Difference between revisions of "Ammunition"

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This page will serve as an index for every type of caliber, projectile, pressure level and powder quality. Individual caliber pages will list the different brands available. This page is not intended to be a guide on how to make and load your own ammunition (though it can be used as a starting point to understand the principles of ammunition); for that, please go to [[Handloading]].
 
This page will serve as an index for every type of caliber, projectile, pressure level and powder quality. Individual caliber pages will list the different brands available. This page is not intended to be a guide on how to make and load your own ammunition (though it can be used as a starting point to understand the principles of ammunition); for that, please go to [[Handloading]].
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= Calibers =
 
= Calibers =
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* [[Taser cartridge]]
 
* [[Taser cartridge]]
  
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(wip)
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= Projectile types =
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Different calibers may have different projectile types. They will all be listed here, along with effects.
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== Pistol and rifle caliber projectiles ==
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The ''Effects'' column describes the effects of using this ammunition type, such as changes to amount of damage dealt.<br/>
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The ''Costs'' column is a multiplier on the value of a single round of ammunition, when using this projectile type.
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{| class="wikitable sortable" style="font-size:9pt"
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|-
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! Name !! Full name !! Effects !! Costs !! Description !! Notes
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|-
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| '''FMJ''' || Full metal jacketed || 1x Pain, 1x LD || 1x || A bullet constructed primarily out of lead, with a copper jacket. || This is the "default" ammunition type, assumed when calculating base damage and costs.
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|-
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| <span style="color:#888888">'''Match'''</span> || Match-grade || 1x Pain, 1x LD<br/> [[IR]]-1 || 4x || A high quality CNC-machined bullet made with very tight tolerances.<br/> Designed for squeezing out a little extra accuracy. ||
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|-
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| <span style="color:#444444">'''Lead'''</span> || Cast lead || ''Unarmored [[Armor Class|ACs]]'': 1x Pain, 1.2x LD<br/>''Armored [[Armor Class|ACs]]'': 0.5x Pain, 0.5x LD || 0.5x || A simple, unjacketed bullet made out of cast lead, with no jacket.<br/>An inexpensive projectile type, ideal for training. ||
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|-
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| <span style="color:#444444">'''LSWC'''</span> || Cast lead, semi-wadcutter || ''Unarmored [[Armor Class|ACs]]'': 1x Pain, 1.6x LD<br/>''Armored [[Armor Class|ACs]]'': 0.5x Pain, 0.6x LD || 0.85x || An unjacketed, cylindrical bullet with a flat point conical nose.<br/>A popular projectile for handgun hunting. || <span style="color:#0000AA">'''(P)'''</span>istol calibers only
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|-
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| <span style="color:#0000CC">'''JHP'''</span> || Jacketed hollow point || ''Unarmored [[Armor Class|ACs]]'': 1.8x Pain, 1.8x LD<br/>''Armored [[Armor Class|ACs]]'': 0.5x Pain, 0.5x LD || 3x || A lead core, copper-jacketed bullet with a hollow cavity in the nose.<br/>Designed to expand dramatically upon impact. ||
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|-
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| <span style="color:#000088">'''JSP'''</span> || Jacketed soft point || ''Unarmored [[Armor Class|ACs]]'': 1.4x Pain, 1.4x LD<br/>''Armored [[Armor Class|ACs]]'': 0.8x Pain, 0.8x LD || 2x || A lead core bullet with partial copper jacket, leaving the lead nose unjacketed.<br/>Essentially a compromise between FMJ and JHP. ||
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|-
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| <span style="color:#000044">'''LSWCHP'''</span> || Cast lead, semi-wadcutter hollow point || ''Unarmored [[Armor Class|ACs]]'': 1.6x Pain, 2x LD<br/>''Armored [[Armor Class|ACs]]'': 0.4x Pain, 0.4x LD || 2.5x || A LSWC bullet with a hollow cavity in its nose.<br/>The ultimate expanding bullet for pistol calibers. || <span style="color:#0000AA">'''(P)'''</span>istol calibers only
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|-
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| <span style="color:#4444CC">'''HPX'''</span> || Hollow point, eXtreme || ''Unarmored [[Armor Class|ACs]]'': 1.6x Pain, 2x LD<br/>''Armored [[Armor Class|ACs]]'': 0.65x Pain, 0.65x LD || 2.5x || A hollow point bullet with a deep cavity, made entirely of copper.<br/>The ultimate expanding bullet for rifle calibers. || <span style="color:#AA0000">'''(R)'''</span>ifle calibers only
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|-
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| <span style="color:#CC0000">'''AP'''</span> || Armor piercing || ''Unarmored [[Armor Class|ACs]]'': 0.6x Pain, 0.6x LD<br/>''Armored [[Armor Class|ACs]]'': 1.5x Pain, 1.5x LD || 3x || A copper-jacketed bullet with a hardened steel core.<br/>Designed for increased penetration and defeating armor. ||
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|-
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| <span style="color:#CC4444">'''APX'''</span> || Armor piercing, eXtreme || ''Unarmored [[Armor Class|ACs]]'': 0.5x Pain, 0.5x LD<br/>''Armored [[Armor Class|ACs]]'': 2x Pain, 2x LD || 5x || An AP bullet with its steel core hollowed and mated to a tungsten carbide penetrator.<br/> These materials and construction form the ultimate armor-piercing bullet. || <span style="color:#AA0000">'''(R)'''</span>ifle calibers only
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|-
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| <span style="color:#CC7C00">'''API'''</span> || Armor piercing, incendiary || ''Unarmored [[Armor Class|ACs]]'': 0.6x Pain, 0.6x LD<br/>''Armored [[Armor Class|ACs]]'': 1.5x Pain, 1.5x LD<br/>Target is set on fire for 1 turn per hit. || 4x || A special AP bullet with a magnesium incendiary agent inside of its nose.<br/>Designed to deflagrate on impact and start fires. || <span style="color:#AA0000">'''(R)'''</span>ifle calibers only
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|-
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| <span style="color:#008800">'''SF'''</span> || Sintered metal, Frangible || ''Unarmored [[Armor Class|ACs]]'': 1.2x Pain, 1.4x LD<br/>''Armored [[Armor Class|ACs]]'': 0.6x Pain, 0.6x LD<br/>Target loses an additional 1 [[Blood]] per hit causing an injury || 1.5x || A copper-jacketed bullet with a sintered copper core<br/>Designed to penetrate a short distance into the target, then disintegrate into fragments. ||
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|-
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| <span style="color:#7C7C00">'''UHS'''</span> || Ultra High Speed || 1.4x Pain, 1.4x LD<br/>[[IR]]+1 || 2.5x || A unique all-copper bullet with a reverse-ogive nose, covered by a polymer jacket.<br/>Designed for high damage on both soft and hard targets, at the cost of some accuracy. ||
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|}
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Abbreviations used:
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* '''AC''': [[Armor Class]] (ACs is plural; Armor Classes)
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* '''LD''': [[Limb damage]]

