Difference between revisions of "Armor Class"
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Common traits: | Common traits: | ||
− | * Little to no reduction of [[Pain]] damage | + | * Little to no reduction of [[Pain]] damage. |
** '''C1''': As the lowest value, it is the value used to refer to '''base (Pain) damage'''. It represents the protection level of naked skin (aka, none) or negligible amounts of hair/fur. | ** '''C1''': As the lowest value, it is the value used to refer to '''base (Pain) damage'''. It represents the protection level of naked skin (aka, none) or negligible amounts of hair/fur. | ||
** '''C2''' represents the protection level of light clothing, such as a T-shirt. | ** '''C2''' represents the protection level of light clothing, such as a T-shirt. | ||
** '''C3''' represents the protection level of heavy clothing or tough hides, such as a leather jacket. | ** '''C3''' represents the protection level of heavy clothing or tough hides, such as a leather jacket. | ||
− | * No reduction of [[Limb damage]] | + | * No reduction of [[Limb damage]] at all. |
− | * [[Ammunition|Expanding ammunition]] is more effective, but armor-piercing ammunition is less effective | + | * [[Ammunition|Expanding ammunition]] is more effective, but armor-piercing ammunition is less effective. |
== Ax Armor Classes == | == Ax Armor Classes == | ||
Line 24: | Line 24: | ||
Common traits: | Common traits: | ||
− | * Reduction of [[Pain]] damage roughly proportional to level number | + | * Reduction of [[Pain]] damage, roughly proportional to level number. |
** '''A1''': Represents a protection rating equivalent to that of super-light, or obsolete body armor, such as an armored tuxedo or a flak jacket. | ** '''A1''': Represents a protection rating equivalent to that of super-light, or obsolete body armor, such as an armored tuxedo or a flak jacket. | ||
** '''A2''': Represents a protection rating equivalent to that of light body armor, such as a Light T armor vest. | ** '''A2''': Represents a protection rating equivalent to that of light body armor, such as a Light T armor vest. | ||
** '''A3''': Represents a protection rating equivalent to that of medium body armor, such as a Heavy K armor vest. | ** '''A3''': Represents a protection rating equivalent to that of medium body armor, such as a Heavy K armor vest. | ||
− | ** '''A4''': Represents a protection rating equivalent to that of heavy body armor, such as an EOD suit | + | ** '''A4''': Represents a protection rating equivalent to that of heavy body armor, such as an EOD suit. |
** '''A5''': Represents a protection rating equivalent to that of super-heavy or advanced body armor. | ** '''A5''': Represents a protection rating equivalent to that of super-heavy or advanced body armor. | ||
* Reduction of [[Limb damage]] by a number equal to the level number (A3 = [[Limb damage|LDV]] -3) | * Reduction of [[Limb damage]] by a number equal to the level number (A3 = [[Limb damage|LDV]] -3) | ||
− | * [[Ammunition|Armor-piercing ammunition]] is more effective, but expanding ammunition is less effective | + | * [[Ammunition|Armor-piercing ammunition]] is more effective, but expanding ammunition is less effective. |
[[Category:Statistics]] | [[Category:Statistics]] |
Revision as of 19:55, 12 October 2019
Navigation: | Main Page → Game mechanics → Statistics → Armor Class |
Armor Class, often shortened to AC, is a statistic defining a level of protection against damage. Creatures have a natural AC, and certain objects - typically clothing and armor - can enhance a creature's Armor Class, either in part (with a piece of clothing that only covers a part of the body) or in full (across the entire body, without exceptions).
There are eight types of Armor Class: C1, C2, C3, A1, A2, A3, A4, A5. They are usually grouped in two categories depending on their prefix: Cx and Ax.
Cx Armor Classes
The first three Armor Classes, referred to as unarmored and shortened to Cx, are referred to as such because they offer a level of protection expected of clothing; light, non-armored clothes.
Common traits:
- Little to no reduction of Pain damage.
- C1: As the lowest value, it is the value used to refer to base (Pain) damage. It represents the protection level of naked skin (aka, none) or negligible amounts of hair/fur.
- C2 represents the protection level of light clothing, such as a T-shirt.
- C3 represents the protection level of heavy clothing or tough hides, such as a leather jacket.
- No reduction of Limb damage at all.
- Expanding ammunition is more effective, but armor-piercing ammunition is less effective.
Ax Armor Classes
The next five Armor Classes, referred to as armored and shortened to Ax, are referred to as such because they offer a level of protection expected of armor.
Common traits:
- Reduction of Pain damage, roughly proportional to level number.
- A1: Represents a protection rating equivalent to that of super-light, or obsolete body armor, such as an armored tuxedo or a flak jacket.
- A2: Represents a protection rating equivalent to that of light body armor, such as a Light T armor vest.
- A3: Represents a protection rating equivalent to that of medium body armor, such as a Heavy K armor vest.
- A4: Represents a protection rating equivalent to that of heavy body armor, such as an EOD suit.
- A5: Represents a protection rating equivalent to that of super-heavy or advanced body armor.
- Reduction of Limb damage by a number equal to the level number (A3 = LDV -3)
- Armor-piercing ammunition is more effective, but expanding ammunition is less effective.