Ammunition

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Ammunition (or ammo) is the consumable items needed to operate nearly every ranged weapon in the game (with certain exceptions). In MazeWorld, the amount of damage dealt by a ranged weapon is usually determined by the ammunition, not the weapon itself, unlike a typical melee weapon. An easy-to-remember principle is this: "The thing that hits the target is the thing that has damage values". For a firearm, it would be the bullet (therefore, the ammunition). For a knife, it would be its blade (therefore, the weapon itself). And so on.

As such, it is important to know which type of ammunition your weapons need, as it determines the base amount of damage a ranged weapon deals. There are different sub-types of ammunition as well, which further modify the amount of damage dealt or the way it damages specific targets. They will be explained in detail in the pages below.

The four main attributes of ammunition are as follows:

  • The caliber or chambering. Your weapons and magazines must be loaded with ammunition of the correct caliber, or else your weapons will not fire.
  • The projectile type. The type of projectile (or projectiles, in some cases) fired may change the way it damages targets.
  • The pressure level or hotness level. This applies primarily to firearm calibers; they may be loaded with more or less powder, therefore making them "colder" or "hotter". Hotter ammunition is more powerful, but more dangerous in case of a critical failure.
  • The powder quality. This applies primarily to firearm calibers. Powder quality has no effects on damage or regular performance, but does affect the amount of Condition lost on a critical failure.

Certain calibers, such as arrows or grenade launcher rounds, do not have pressure levels or powder quality.

Examples:

  • 9x19mm Parabellum, 5.56x45mm NATO, 12 gauge, and Small bolt are different types of caliber.
  • Full metal jacketed (FMJ), Armor piercing (AP), 00 Buckshot (Buck) and Broadhead arrow (BRD) are different types of projectiles.
  • High pressure (+P) and Standard pressure (SP) are different types of pressure level.
  • Surplus powder (Surp) and Premium powder (Prem) are different types of powder quality.

When you find ammunition sold in stores, you may find that they are sold in boxes with different branding and labels, such as "5.56x45mm NATO, Standard FMJ" or "9x19mm Parabellum, Personal Defense JHP". These brands generally refer to specific combinations of caliber, projectile type, pressure level and powder quality. Much like in real life, certain brands offer the expectation of certain kinds of performance, and are named and designed to intentionally "sell" their performance to the customer.

This page will serve as an index for every type of caliber, projectile, pressure level and powder quality. Individual caliber pages will list the different brands available. This page is not intended to be a guide on how to make and load your own ammunition (though it can be used as a starting point to understand the principles of ammunition); for that, please go to Handloading.


Calibers

The caliber, or chambering, of a weapon, is the type of ammunition needed by a weapon in order to fire it at all.

Firearm calibers

Firearm calibers are subdivided into three informal categories: (P)istol calibers, (R)ifle calibers and (S)hotgun calibers.

Calibers listed below may also be sorted by base Pain damage (to give a rough idea of power), metric/imperial notation, Recoil value, and amount of compatible base weapons (including accessories). The amount of base Pain provided for shotgun calibers is that of FMJ slug projectiles. For more information on shotgun projectiles, see this section.

The amount of compatible base weapons is only meant to be used to get an idea of how common ammunition of this caliber is. It does not take in account cross-caliber compatibility (e.g. .38 Special can be loaded and fired in .357 Magnum revolvers) or rare calibers (see below).

Rare calibers: The calibers referred to informally as rare calibers are those listed as having zero compatible weapons. Such calibers are not unusable; it simply means that there are no unmodified weapons chambered in this caliber, and that an existing weapon must be modified to be able to shoot such ammunition.

