Difference between revisions of "Armor Class"

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Common traits:
 
Common traits:
* Little to no reduction of [[Pain]] damage
+
* Little to no reduction of [[Pain]] damage.
 
** '''C1''': As the lowest value, it is the value used to refer to '''base (Pain) damage'''. It represents the protection level of naked skin (aka, none) or negligible amounts of hair/fur.
 
** '''C1''': As the lowest value, it is the value used to refer to '''base (Pain) damage'''. It represents the protection level of naked skin (aka, none) or negligible amounts of hair/fur.
 
** '''C2''' represents the protection level of light clothing, such as a T-shirt.
 
** '''C2''' represents the protection level of light clothing, such as a T-shirt.
 
** '''C3''' represents the protection level of heavy clothing or tough hides, such as a leather jacket.
 
** '''C3''' represents the protection level of heavy clothing or tough hides, such as a leather jacket.
* No reduction of [[Limb damage]]
+
* No reduction of [[Limb damage]] at all.
* [[Ammunition|Expanding ammunition]] is more effective, but armor-piercing ammunition is less effective
+
* [[Ammunition|Expanding ammunition]] is more effective, but armor-piercing ammunition is less effective.
  
 
== Ax Armor Classes ==
 
== Ax Armor Classes ==
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Common traits:
 
Common traits:
* Reduction of [[Pain]] damage roughly proportional to level number
+
* Reduction of [[Pain]] damage, roughly proportional to level number.
 
** '''A1''': Represents a protection rating equivalent to that of super-light, or obsolete body armor, such as an armored tuxedo or a flak jacket.
 
** '''A1''': Represents a protection rating equivalent to that of super-light, or obsolete body armor, such as an armored tuxedo or a flak jacket.
 
** '''A2''': Represents a protection rating equivalent to that of light body armor, such as a Light T armor vest.
 
** '''A2''': Represents a protection rating equivalent to that of light body armor, such as a Light T armor vest.
 
** '''A3''': Represents a protection rating equivalent to that of medium body armor, such as a Heavy K armor vest.
 
** '''A3''': Represents a protection rating equivalent to that of medium body armor, such as a Heavy K armor vest.
** '''A4''': Represents a protection rating equivalent to that of heavy body armor, such as an EOD suit
+
** '''A4''': Represents a protection rating equivalent to that of heavy body armor, such as an EOD suit.
 
** '''A5''': Represents a protection rating equivalent to that of super-heavy or advanced body armor.
 
** '''A5''': Represents a protection rating equivalent to that of super-heavy or advanced body armor.
 
* Reduction of [[Limb damage]] by a number equal to the level number (A3 = [[Limb damage|LDV]] -3)
 
* Reduction of [[Limb damage]] by a number equal to the level number (A3 = [[Limb damage|LDV]] -3)
* [[Ammunition|Armor-piercing ammunition]] is more effective, but expanding ammunition is less effective
+
* [[Ammunition|Armor-piercing ammunition]] is more effective, but expanding ammunition is less effective.
  
 
[[Category:Statistics]]
 
[[Category:Statistics]]

Revision as of 19:55, 12 October 2019

Navigation: Main Page Game mechanics Statistics Armor Class




Armor Class, often shortened to AC, is a statistic defining a level of protection against damage. Creatures have a natural AC, and certain objects - typically clothing and armor - can enhance a creature's Armor Class, either in part (with a piece of clothing that only covers a part of the body) or in full (across the entire body, without exceptions).

There are eight types of Armor Class: C1, C2, C3, A1, A2, A3, A4, A5. They are usually grouped in two categories depending on their prefix: Cx and Ax.

Cx Armor Classes

The first three Armor Classes, referred to as unarmored and shortened to Cx, are referred to as such because they offer a level of protection expected of clothing; light, non-armored clothes.

Common traits:

  • Little to no reduction of Pain damage.
    • C1: As the lowest value, it is the value used to refer to base (Pain) damage. It represents the protection level of naked skin (aka, none) or negligible amounts of hair/fur.
    • C2 represents the protection level of light clothing, such as a T-shirt.
    • C3 represents the protection level of heavy clothing or tough hides, such as a leather jacket.
  • No reduction of Limb damage at all.
  • Expanding ammunition is more effective, but armor-piercing ammunition is less effective.

Ax Armor Classes

The next five Armor Classes, referred to as armored and shortened to Ax, are referred to as such because they offer a level of protection expected of armor.

Common traits:

  • Reduction of Pain damage, roughly proportional to level number.
    • A1: Represents a protection rating equivalent to that of super-light, or obsolete body armor, such as an armored tuxedo or a flak jacket.
    • A2: Represents a protection rating equivalent to that of light body armor, such as a Light T armor vest.
    • A3: Represents a protection rating equivalent to that of medium body armor, such as a Heavy K armor vest.
    • A4: Represents a protection rating equivalent to that of heavy body armor, such as an EOD suit.
    • A5: Represents a protection rating equivalent to that of super-heavy or advanced body armor.
  • Reduction of Limb damage by a number equal to the level number (A3 = LDV -3)
  • Armor-piercing ammunition is more effective, but expanding ammunition is less effective.