain) damage. It represents the protection level of naked skin (aka, none) or negligible amounts of hair/fur.
    • C2 represents the protection level of light clothing, such as a T-shirt.
    • C3 represents the protection level of heavy clothing or tough hides, such as a leather jacket.
  • No reduction of Limb damage
  • Expanding ammunition is more effective, but armor-piercing ammunition is less effective

Ax Armor Classes

The next five Armor Classes, referred to as armored and shortened to Ax, are referred to as such because they offer a level of protection expected of armor.

Common traits:

  • Reduction of Pain damage roughly proportional to level number
    • A1: Represents a protection rating equivalent to that of super-light, or obsolete body armor, such as an armored tuxedo or a flak jacket.
    • A2: Represents a protection rating equivalent to that of light body armor, such as a Light T armor vest.
    • A3: Represents a protection rating equivalent to that of medium body armor, such as a Heavy K armor vest.
    • A4: Represents a protection rating equivalent to that of heavy body armor, such as an EOD suit
    • A5: Represents a protection rating equivalent to that of super-heavy or advanced body armor.
  • Reduction of Limb damage by a number equal to the level number (A3 = LDV -3)
  • Armor-piercing ammunition is more effective, but expanding ammunition is less effective