Difference between revisions of "Armor Class"

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'''Armor Class''', often shortened to '''AC''', is a statistic defining a level of protection against damage. Creatures have a '''natural AC''', and certain objects - typically [[Clothing|clothing and armor]] - can enhance a creature's Armor Class, either in part (with a piece of clothing that only covers a part of the body) or in full (across the entire body, without exceptions).
 
'''Armor Class''', often shortened to '''AC''', is a statistic defining a level of protection against damage. Creatures have a '''natural AC''', and certain objects - typically [[Clothing|clothing and armor]] - can enhance a creature's Armor Class, either in part (with a piece of clothing that only covers a part of the body) or in full (across the entire body, without exceptions).
  
There are '''nine''' types of Armor Class: '''C1, C2, C3, A1, A2, A3, A4, A5''' and '''Raw'''.
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There are '''seven''' tiers of Armor Class: '''C1, C2, A1, A2, A3, A4, A5'''. They are usually grouped in two categories depending on their prefix: '''Cx''' and '''Ax'''. Certain types of armor have '''Variable AC'''; this concept is explained in its own section below.
 
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The term '''base damage''' refers to the amount of damage dealt to '''C1''', as it represents the amount of damage done without any reduction whatsoever.
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== Cx Armor Classes ==
 
== Cx Armor Classes ==
  
The first three Armor Classes, referred to as '''unarmored''' and shortened to '''Cx''', are referred to as such because they offer a level of protection expected of '''clothing'''; light, non-armored clothes.  
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The first two Armor Classes, referred to as '''unarmored''' and shortened to '''Cx''', are referred to as such because they offer a level of protection expected of '''clothing'''; light, non-armored clothes.  
  
 
Common traits:
 
Common traits:
* Little to no reduction of [[Pain]] damage
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* Little to no reduction of [[Pain]] damage.
** '''C1''': As the lowest value, it is the value used to refer to '''base (Pain) damage'''.
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** '''C1''': As the lowest value, it is the value used to refer to '''base (Pain) damage'''. It represents the protection level of naked human skin or comparable light animal hides.
** '''C2''': Pain received is typically reduced by '''0.95x to 0.97x''' (3% to 5% less damage) compared to C1 (actual values may vary depending on individual weapons)
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** '''C2''' represents the protection level of heavy clothing or heavier, tougher animal hides, such as a leather jacket.
** '''C3''': Pain received is typically reduced by '''0.90x to 0.95x''' (5% to 10% less damage) compared to C1 (as before, actual values may vary)
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* No reduction of [[Limb damage]] at all.
* No reduction of [[Limb damage]]
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* [[Ammunition|Expanding ammunition]] is more effective, but armor-piercing ammunition is less effective.
* [[Ammunition|Expanding ammunition]] is more effective, but armor-piercing ammunition is less effective
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== Ax Armor Classes ==
 
== Ax Armor Classes ==
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Common traits:
 
Common traits:
* Reduction of [[Pain]] damage roughly proportional to level number
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* Reduction of [[Pain]] damage, roughly proportional to level number.
** '''A1''': Represents a protection rating equivalent to that of super-light body armor or very tough hides. Pain received is typically reduced by '''0.7x to 0.8x''' (20% to 30% less damage) compared to C1 (as before, actual values may vary)
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** '''A1''': Represents a protection rating equivalent to that of super-light, or obsolete body armor, such as an armored tuxedo or a flak jacket.
** '''A2''': Represents a protection rating equivalent to that of light body armor. Pain received is typically reduced by '''0.55x to 0.65x''' (35% to 45% less damage) compared to C1 (as before, actual values may vary)
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** '''A2''': Represents a protection rating equivalent to that of light body armor, such as a Light T armor vest.
** '''A3''': Represents a protection rating equivalent to that of medium body armor. Pain received is typically reduced by '''0.4x to 0.5x''' (50% to 60% less damage) compared to C1 (as before, actual values may vary)
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** '''A3''': Represents a protection rating equivalent to that of medium body armor, such as a Heavy K armor vest.
** '''A4''': Represents a protection rating equivalent to that of heavy body armor. Pain received is typically reduced by '''0.2x to 0.25x''' (75% to 80% less damage) compared to C1 (as before, actual values may vary)
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** '''A4''': Represents a protection rating equivalent to that of heavy body armor, such as an EOD suit.
** '''A5''': Represents a protection rating equivalent to that of super-heavy body armor or advanced technology. Pain received is typically reduced by '''0.033x to 0.075x''' (92.50% to ~96.66% less damage) compared to C1 (as before, actual values may vary)
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** '''A5''': Represents a protection rating equivalent to that of super-heavy or advanced body armor.
 
* Reduction of [[Limb damage]] by a number equal to the level number (A3 = [[Limb damage|LDV]] -3)
 
* Reduction of [[Limb damage]] by a number equal to the level number (A3 = [[Limb damage|LDV]] -3)
* [[Ammunition|Armor-piercing ammunition]] is more effective, but expanding ammunition is less effective
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* [[Ammunition|Armor-piercing ammunition]] is more effective, but expanding ammunition is less effective.
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== Variable AC ==
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Certain items in the game; namely types of powered armor, have an AC rating listed as '''Variable'''. This means that depending on the charge level of their battery, the level of protection provided will change.
  
