Difference between revisions of "Armor Class"

From MazeWorld
Jump to: navigation, search
m
Line 5: Line 5:
 
'''Armor Class''', often shortened to '''AC''', is a statistic defining a level of protection against damage. Creatures have a '''natural AC''', and certain objects - typically [[Clothing|clothing and armor]] - can enhance a creature's Armor Class, either in part (with a piece of clothing that only covers a part of the body) or in full (across the entire body, without exceptions).
 
'''Armor Class''', often shortened to '''AC''', is a statistic defining a level of protection against damage. Creatures have a '''natural AC''', and certain objects - typically [[Clothing|clothing and armor]] - can enhance a creature's Armor Class, either in part (with a piece of clothing that only covers a part of the body) or in full (across the entire body, without exceptions).
  
There are '''eight''' types of Armor Class: '''C1, C2, C3, A1, A2, A3, A4, A5'''. They are usually grouped in two categories depending on their prefix: '''Cx''' and '''Ax'''.
+
There are '''eight''' types of Armor Class: '''C1, C2, C3, A1, A2, A3, A4, A5'''. They are usually grouped in two categories depending on their prefix: '''Cx''' and '''Ax'''. Certain types of armor have '''Variable AC'''; this concept is explained in its own section below.
  
 
== Cx Armor Classes ==
 
== Cx Armor Classes ==
Line 32: Line 32:
 
* Reduction of [[Limb damage]] by a number equal to the level number (A3 = [[Limb damage|LDV]] -3)
 
* Reduction of [[Limb damage]] by a number equal to the level number (A3 = [[Limb damage|LDV]] -3)
 
* [[Ammunition|Armor-piercing ammunition]] is more effective, but expanding ammunition is less effective.
 
* [[Ammunition|Armor-piercing ammunition]] is more effective, but expanding ammunition is less effective.
 +
 +
== Variable AC ==
 +
 +
Certain items in the game; namely types of powered armor, have an AC rating listed as '''Variable'''. This means that depending on the charge level of their battery, the level of protection provided will change.
 +
 +
Armor with Variable AC lose '''0.1 battery power''' every time it receives as hit dealing at least '''1 [[limb damage]]'''. The armor's current AC level depends on the current amount of battery power.
 +
 +
In order to refill battery power, '''HITB batteries''' must be used; each restores '''1.0 power''', except on the '''Powered Combat Vest''', which only regains '''0.5 power''' per battery.
 +
 +
Variable AC manifests in two ways; as a set AC for human clothing, and as an AC tier modifier for youkai outfits. Youkai outfits have different AC tier modifiers.
 +
 +
{| class="wikitable sortable" style="font-size:10pt;text-align:center"
 +
|-
 +
! Battery power !! Armor Class<br/>(Human clothing) !! AC tier modifier<br/>(Youkai outfit)
 +
|-
 +
| 3.1 or more || '''A5''' || '''As listed''' (no loss)
 +
|-
 +
| 2.1 - 3.0 || '''A4''' || '''Minus one tier''' (-1)
 +
|-
 +
| 1.1 - 2.0 || '''A3''' || '''Minus two tiers''' (-2)
 +
|-
 +
| 0.1 - 1.0 || '''A2''' || '''Minus three tiers''' (-3)
 +
|-
 +
| 0.0 (no power) || '''A1''' || '''Minus four tiers''' (-4)
 +
|}
  
 
[[Category:Statistics]]
 
[[Category:Statistics]]

Revision as of 16:26, 18 October 2019

Navigation: Main Page Game mechanics Statistics Armor Class




Armor Class, often shortened to AC, is a statistic defining a level of protection against damage. Creatures have a natural AC, and certain objects - typically clothing and armor - can enhance a creature's Armor Class, either in part (with a piece of clothing that only covers a part of the body) or in full (across the entire body, without exceptions).

There are eight types of Armor Class: C1, C2, C3, A1, A2, A3, A4, A5. They are usually grouped in two categories depending on their prefix: Cx and Ax. Certain types of armor have Variable AC; this concept is explained in its own section below.

Cx Armor Classes

The first three Armor Classes, referred to as unarmored and shortened to Cx, are referred to as such because they offer a level of protection expected of clothing; light, non-armored clothes.

Common traits:

  • Little to no reduction of Pain damage.
    • C1: As the lowest value, it is the value used to refer to base (Pain) damage. It represents the protection level of naked skin (aka, none) or negligible amounts of hair/fur.
    • C2 represents the protection level of light clothing, such as a T-shirt.
    • C3 represents the protection level of heavy clothing or tough hides, such as a leather jacket.
  • No reduction of Limb damage at all.
  • Expanding ammunition is more effective, but armor-piercing ammunition is less effective.

Ax Armor Classes

The next five Armor Classes, referred to as armored and shortened to Ax, are referred to as such because they offer a level of protection expected of armor.

Common traits:

  • Reduction of Pain damage, roughly proportional to level number.
    • A1: Represents a protection rating equivalent to that of super-light, or obsolete body armor, such as an armored tuxedo or a flak jacket.
    • A2: Represents a protection rating equivalent to that of light body armor, such as a Light T armor vest.
    • A3: Represents a protection rating equivalent to that of medium body armor, such as a Heavy K armor vest.
    • A4: Represents a protection rating equivalent to that of heavy body armor, such as an EOD suit.
    • A5: Represents a protection rating equivalent to that of super-heavy or advanced body armor.
  • Reduction of Limb damage by a number equal to the level number (A3 = LDV -3)
  • Armor-piercing ammunition is more effective, but expanding ammunition is less effective.

Variable AC

Certain items in the game; namely types of powered armor, have an AC rating listed as Variable. This means that depending on the charge level of their battery, the level of protection provided will change.

Armor with Variable AC lose 0.1 battery power every time it receives as hit dealing at least 1 limb damage. The armor's current AC level depends on the current amount of battery power.

In order to refill battery power, HITB batteries must be used; each restores 1.0 power, except on the Powered Combat Vest, which only regains 0.5 power per battery.

Variable AC manifests in two ways; as a set AC for human clothing, and as an AC tier modifier for youkai outfits. Youkai outfits have different AC tier modifiers.

Battery power Armor Class
(Human clothing)
AC tier modifier
(Youkai outfit)
3.1 or more A5 As listed (no loss)
2.1 - 3.0 A4 Minus one tier (-1)
1.1 - 2.0 A3 Minus two tiers (-2)
0.1 - 1.0 A2 Minus three tiers (-3)
0.0 (no power) A1 Minus four tiers (-4)