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Navigation: Main Page Game mechanics Statistics Armor Class



Armor Class, often shortened to AC, is a statistic defining a level of protection against damage. Creatures have a natural AC, and certain objects - typically clothing and armor - can enhance a creature's Armor Class, either in part (with a piece of clothing that only covers a part of the body) or in full (across the entire body, without exceptions).

There are nine types of Armor Class: C1, C2, C3, A1, A2, A3, A4, A5 and Raw.

The term base damage refers to the amount of damage dealt to C1, as it represents the amount of damage done without any reduction whatsoever.

Cx Armor Classes

The first three Armor Classes, referred to as unarmored and shortened to Cx, are referred to as such because they offer a level of protection expected of clothing; light, non-armored clothes.

Common traits:

  • Little to no reduction of Pain damage
    • C1: As the lowest value, it is the value used to refer to base (Pain) damage.
    • C2: Pain received is typically reduced by 0.95x to 0.97x (3% to 5% less damage) compared to C1 (actual values may vary depending on individual weapons)
    • C3: Pain received is typically reduced by 0.90x to 0.95x (5% to 10% less damage) compared to C1 (as before, actual values may vary)
  • No reduction of Limb damage
  • Expanding ammunition is more effective, but armor-piercing ammunition is less effective

Ax Armor Classes

The next five Armor Classes, referred to as armored and shortened to Ax, are referred to as such because they offer a level of protection expected of armor.

Common traits:

  • Reduction of Pain damage roughly proportional to level number
    • A1: Represents a protection rating equivalent to that of super-light body armor or very tough hides. Pain received is typically reduced by 0.7x to 0.8x (20% to 30% less damage) compared to C1 (as before, actual values may vary)
    • A2: Represents a protection rating equivalent to that of light body armor. Pain received is typically reduced by 0.55x to 0.65x (35% to 45% less damage) compared to C1 (as before, actual values may vary)
    • A3: Represents a protection rating equivalent to that of medium body armor. Pain received is typically reduced by 0.4x to 0.5x (50% to 60% less damage) compared to C1 (as before, actual values may vary)
    • A4: Represents a protection rating equivalent to that of heavy body armor. Pain received is typically reduced by 0.2x to 0.25x (75% to 80% less damage) compared to C1 (as before, actual values may vary)
    • A5: Represents a protection rating equivalent to that of super-heavy body armor or advanced technology. Pain received is typically reduced by 0.033x to 0.075x (92.50% to ~96.66% less damage) compared to C1 (as before, actual values may vary)
  • Reduction of Limb damage by a number equal to the level number (A3 = LDV -3)
  • Armor-piercing ammunition is more effective, but expanding ammunition is less effective

Raw Armor Class

The last AC, Raw, is special; it is not found as a part of damage tables and is not provided by any piece of wearable clothing or armor, and is instead exclusively found as an attribute of certain creatures and even certain inanimate objects (locks on containers, pieces of cover...).

"Raw" represents an "absence" of Armor Class, in the sense that creatures and objects with Raw AC must instead be destroyed by reducing their hit points to zero.

Creatures and objects with raw AC cannot feel Pain and are thus immune to Pain damage, however they usually also have what is called an AC equivalent, which is used to determine Limb Damage reduction, and the effectiveness of certain types of ammunition.