Apprentice magician

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Humanoids
Threat level 2
Apprentice magician
Unknown creature.png
Basic statistics
Disposition Neutral
Armor Class C1
Pain Sensitivity 100%
Max Blood 20
Agility +0
Limb groups
HEAD Head - 10 HP
BODY Upper body - 40 HP
Lower body - 30 HP
LIMB 2 arms - 20 HP
2 legs - 20 HP
EXTREMITY 2 hands - 15 HP
2 feet - 15 HP
WEAK POINTS 2 eyes (Head)
Crotch (Lower body)
Secondary statistics
Skeleton type Has bones.png
Can use Weapons/LBE? Yes box.png
Can use Clothing and armor? Human clothing.png


The apprentice magician (sometimes simply referred to as apprentice) is a creature belonging to the Humanoids category. It is one of the sapient species of the Mazes, but it is not considered to be a civilized species.


Attacks and techniques

This creature has five attacks: Punch, Kick, Force bolt, Flame sphere and Frost sphere.

Punch and kick

Identical to the basic unarmed combat punch and kick. Maximum attacks per turn is determined by the Martial arts combat skill level.

Force bolt

Damage type Range MAPT IS LDV Pain (All ACs)
Special Ranged 1 14 +0 27%
  • On a successful hit, if the target has at least one equipped weapon, one random equipped weapon is blown off the target's body, and flung into a random Side of the room. That weapon also sustains damage, losing Condition equal to 1000 x the amount of Limb Damage this attack dealt to the target.

Flame sphere

Damage type Range MAPT IS LDV Pain (All ACs)
Spec-Fire Ranged 2 14 +1 18%

Frost sphere

Damage type Range MAPT IS LDV Pain (All ACs)
Spec-Ice Ranged 2 14 +0 14%


Equipment

Clothing and armor

This creature can wear human clothing and armor. Their default clothing is as follows:

  • Top: Hooded robe
  • Bottom: Boxer briefs
  • Footwear: Regular shoes

Load-bearing equipment

Equipment and inventory

Equipped weapons:

  • Primary 1: Iron-shod staff - IS 22
  • Holster 1: Charter Arms Bulldog (5 /5, 5x .44 Special, Standard SF) - IS 2
    • Combined effects: 0.96x damage against unarmored ACs, 0.4x damage against armored ACs, hits causing injuries open 2 wounds (LW on inaccurate, DW on solid), FT +1

Inventory:

  • Dump belt, general capacity: 25x .44 Special, Standard SF
  • Mushroom Collector rig, mushroom container: 3x of one random mushroom species (&marisa)


Other information

Skills:

  • Combat skills: Basic (DA revolver, SA revolver, Staff/Pole weapons), Unskilled (all other combat skills)
  • Non-combat skills: Unskilled (all non-combat skills)

Creature traits:

  • Mycologist: This creature can identify mushrooms on sight, making them instantly able to recognize the type and effects of any mushroom they see.


Overview

Lorebook.png
This article or section contains lore-related information.
Though not strictly necessary for playing the game, you are encouraged to read this section if you wish to have a better understanding of the game's universe.


The term magician is the colloquial name of an offshot species to humanity, with the scientific designation of Homo sapiens ex magicus. They first appeared in the Mazes at around the same time halflings did, approximately 413 years ago. They are sapient, nearly indistinguishable from humans (to an extent, see below), and are genetically compatible with humans, halflings, and by extension, youkai as well. However, they are not considered a civilized race, as extremely few magicians seem to tolerate the busy, social life of towns and cities. Most magicians are solitary beings seeking to practice and hone their skills in relative peace, and are largely found in the UA, living semi-nomadic lives.

At first glance, magicians appear to be completely human, right down to having the same range of heights and weights, can wear human clothing and armor, and frequently carry weapons and other types of gear. There are, however, several indicators that distinguish magicians from humans, some of which are less obvious than others. Outside of the ability to naturally cast spells, or the stereotypical attire of a hooded robe and iron-shod staff, magicians possess a few distinctive physical traits, such as burned fingertips (presumably from repeatedly casting elemental spells), or prominent and bulging veins on the arms and hands. Magicians also seem more likely to have rare eye colors, such as red, purple, black, or golden. Some have reported that certain individuals seem to exhibit a visible "aura", particularly when casting spells, though it was never confirmed to be real, and may have been the result of lighting or optical illusions.

Least obvious is the life expectancy of a magician, which appears to have no known upper limit. Magicians have three life 'stages' instead, referred to as "apprentice" (young to adult), "magician" (mature), and "magus" (elder).

Apprentice magicians, or simply apprentices, as they are called, are magicians in their early life stage, ranging from ages 0 to about 30 years.

Last modified on 18 June 2023, at 20:25