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Armor Class

1,441 bytes removed, 19:55, 12 October 2019
'''Armor Class''', often shortened to '''AC''', is a statistic defining a level of protection against damage. Creatures have a '''natural AC''', and certain objects - typically [[Clothing|clothing and armor]] - can enhance a creature's Armor Class, either in part (with a piece of clothing that only covers a part of the body) or in full (across the entire body, without exceptions).
There are '''nineeight''' types of Armor Class: '''C1, C2, C3, A1, A2, A3, A4, A5''' and '''Raw'''. The term They are usually grouped in two categories depending on their prefix: '''base damageCx''' refers to the amount of damage dealt to and '''C1Ax''', as it represents the amount of damage done without any reduction whatsoever.
== Cx Armor Classes ==
Common traits:
* Little to no reduction of [[Pain]] damage.** '''C1''': As the lowest value, it is the value used to refer to '''base (Pain) damage'''. It represents the protection level of naked skin (aka, none) or negligible amounts of hair/fur.** '''C2''': Pain received is typically reduced by '''0represents the protection level of light clothing, such as a T-shirt.95x to 0.97x''' (3% to 5% less damage) compared to C1 (actual values may vary depending on individual weapons)** '''C3''': Pain received is typically reduced by '''0represents the protection level of heavy clothing or tough hides, such as a leather jacket.90x to 0.95x''' (5% to 10% less damage) compared to C1 (as before, actual values may vary)* No reduction of [[Limb damage]]at all.* [[Ammunition|Expanding ammunition]] is more effective, but armor-piercing ammunition is less effective.
== Ax Armor Classes ==
Common traits:
* Reduction of [[Pain]] damage , roughly proportional to level number.** '''A1''': Represents a protection rating equivalent to that of super-light , or obsolete body armor , such as an armored tuxedo or very tough hidesa flak jacket. Pain received is typically reduced by '''0.7x to 0.8x''' (20% to 30% less damage) compared to C1 (as before, actual values may vary)** '''A2''': Represents a protection rating equivalent to that of light body armor, such as a Light T armor vest. Pain received is typically reduced by '''0.55x to 0.65x''' (35% to 45% less damage) compared to C1 (as before, actual values may vary)** '''A3''': Represents a protection rating equivalent to that of medium body armor, such as a Heavy K armor vest. Pain received is typically reduced by '''0.4x to 0.5x''' (50% to 60% less damage) compared to C1 (as before, actual values may vary)** '''A4''': Represents a protection rating equivalent to that of heavy body armor, such as an EOD suit. Pain received is typically reduced by '''0.2x to 0.25x''' (75% to 80% less damage) compared to C1 (as before, actual values may vary)** '''A5''': Represents a protection rating equivalent to that of super-heavy or advanced body armor or advanced technology. Pain received is typically reduced by '''0.033x to 0.075x''' (92.50% to ~96.66% less damage) compared to C1 (as before, actual values may vary)
* Reduction of [[Limb damage]] by a number equal to the level number (A3 = [[Limb damage|LDV]] -3)
* [[Ammunition|Armor-piercing ammunition]] is more effective, but expanding ammunition is less effective == Raw Armor Class == The last AC, '''Raw''', is special; it is not found as a part of damage tables and is not provided by any piece of wearable clothing or armor, and is instead exclusively found as an attribute of certain creatures and even certain inanimate objects (locks on containers, pieces of cover...). "Raw" represents an "absence" of Armor Class, in the sense that creatures and objects with Raw AC must instead be destroyed by reducing their [[Limb damage|hit points]] to zero. Creatures and objects with raw AC cannot feel [[Pain]] and are thus immune to Pain damage, however they usually also have what is called an '''AC equivalent''', which is used to determine Limb Damage reduction, and the effectiveness of certain [[Ammunition|types of ammunition]].
[[Category:Statistics]]