Changes

Ammunition

706 bytes added, 03:23, 4 October 2023
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| [[File:S R-Buck.png|50px]] || <span style="color:#CC00CC">'''R-Buck'''</span> || Rubber buckshot || 0.25x Pain, 0.25x LD, [[FT]]-1<br/>Injuries caused are [[fracture|fractures]] instead of wounds<br/>For every hit that causes at least 1 LD, target is stunned 1 turn || Multiple || 00 buckshot pellets, made out of less-lethal rubber. ||
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| [[File:S D-Buck.png|50px]] || <span style="color:#FFC600">'''D-Buck'''</span> || Dragon's buckshot || ''Unarmored [[Armor Class|ACs]]'': 1x Pain, 1.2x LD<br/>''Armored [[Armor Class|ACs]]'': 0.5x Pain, 0.5x LD<br/>[[FT]]-1, Target is [[Effects#Elemental|set on fire]] || Multiple || Lead 00 buckshot pellets over a magnesium incendiary charge.<br/>Mixing the charge with the gunpowder creates an "incendiary buckshot" effect. || The number of pellets per shell is '''reduced''' compared to other buckshot loads.<br/>[[12 gauge CAWS]]: '''9 pellets''' / [[12 gauge]]: '''7 pellets''' / [[20 gauge]]: '''5 pellets''' / [[.410 bore]]: '''3 pellets'''<br/>See [[list of shotgun chokes]] for more details.
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