Difference between revisions of "Armor Class"

From MazeWorld
Jump to: navigation, search
Line 5: Line 5:
 
'''Armor Class''', often shortened to '''AC''', is a statistic defining a level of protection against damage. Creatures have a '''natural AC''', and certain objects - typically [[Clothing|clothing and armor]] - can enhance a creature's Armor Class, either in part (with a piece of clothing that only covers a part of the body) or in full (across the entire body, without exceptions).
 
'''Armor Class''', often shortened to '''AC''', is a statistic defining a level of protection against damage. Creatures have a '''natural AC''', and certain objects - typically [[Clothing|clothing and armor]] - can enhance a creature's Armor Class, either in part (with a piece of clothing that only covers a part of the body) or in full (across the entire body, without exceptions).
  
There are '''eight''' types of Armor Class: '''C1, C2, C3, A1, A2, A3, A4, A5'''. There is also a ninth type '''Raw''', which has a special status; see below for more information.
+
There are '''eight''' types of Armor Class: '''C1, C2, C3, A1, A2, A3, A4, A5'''. They are usually grouped in two categories depending on their prefix: '''Cx''' and '''Ax'''.
  
 
== Cx Armor Classes ==
 
== Cx Armor Classes ==
Line 13: Line 13:
 
Common traits:
 
Common traits:
 
* Little to no reduction of [[Pain]] damage
 
* Little to no reduction of [[Pain]] damage
** '''C1''': As the lowest value, it is the value used to refer to '''base (Pain) damage'''.
+
** '''C1''': As the lowest value, it is the value used to refer to '''base (Pain) damage'''. It represents the protection level of naked skin (aka, none) or negligible amounts of hair/fur.
** '''C2''': Pain received is typically reduced by '''0.95x to 0.97x''' (3% to 5% less damage) compared to C1 (actual values may vary depending on individual weapons)
+
** '''C2''' represents the protection level of light clothing, such as a T-shirt.
** '''C3''': Pain received is typically reduced by '''0.90x to 0.95x''' (5% to 10% less damage) compared to C1 (as before, actual values may vary)
+
** '''C3''' represents the protection level of heavy clothing or tough hides, such as a leather jacket.
 
* No reduction of [[Limb damage]]
 
* No reduction of [[Limb damage]]
 
* [[Ammunition|Expanding ammunition]] is more effective, but armor-piercing ammunition is less effective
 
* [[Ammunition|Expanding ammunition]] is more effective, but armor-piercing ammunition is less effective
Line 25: Line 25:
 
Common traits:
 
Common traits:
 
* Reduction of [[Pain]] damage roughly proportional to level number
 
* Reduction of [[Pain]] damage roughly proportional to level number
** '''A1''': Represents a protection rating equivalent to that of super-light body armor or very tough hides. Pain received is typically reduced by '''0.7x to 0.8x''' (20% to 30% less damage) compared to C1 (as before, actual values may vary)
+
** '''A1''': Represents a protection rating equivalent to that of super-light, or obsolete body armor, such as an armored tuxedo or a flak jacket.
** '''A2''': Represents a protection rating equivalent to that of light body armor. Pain received is typically reduced by '''0.55x to 0.65x''' (35% to 45% less damage) compared to C1 (as before, actual values may vary)
+
** '''A2''': Represents a protection rating equivalent to that of light body armor, such as a Light T armor vest.
** '''A3''': Represents a protection rating equivalent to that of medium body armor. Pain received is typically reduced by '''0.4x to 0.5x''' (50% to 60% less damage) compared to C1 (as before, actual values may vary)
+
** '''A3''': Represents a protection rating equivalent to that of medium body armor, such as a Heavy K armor vest.
** '''A4''': Represents a protection rating equivalent to that of heavy body armor. Pain received is typically reduced by '''0.2x to 0.25x''' (75% to 80% less damage) compared to C1 (as before, actual values may vary)
+
** '''A4''': Represents a protection rating equivalent to that of heavy body armor, such as an EOD suit
** '''A5''': Represents a protection rating equivalent to that of super-heavy body armor or advanced technology. Pain received is typically reduced by '''0.033x to 0.075x''' (92.50% to ~96.66% less damage) compared to C1 (as before, actual values may vary)
+
** '''A5''': Represents a protection rating equivalent to that of super-heavy or advanced body armor.
 
* Reduction of [[Limb damage]] by a number equal to the level number (A3 = [[Limb damage|LDV]] -3)
 
* Reduction of [[Limb damage]] by a number equal to the level number (A3 = [[Limb damage|LDV]] -3)
 
* [[Ammunition|Armor-piercing ammunition]] is more effective, but expanding ammunition is less effective
 
* [[Ammunition|Armor-piercing ammunition]] is more effective, but expanding ammunition is less effective
 
== Raw Armor Class ==
 
 
The last AC, '''Raw''', is special; it is not found as a part of damage tables and is not provided by any piece of wearable clothing or armor, and is instead exclusively found as an attribute of certain creatures and even certain inanimate objects (locks on containers, pieces of cover...).
 
 
"Raw" represents an "absence" of Armor Class, in the sense that creatures and objects with Raw AC must instead be destroyed by reducing their [[Limb damage|hit points]] to zero.
 
 
Creatures and objects with raw AC cannot feel [[Pain]] and are thus immune to Pain damage, however they usually also have what is called an '''AC equivalent''', which is used to determine Limb Damage reduction, and the effectiveness of certain [[Ammunition|types of ammunition]].
 
  
 
[[Category:Statistics]]
 
[[Category:Statistics]]

Revision as of 19:54, 12 October 2019

Navigation: Main Page Game mechanics Statistics Armor Class




Armor Class, often shortened to AC, is a statistic defining a level of protection against damage. Creatures have a natural AC, and certain objects - typically clothing and armor - can enhance a creature's Armor Class, either in part (with a piece of clothing that only covers a part of the body) or in full (across the entire body, without exceptions).

There are eight types of Armor Class: C1, C2, C3, A1, A2, A3, A4, A5. They are usually grouped in two categories depending on their prefix: Cx and Ax.

Cx Armor Classes

The first three Armor Classes, referred to as unarmored and shortened to Cx, are referred to as such because they offer a level of protection expected of clothing; light, non-armored clothes.

Common traits:

  • Little to no reduction of Pain damage
    • C1: As the lowest value, it is the value used to refer to base (Pain) damage. It represents the protection level of naked skin (aka, none) or negligible amounts of hair/fur.
    • C2 represents the protection level of light clothing, such as a T-shirt.
    • C3 represents the protection level of heavy clothing or tough hides, such as a leather jacket.
  • No reduction of Limb damage
  • Expanding ammunition is more effective, but armor-piercing ammunition is less effective

Ax Armor Classes

The next five Armor Classes, referred to as armored and shortened to Ax, are referred to as such because they offer a level of protection expected of armor.

Common traits:

  • Reduction of Pain damage roughly proportional to level number
    • A1: Represents a protection rating equivalent to that of super-light, or obsolete body armor, such as an armored tuxedo or a flak jacket.
    • A2: Represents a protection rating equivalent to that of light body armor, such as a Light T armor vest.
    • A3: Represents a protection rating equivalent to that of medium body armor, such as a Heavy K armor vest.
    • A4: Represents a protection rating equivalent to that of heavy body armor, such as an EOD suit
    • A5: Represents a protection rating equivalent to that of super-heavy or advanced body armor.
  • Reduction of Limb damage by a number equal to the level number (A3 = LDV -3)
  • Armor-piercing ammunition is more effective, but expanding ammunition is less effective