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Skeleton

3,651 bytes added, 03:09, 9 July 2023
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| image=[[File:Angstadt Arms UDP9 PDW.jpg|350px]]| wpn_classcreature_tl=23| wpn_categorycreature_cat=Submachine gunUndead| wpn_modescreature_disp=Semi/Full <span style=font-size"color:90%#991111">(AutoROF 8)Hostile</span>| wpn_calibercreature_ac=[[9x19mm Parabellum]]C2| wpn_bblcreature_ps=60%| wpn_feedsyscreature_blood=Box magazineN/A| wpn_plusonecreature_agi=Yes+0| wpn_critfailcreature_head=Failure to ejectHead - 12 HP| wpn_stockcreature_body=Retractable (RS)Upper body - 48 HP<br/>Lower body - 36 HP| wpn_weightcreature_limb=52 arms - 24 HP<br/>2 legs - 24 HP| wpn_condcreature_extr=120002 hands - 18 HP<br/>2 feet - 18 HP| wpn_costcreature_wp=N/A| creature_bones=[[File:Parallar symbolHas bones.png|10px25px]]'''1100''' (Rarity 3)| wpn_accfeedcreature_gear=[[Glock 9mm magazinesFile:Yes box.png|25px]]| wpn_accfeedstd=Glock 9mm 33-round magazine| wpn_accmuzzle=Standard devices| wpn_accmuzzlestd=None| wpn_accoptics=NATO mount| wpn_accopticsstd=None| wpn_accunder=Short interface| wpn_accunderstd=None| wpn_acclights=2x Short interface| wpn_acclightsstd=None| wpn_rlmfg=Angstadt Arms| wpn_rlcountrycreature_wear=[[File:United StatesHuman clothing.png|20px25px]] United States| wpn_rlyear=2015
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The '''skeleton''' is a creature belonging to the '''Undead''' category.  = Attacks and techniques = This creature has one attack: '''Claws'''. === Claws ==={{Hebiquote| class="wikitable" style="font-size:10pt;text-align:center"|quotetext-! Damage type !! Range !! <span style="color:#274e13">MAPT</span> !! <span style="color:#0c53a6">IS</span> !! <span style="color:#980000">LDV</span> !! Pain (C1) !! Pain (C2) !! Pain (A1) !! Pain (A2) !! Pain (A3) !! Pain (A4) !! Pain (A5) |quoteauthor-| Sharp || Melee || '''<span style="color:#274e13">2</span>''' || '''<span style="color:#0c53a6">1</span>''' || '''<span style="color:#980000">+0</span>''' || 15% || 14% || 12% || 10% || 8% || 4% || 1%|}} = Equipment = === [[Clothing and armor]] === This creature can wear [[List of human clothing and armor|human clothing and armor]]. Their default clothing is as follows:* Headgear: '''Medieval helm'''* Body armor: '''Medieval cuirass''' === [[Load-bearing equipment]] === * [[List of utility belts|Utility belt]]: Dump belt
The '''Angstadt Arms UDP9 PDW''' (also called '''Angstadt UDP9''', '''UDP9 PDW''', '''UDP9''', or just '''UDP''') is a [[9x19mm Parabellum]] submachine gun.=== Equipment and inventory ===
== [[Maze Customs]] ==This weapon can receive the following minor customization services:* Caliber conversions: Skeletons may have one of '''UDP9x25four''', different sets of items (roll '''UDP10''', '''UDP22''', '''UDP40''', '''UDP45''', '''UDP357''', '''UDP380''', '''UDP4601d4'''per skeleton to determine):
=== UDP9x25 = Set 1 ====''Replaces the original 9x19mm barrel out for the bigger 9mm cartridge: 9x25mm Dillon.''
Cost: Equipped [[Fileweapons]]:Parallar symbol.png|10px* Primary 1: [[Heavy crossbow]]'''300'''(1 /1, 1x [[Large bolt]], Standard NRM) - IS 22** Combined effects: 1.3x damage
ModificationsInventory:* CaliberDump belt, General carrying: Becomes 10x [[9x25mm Dillon]]* Feeding: Becomes [[Glock 10mm magazinesLarge bolt]], Standard NRM
=== UDP10 = Set 2 ====''You know what they say: 10 millimeter is best millimeter.''
Cost: Equipped [[Fileweapons]]:Parallar symbol.png|10px* Holster 1: [[Hatchet]]'''300'''- IS 5
ModificationsInventory:* Caliber: Becomes [[10x25mm Auto]]* Feeding: Becomes [[Glock 10mm magazines]]None
=== UDP22 = Set 3 ====''Swaps the original 9x19mm barrel out for a .22 Long Rifle version. Make sure you have Glock 44 magazines, as your Customs Glock .22 mags won't fit.''
Cost: Equipped [[Fileweapons]]:Parallar symbol* Holster 1: [[Smith & Wesson Model 620]] (7 /7, 7x [[.png|10px357 Magnum]]'''300''', Standard FMJ) - IS 3** Combined effects: FT +1
ModificationsInventory:* CaliberDump belt, General carrying: Becomes 3x [[Speedloaders|.22 Long Rifle357/.38 7-round speedloader]]* Feeding(Each: Becomes 7 /7, 7x [[Glock 44 magazines.357 Magnum]], Standard FMJ)
=== UDP40 = Set 4 ====''Here's a .40 S&W barrel for your UDP9. In case you have a .40 Glock.''
