Difference between revisions of "Armor Class"
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'''Armor Class''', often shortened to '''AC''', is a statistic defining a level of protection against damage. Creatures have a '''natural AC''', and certain objects - typically [[Clothing|clothing and armor]] - can enhance a creature's Armor Class, either in part (with a piece of clothing that only covers a part of the body) or in full (across the entire body, without exceptions). | '''Armor Class''', often shortened to '''AC''', is a statistic defining a level of protection against damage. Creatures have a '''natural AC''', and certain objects - typically [[Clothing|clothing and armor]] - can enhance a creature's Armor Class, either in part (with a piece of clothing that only covers a part of the body) or in full (across the entire body, without exceptions). | ||
− | There are '''eight''' types of Armor Class: '''C1, C2, C3, A1, A2, A3, A4, A5'''. | + | There are '''eight''' types of Armor Class: '''C1, C2, C3, A1, A2, A3, A4, A5'''. They are usually grouped in two categories depending on their prefix: '''Cx''' and '''Ax'''. |
== Cx Armor Classes == | == Cx Armor Classes == | ||
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Common traits: | Common traits: | ||
* Little to no reduction of [[Pain]] damage | * Little to no reduction of [[Pain]] damage | ||
− | ** '''C1''': As the lowest value, it is the value used to refer to '''base (Pain) damage'''. | + | ** '''C1''': As the lowest value, it is the value used to refer to '''base (Pain) damage'''. It represents the protection level of naked skin (aka, none) or negligible amounts of hair/fur. |
− | ** '''C2''' | + | ** '''C2''' represents the protection level of light clothing, such as a T-shirt. |
− | ** '''C3''' | + | ** '''C3''' represents the protection level of heavy clothing or tough hides, such as a leather jacket. |
* No reduction of [[Limb damage]] | * No reduction of [[Limb damage]] | ||
* [[Ammunition|Expanding ammunition]] is more effective, but armor-piercing ammunition is less effective | * [[Ammunition|Expanding ammunition]] is more effective, but armor-piercing ammunition is less effective | ||
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Common traits: | Common traits: | ||
* Reduction of [[Pain]] damage roughly proportional to level number | * Reduction of [[Pain]] damage roughly proportional to level number | ||
− | ** '''A1''': Represents a protection rating equivalent to that of super-light body armor or | + | ** '''A1''': Represents a protection rating equivalent to that of super-light, or obsolete body armor, such as an armored tuxedo or a flak jacket. |
− | ** '''A2''': Represents a protection rating equivalent to that of light body armor. | + | ** '''A2''': Represents a protection rating equivalent to that of light body armor, such as a Light T armor vest. |
− | ** '''A3''': Represents a protection rating equivalent to that of medium body armor. | + | ** '''A3''': Represents a protection rating equivalent to that of medium body armor, such as a Heavy K armor vest. |
− | ** '''A4''': Represents a protection rating equivalent to that of heavy body armor | + | ** '''A4''': Represents a protection rating equivalent to that of heavy body armor, such as an EOD suit |
− | ** '''A5''': Represents a protection rating equivalent to that of super-heavy body armor | + | ** '''A5''': Represents a protection rating equivalent to that of super-heavy or advanced body armor. |
* Reduction of [[Limb damage]] by a number equal to the level number (A3 = [[Limb damage|LDV]] -3) | * Reduction of [[Limb damage]] by a number equal to the level number (A3 = [[Limb damage|LDV]] -3) | ||
* [[Ammunition|Armor-piercing ammunition]] is more effective, but expanding ammunition is less effective | * [[Ammunition|Armor-piercing ammunition]] is more effective, but expanding ammunition is less effective | ||
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[[Category:Statistics]] | [[Category:Statistics]] |
Revision as of 19:54, 12 October 2019
Navigation: | Main Page → Game mechanics → Statistics → Armor Class |
Armor Class, often shortened to AC, is a statistic defining a level of protection against damage. Creatures have a natural AC, and certain objects - typically clothing and armor - can enhance a creature's Armor Class, either in part (with a piece of clothing that only covers a part of the body) or in full (across the entire body, without exceptions).
There are eight types of Armor Class: C1, C2, C3, A1, A2, A3, A4, A5. They are usually grouped in two categories depending on their prefix: Cx and Ax.
Cx Armor Classes
The first three Armor Classes, referred to as unarmored and shortened to Cx, are referred to as such because they offer a level of protection expected of clothing; light, non-armored clothes.
Common traits:
- Little to no reduction of Pain damage
- C1: As the lowest value, it is the value used to refer to base (Pain) damage. It represents the protection level of naked skin (aka, none) or negligible amounts of hair/fur.
- C2 represents the protection level of light clothing, such as a T-shirt.
- C3 represents the protection level of heavy clothing or tough hides, such as a leather jacket.
- No reduction of Limb damage
- Expanding ammunition is more effective, but armor-piercing ammunition is less effective
Ax Armor Classes
The next five Armor Classes, referred to as armored and shortened to Ax, are referred to as such because they offer a level of protection expected of armor.
Common traits:
- Reduction of Pain damage roughly proportional to level number
- A1: Represents a protection rating equivalent to that of super-light, or obsolete body armor, such as an armored tuxedo or a flak jacket.
- A2: Represents a protection rating equivalent to that of light body armor, such as a Light T armor vest.
- A3: Represents a protection rating equivalent to that of medium body armor, such as a Heavy K armor vest.
- A4: Represents a protection rating equivalent to that of heavy body armor, such as an EOD suit
- A5: Represents a protection rating equivalent to that of super-heavy or advanced body armor.
- Reduction of Limb damage by a number equal to the level number (A3 = LDV -3)
- Armor-piercing ammunition is more effective, but expanding ammunition is less effective