== Raw Armor Class ==
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Armor with Variable AC lose '''0.1 battery power''' every time it receives as hit dealing at least '''1 [[limb damage]]'''. The armor's current AC level depends on the current amount of battery power.
  
The last AC, '''Raw''', is special; it is not found as a part of damage tables and is not provided by any piece of wearable clothing or armor, and is instead exclusively found as an attribute of certain creatures and even certain inanimate objects (locks on containers, pieces of cover...).
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In order to refill battery power, '''HITB batteries''' must be used; each restores '''1.0 power''', except on the '''[[List of human clothing and armor#Body armor|Powered Combat Vest]]''', which only regains '''0.5 power''' per battery.
  
"Raw" represents an "absence" of Armor Class, in the sense that creatures and objects with Raw AC must instead be destroyed by reducing their [[Limb damage|hit points]] to zero.
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Variable AC manifests in two ways; as a set AC for human clothing, and as an AC tier modifier for youkai outfits. Youkai outfits have different AC tier modifiers.
  
Creatures and objects with raw AC cannot feel [[Pain]] and are thus immune to Pain damage, however they usually also have what is called an '''AC equivalent''', which is used to determine Limb Damage reduction, and the effectiveness of certain [[Ammunition|types of ammunition]].
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{| class="wikitable sortable" style="font-size:10pt;text-align:center"
 +
|-
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! Battery power !! Armor Class<br/>(Human clothing) !! AC tier modifier<br/>(Youkai outfit)
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|-
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| 3.1 or more || '''A5''' || '''AC tier +7'''
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|-
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| 2.1 - 3.0 || '''A4''' || '''AC tier +6'''
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|-
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| 1.1 - 2.0 || '''A3''' || '''AC tier +5'''
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|-
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| 0.1 - 1.0 || '''A2''' || '''AC tier +4'''
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|-
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| 0.0 (no power) || '''A1''' || '''AC tier +3'''
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|}
  
 
[[Category:Statistics]]
 
[[Category:Statistics]]

Latest revision as of 12:36, 10 April 2020

Navigation: Main Page Game mechanics Statistics Armor Class




Armor Class, often shortened to AC, is a statistic defining a level of protection against damage. Creatures have a natural AC, and certain objects - typically clothing and armor - can enhance a creature's Armor Class, either in part (with a piece of clothing that only covers a part of the body) or in full (across the entire body, without exceptions).

There are seven tiers of Armor Class: C1, C2, A1, A2, A3, A4, A5. They are usually grouped in two categories depending on their prefix: Cx and Ax. Certain types of armor have Variable AC; this concept is explained in its own section below.

Cx Armor Classes

The first two Armor Classes, referred to as unarmored and shortened to Cx, are referred to as such because they offer a level of protection expected of clothing; light, non-armored clothes.

Common traits:

  • Little to no reduction of Pain damage.
    • C1: As the lowest value, it is the value used to refer to base (Pain) damage. It represents the protection level of naked human skin or comparable light animal hides.
    • C2 represents the protection level of heavy clothing or heavier, tougher animal hides, such as a leather jacket.
  • No reduction of Limb damage at all.
  • Expanding ammunition is more effective, but armor-piercing ammunition is less effective.

Ax Armor Classes

The next five Armor Classes, referred to as armored and shortened to Ax, are referred to as such because they offer a level of protection expected of armor.

Common traits:

  • Reduction of Pain damage, roughly proportional to level number.
    • A1: Represents a protection rating equivalent to that of super-light, or obsolete body armor, such as an armored tuxedo or a flak jacket.
    • A2: Represents a protection rating equivalent to that of light body armor, such as a Light T armor vest.
    • A3: Represents a protection rating equivalent to that of medium body armor, such as a Heavy K armor vest.
    • A4: Represents a protection rating equivalent to that of heavy body armor, such as an EOD suit.
    • A5: Represents a protection rating equivalent to that of super-heavy or advanced body armor.
  • Reduction of Limb damage by a number equal to the level number (A3 = LDV -3)
  • Armor-piercing ammunition is more effective, but expanding ammunition is less effective.

Variable AC

Certain items in the game; namely types of powered armor, have an AC rating listed as Variable. This means that depending on the charge level of their battery, the level of protection provided will change.

Armor with Variable AC lose 0.1 battery power every time it receives as hit dealing at least 1 limb damage. The armor's current AC level depends on the current amount of battery power.

In order to refill battery power, HITB batteries must be used; each restores 1.0 power, except on the Powered Combat Vest, which only regains 0.5 power per battery.

Variable AC manifests in two ways; as a set AC for human clothing, and as an AC tier modifier for youkai outfits. Youkai outfits have different AC tier modifiers.

Battery power Armor Class
(Human clothing)
AC tier modifier
(Youkai outfit)
3.1 or more A5 AC tier +7
2.1 - 3.0 A4 AC tier +6
1.1 - 2.0 A3 AC tier +5
0.1 - 1.0 A2 AC tier +4
0.0 (no power) A1 AC tier +3