Cost: Equipped [[Fileweapons]]:Parallar symbol.png|10px* Holster 1: [[Browning Hi-Power]]'''300'''(13+1 /13, 14x [[9x19mm Parabellum]], Standard FMJ) - IS 3** Combined effects: FT +1
ModificationsInventory:* CaliberDump belt, General carrying: Becomes 2x [[.40 S&WHi-Power magazines|Hi-Power 13-round magazines]]* Feeding(Each: Becomes 13 /13, 13x [[Glock .40/.357 magazines9x19mm Parabellum]], Standard FMJ)
=== UDP45 ===
''Solve the 9mm vs .45 debate with this .45 ACP barrel for your UDP9.''
Cost: [[File:Parallar symbol.png|10px]]'''300'''= Other information =
Modifications:* Caliber: Becomes [[.45 ACPSkills]]:* FeedingCombat skills: Becomes [[Glock .45 magazines]]'''Basic''' (Axe, Archery, Semi-auto pistol, DA revolver, SA revolver), '''Unskilled''' (all other combat skills)* Non-combat skills: '''Unskilled''' (all non-combat skills)
=== UDP357 ===Creature traits:* ''Swaps the original 9x19mm barrel 'All bone''': This creature is a skeleton, entirely made out for of bones. If a skeleton sustains a [[fracture]], the affected limb instantly loses 10 HP.357 SIG replacement*'''Drops items on death''': Upon being defeated, this creature will drop the following items: ** If the head had at least 1 HP remaining on death: 1 [[Crafting items#Ingredient items|Preserved skull]]** Otherwise: Nothing* '''Fire immunity''': This creature cannot receive the [[Effects#Elemental|'''On fire''' effect]].* '''Gas immunity''': This creature has a [[Effects#Clothing and armor|permanent '''immunity to gases''' effect]].* '''No blood''': This creature does not have [[Blood]] and is effecively immune to [[Wounds]], as it cannot bleed.* '''Poison immunity''': This creature is immune to all forms of poisoning: they cannot receive [[Venom]] nor the [[Effects#Body|'''Cyanide poisoning''' effect]].* '''Sleep immunity''': This creature never needs to sleep, cannot feel [[Fatigue]] and cannot receive the [[Effects#Body|'''Forced sleep''' effect]], effectively making them immune to tranquilizers.* '''Spooky and Scary''': This creature is immune to the effects of [[limb damage|'''damaged''' and '''disabled limbs''']] (including the effect normally induced by a [[fracture]]). To destroy a skeleton, the head, upper body or lower body must be '''severed'''.
Cost: [[File:Parallar symbol.png|10px]]'''300'''
Modifications:= Overview =* Caliber: Becomes [[.357 SIG]]* Feeding: Becomes [[Glock .40/.357 magazines]]{{Lore}}
=== UDP380 ===''Ever wanted a companion submachine gun to go with your Glock 25 One of the more esoteric and overtly magical types of creatures is the undead. Baffling biologists and the scientific community until their magical origins could be ascertained, undead creatures are defined as being "dead bodies or Glock 28?..collections of dead body parts, that have been reanimated through magical means." The specific type of magic that leads to the creation of undead creatures is known as ''necromancy''.
Cost: Skeletons are exactly what the name implies; the skeletons of humanoid corpses. They are considered an intermediate threat and a far more dangerous type of undead creature than the [[File:Parallar symbolzombie]] or the [[ghoul]].png|10pxUsually raised from [[human]]'''300'''or [[halfling]] bodies, skeletons can be formed from corpses of virtually any age, unlike zombies or ghouls which require the remains to still possess flesh and not be in too advanced a state of decay.
Modifications:* Caliber: Becomes [[An animated skeleton has, on its own, few methods to fight.380 ACP]]* Feeding: Becomes [[Glock It cannot effectively deliver punches, so it instead relies on the sharpness of its fingertips, using them as claws. Fortunately for them and unfortunately for their opponents, the necromantic magic animating them has also restored their original dexterity; most skeletons therefore ''arm themselves.'' It is not rare to see skeletons armed with various kinds of weapons, from crossbows to axes to firearms.380 magazines]]
=== UDP460 ===In fact, skeletons don''Swaps the original 9x19mm barrel out t just use weapons, they can wear full sets of human clothing and armor. They even have a preference for medieval style plate armor, which provides efficient protection to their bodies. This is not without reason; the greatest threat to a hard-hitting .460 Rowland versionskeleton is blunt damage, and more specifically, bone fractures.As they are ''all'' bone, skeletons are particularly vulnerable to anything that could fracture their bodies. Much like with zombies and ghouls, excessive damage to a critical part of their body (head, torso or hips) will dispel the necromantic grip and revert them back to a pile of inert bones.
Cost: [[File:Parallar symbolDespite the advanced dexterity and capability to use weapons compared to weaker undead creatures, skeletons are no more intelligent, only capable of following very simple orders.png|10px]]'''300'''
Modifications:* Caliber: Becomes [[The best way to deal with a skeleton is to use the heaviest, most powerful melee weapon at your disposal, preferably one that can deal blunt-type damage, and wail on their bodies to shatter as many of their bones as possible.460 Rowland]]* Feeding: Becomes [[Glock Strong, melee focused adventurers are walking skeleton-banes. If you prefer to use firearms, and your skills and weapon capabilities allow it, you should prioritize attacking the head and destroy the skull. If you can't, or want a more reliable, less difficult shot, attack their lower body to try and destroy the pelvic bone instead.45 magazines]]
[[Category:Class 2 weaponsCreatures]]