Changes

Armor Class

14 bytes added, 19:55, 12 October 2019
Common traits:
* Little to no reduction of [[Pain]] damage.
** '''C1''': As the lowest value, it is the value used to refer to '''base (Pain) damage'''. It represents the protection level of naked skin (aka, none) or negligible amounts of hair/fur.
** '''C2''' represents the protection level of light clothing, such as a T-shirt.
** '''C3''' represents the protection level of heavy clothing or tough hides, such as a leather jacket.
* No reduction of [[Limb damage]]at all.* [[Ammunition|Expanding ammunition]] is more effective, but armor-piercing ammunition is less effective.
== Ax Armor Classes ==
Common traits:
* Reduction of [[Pain]] damage , roughly proportional to level number.
** '''A1''': Represents a protection rating equivalent to that of super-light, or obsolete body armor, such as an armored tuxedo or a flak jacket.
** '''A2''': Represents a protection rating equivalent to that of light body armor, such as a Light T armor vest.
** '''A3''': Represents a protection rating equivalent to that of medium body armor, such as a Heavy K armor vest.
** '''A4''': Represents a protection rating equivalent to that of heavy body armor, such as an EOD suit.
** '''A5''': Represents a protection rating equivalent to that of super-heavy or advanced body armor.
* Reduction of [[Limb damage]] by a number equal to the level number (A3 = [[Limb damage|LDV]] -3)
* [[Ammunition|Armor-piercing ammunition]] is more effective, but expanding ammunition is less effective.
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