Category Name Base Pain Notation Recoil Weapons Alternate names (if applicable)
(P) .22 Long Rifle 12% Imperial 1 20 .22 LR, 5.6x15mm R
(R) .260 Remington 126% Imperial 3 0 .260 Rem, 6.5-08 A-Square
(P) .30 Carbine 61% Imperial 2 7 7.62x33mm
(R) .300 AAC Blackout 91% Imperial 3 0 .300 Blackout, .300 BLK, 7.62x35mm
(R) .300 Winchester Magnum 243% Imperial 5 10 .300 Win Mag, .300 WM, 7.62x67mm
(R) .30-06 Springfield 166% Imperial 4 8 .30-06, 7.62x63mm
(R) .303 British 150% Imperial 4 5 .303, 7.7x56mm R
(R) .30-30 Winchester 111% Imperial 3 5 .30-30, .30-30 WCF
(P) .32 ACP 17% Imperial 1 6 .32 Auto, 7.65x15mm SR
(R) .338 Lapua Magnum 305% Imperial 5 8 .338 LM, .338 Lapua, 8.6x70mm
(R) .338 Norma Magnum 282% Imperial 4 1 .338 NM, .338 Norma, 8.6x63mm
(P) .357 Magnum 58% Imperial 4 15 .357 S&W Magnum, .357 Mag, 9x33mm R
(P) .357 SIG 47% Imperial 3 7 9x22mm
(P) .38 Special 27% Imperial 2 10 .38 S&W Special, .38 Spl, .38 Spc, 9x29mm R
(P) .380 ACP 21% Imperial 2 12 .380 Auto, 9mm Short, 9x17mm
(P) .40 S&W 45% Imperial 3 21 10x22mm
(R) .408 CheyTac 517% Imperial 6 2 .408 Cheyenne Tactical, .408 CT, 10.36x77mm
(S) .410 bore 52% (F-Slug) Imperial 2 21 .410, .410 gauge, .410 ga., 410B
(P) .44 AMP 92% Imperial 5 1 .44 Auto Mag, .44 Automag
(P) .44 Magnum 89% Imperial 5 9 .44 Remington Magnum, .44 Mag, 10.9x33mmR
(P) .44 Special 43% Imperial 2 4 .44 S&W Special, .44 Spl, .44 Spc
(P) .45 ACP 39% Imperial 3 23 .45 Auto, 11.43x23mm
(P) .45 Colt 46% Imperial 3 6 .45 Long Colt, .45 LC, 11.43x33mm R
(P) .454 Casull 121% Imperial 5 7 .454, 11.43x35mm R
(P) .45-70 Government 147% Imperial 3 7 .45-70 Gov't, .45-70
(P) .460 Rowland 63% Imperial 4 0 .460 Row
(P) .475 Wildey Magnum 123% Imperial 4 1 .475 WM, .475 Wildey, .475 Magnum
(P) .50 Action Express 109% Imperial 5 3 .50 AE, 12.7x33mm
(R) .50 BMG 793% Imperial 7 4 12.7x99mm
(P) .500 S&W Magnum 189% Imperial 6 3 .500 Magnum, .500 Mag, 12.7x41mm SR
(R) .577 Nitro Express 412% Imperial 6 1 .577 NX, 14.8x76mm
(S) 12 gauge 161% (F-Slug) Imperial 4 35 12 ga., 12G
(S) 12 gauge CAWS 195% (F-Slug) Imperial 3 1 CAWS
(S) 20 gauge 104% (F-Slug) Imperial 3 11 20 ga., 20G
(P) 4.2x30mm R Golden Gun 160% Metric 1 1 4.2mm Golden Gun, 4.2mm Scaramanga
(R) 4.6x30mm 26% Metric 2 2 4.6x30mm HK
(R) 4.73x33mm Caseless 66% Metric 1 2 4.7x33mm, 4.73x33mm G11
(R) 5.45x39mm 64% Metric 2 13 5.45x39mm WP, 5.45x39.5mm, 5.45mm Soviet, 5.45mm Kalashnikov, .21 Genghis
(R) 5.56x45mm NATO 68% Metric 2 51 5.56 NATO, 5.56x45mm, .223 Remington, .223 Rem, .223
(R) 5.7x28mm 30% Metric 2 4 5.7x28mm FN
(R) 5.8x42mm 82% Metric 3 7 5.8mm Chinese
(R) 6.5x50mm SR Arisaka 128% Metric 3 3 6.5x50mm, 6.5mm Japanese Arisaka, 6.5mm Japanese, 6.5 Jap
(P) 7.62x25mm Tokarev 31% Metric 2 7 7.62x25mm, 7.62 Tokarev, 7.62 Tok, 7.62 TT, .30 Tokarev, .30 Bore
(P) 7.62x38mm R Nagant 24% Metric 2 2 7.62x38mm, 7.62 Nagant Revolver
(R) 7.62x39mm 100% Metric 3 17 7.62x39mm WP, 7.62mm Soviet, 7.62mm Kalashnikov, .30 Russian Short
(R) 7.62x51mm NATO 145% Metric 4 35 7.62 NATO, 7.62x51mm, .308 Winchester, .308 Win, .308
(R) 7.62x54mm R 155% Metric 4 13 7.62x54mm, 7.62mm Nagant, 7.62x54 R, 7.62 Mosin-Nagant, 7.62 Nagant, 7.62 Dragunov, .30 Russian
(R) 7.92x33mm Kurz 94% Metric 3 2 7.92x33mm, 7.92mm Sturmgewehr, 7.92mm Kurz, 7.9mm Kurz, 8x33mm, 8mm Kurz, 8x33mm Polte, .44 Bore
(R) 7.92x57mm Mauser 177% Metric 4 7 7.92x57mm, 7.92mm Mauser, 7.9mm Mauser, 8x57mm, 8x57 IS, 8x57 JS, 8mm Mauser
(P) 9x18mm Makarov 22% Metric 2 12 9x18mm, 9x18mm PM, 9mm Makarov, 9 Mak, 9.2mm Makarov, 9x18
(P) 9x19mm Parabellum 34% Metric 2 58 9x19mm, 9x19mm Luger, 9x19mm NATO, 9mm, 9x19
(P) 9x25mm Dillon 54% Metric 3 0 9x25, 9x25 Dil
(R) 9x39mm 59% Metric 2 5 9x39, 9mm Vintorez, 9.2x39mm
(P) 10x25mm Auto 53% Metric 4 7 10mm Auto, 10mm Automatic, 10x25, Centimeter
(R) 12.7x108mm 771% Metric 7 3 12.7x108, 12.7mm Russian, 12.7mm Soviet

Heavy weapon calibers

This subsection covers calibers for reloadable grenade launchers and rocket launchers. For self-contained rocket launchers such as the M72A2 LAW, please check the relevant individual weapon pages.

Non-firearm calibers

This subsection covers ammunition types for every other type of ranged weapon.


Projectile types

Different calibers may have different projectile types.

The Effects column describes the effects of using this ammunition type, such as changes to amount of damage dealt.
The Costs column is a multiplier on the value of a single round of ammunition, when using this projectile type.

Abbreviations used:

Pistol and rifle caliber projectiles

Name Full name Effects Costs Description Notes
FMJ Full metal jacketed 1x Pain, 1x LD 1x A bullet constructed primarily out of lead, with a copper jacket. This is the "default" ammunition type, assumed when calculating base damage and costs.
Match Match-grade 1x Pain, 1x LD
IR-1
4x A high quality CNC-machined bullet made with very tight tolerances.
Designed for squeezing out a little extra accuracy.
Lead Cast lead Unarmored ACs: 1x Pain, 1.2x LD
Armored ACs: 0.5x Pain, 0.5x LD
0.5x A simple, unjacketed bullet made out of cast lead, with no jacket.
An inexpensive projectile type, ideal for training.
LSWC Cast lead, semi-wadcutter Unarmored ACs: 1x Pain, 1.6x LD
Armored ACs: 0.5x Pain, 0.6x LD
0.85x An unjacketed, cylindrical bullet with a flat point conical nose.
A popular projectile for handgun hunting.
(P)istol calibers only
JHP Jacketed hollow point Unarmored ACs: 1.8x Pain, 1.8x LD
Armored ACs: 0.5x Pain, 0.5x LD
3x A lead core, copper-jacketed bullet with a hollow cavity in the nose.
Designed to expand dramatically upon impact.
JSP Jacketed soft point Unarmored ACs: 1.4x Pain, 1.4x LD
Armored ACs: 0.8x Pain, 0.8x LD
2x A lead core bullet with partial copper jacket, leaving the lead nose unjacketed.
Essentially a compromise between FMJ and JHP.
LSWCHP Cast lead, semi-wadcutter hollow point Unarmored ACs: 1.6x Pain, 2x LD
Armored ACs: 0.4x Pain, 0.4x LD
2.5x A LSWC bullet with a hollow cavity in its nose.
The ultimate expanding bullet for pistol calibers.
(P)istol calibers only
HPX Hollow point, eXtreme Unarmored ACs: 1.6x Pain, 2x LD
Armored ACs: 0.65x Pain, 0.65x LD
2.5x A hollow point bullet with a deep cavity, made entirely of copper.
The ultimate expanding bullet for rifle calibers.
(R)ifle calibers only
AP Armor piercing Unarmored ACs: 0.6x Pain, 0.6x LD
Armored ACs: 1.5x Pain, 1.5x LD
3x A copper-jacketed bullet with a hardened steel core.
Designed for increased penetration and defeating armor.
APX Armor piercing, eXtreme Unarmored ACs: 0.5x Pain, 0.5x LD
Armored ACs: 2x Pain, 2x LD
5x An AP bullet with its steel core hollowed and mated to a tungsten carbide penetrator.
These materials and construction form the ultimate armor-piercing bullet.
(R)ifle calibers only
API Armor piercing, incendiary Unarmored ACs: 0.6x Pain, 0.6x LD
Armored ACs: 1.5x Pain, 1.5x LD
Target is set on fire for 1 turn per hit.
4x A special AP bullet with a magnesium incendiary agent inside of its nose.
Designed to deflagrate on impact and start fires.
(R)ifle calibers only
SF Sintered metal, Frangible Unarmored ACs: 1.2x Pain, 1.4x LD
Armored ACs: 0.6x Pain, 0.6x LD
Target loses an additional 1 Blood per hit causing an injury
1.5x A copper-jacketed bullet with a sintered copper core
Designed to penetrate a short distance into the target, then disintegrate into fragments.
UHS Ultra High Speed 1.4x Pain, 1.4x LD
IR+1
2.5x A unique all-copper bullet with a reverse-ogive nose, covered by a polymer jacket.
Designed for high damage on both soft and hard targets, at the cost of some accuracy.

Shotgun caliber projectiles

(wip)

Arrow and bolt projectiles

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Pressure levels

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Powder quality

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