Revision as of 17:21, 13 June 2019

Navigation: Main Page Items Ammunition




noframe This page is actively under construction!
Please ask the following users for permission before editing this page: Tempest
Unfinished, not proofread, not tested


Ammunition (or ammo) is the consumable items needed to operate nearly every ranged weapon in the game (with certain exceptions). In MazeWorld, the amount of damage dealt by a ranged weapon is usually determined by the ammunition, not the weapon itself, unlike a typical melee weapon. An easy-to-remember principle is this: "The thing that hits the target is the thing that has damage values". For a firearm, it would be the bullet (therefore, the ammunition). For a knife, it would be its blade (therefore, the weapon itself). And so on.

As such, it is important to know which type of ammunition your weapons need, as it determines the base amount of damage a ranged weapon deals. There are different sub-types of ammunition as well, which further modify the amount of damage dealt or the way it damages specific targets. They will be explained in detail in the pages below.

The four main attributes of ammunition are as follows:

  • The caliber or chambering. Your weapons and magazines must be loaded with ammunition of the correct caliber, or else your weapons will not fire.
  • The projectile type. The type of projectile (or projectiles, in some cases) fired may change the way it damages targets.
  • The pressure level or hotness level. This applies primarily to firearm calibers; they may be loaded with more or less powder, therefore making them "colder" or "hotter". Hotter ammunition is more powerful, but more dangerous in case of a critical failure.
  • The powder quality. This applies primarily to firearm calibers. Powder quality has no effects on damage or regular performance, but does affect the amount of Condition lost on a critical failure.

Certain calibers, such as arrows or grenade launcher rounds, do not have pressure levels or powder quality.

Examples:

  • 9x19mm Parabellum, 5.56x45mm NATO, 12 gauge, and Small bolt are different types of caliber.
  • Full metal jacketed (FMJ), Armor piercing (AP), 00 Buckshot (Buck) and Broadhead arrow (BRD) are different types of projectiles.
  • High pressure (+P) and Standard pressure (SP) are different types of pressure level.
  • Surplus powder (Surp) and Premium powder (Prem) are different types of powder quality.

When you find ammunition sold in stores, you may find that they are sold in boxes with different branding and labels, such as "5.56x45mm NATO, Standard FMJ" or "9x19mm Parabellum, Personal Defense JHP". These brands generally refer to specific combinations of caliber, projectile type, pressure level and powder quality. Much like in real life, certain brands offer the expectation of certain kinds of performance, and are named and designed to intentionally "sell" their performance to the customer.

This page will serve as an index for every type of caliber, projectile, pressure level and powder quality. Individual caliber pages will list the different brands available. This page is not intended to be a guide on how to make and load your own ammunition (though it can be used as a starting point to understand the principles of ammunition); for that, please go to Handloading.


Calibers

The caliber, or chambering, of a weapon, is the type of ammunition needed by a weapon in order to fire it at all.

Firearm calibers

Firearm calibers are subdivided into three informal categories: (P)istol calibers, (R)ifle calibers and (S)hotgun calibers. They are also ordered by unit type; imperial (inches and gauges) or metric (millimeters).

Imperial calibers

Metric calibers

Heavy weapon calibers

This subsection covers calibers for reloadable grenade launchers and rocket launchers. For self-contained rocket launchers such as the M72A2 LAW, please check the relevant individual weapon pages.

Non-firearm calibers

This subsection covers ammunition types for every other type of ranged weapon.


Projectile types

Different calibers may have different projectile types. They will all be listed here, along with effects.

Pistol and rifle caliber projectiles

The Effects column describes the effects of using this ammunition type, such as changes to amount of damage dealt.
The Costs column is a multiplier on the value of a single round of ammunition, when using this projectile type.

Name Full name Effects Costs Description Notes
FMJ Full metal jacketed 1x Pain, 1x LD 1x A bullet constructed primarily out of lead, with a copper jacket. This is the "default" ammunition type, assumed when calculating base damage and costs.
Match Match-grade 1x Pain, 1x LD
IR-1
4x A high quality CNC-machined bullet made with very tight tolerances.
Designed for squeezing out a little extra accuracy.
Lead Cast lead Unarmored ACs: 1x Pain, 1.2x LD
Armored ACs: 0.5x Pain, 0.5x LD
0.5x A simple, unjacketed bullet made out of cast lead, with no jacket.
An inexpensive projectile type, ideal for training.
LSWC Cast lead, semi-wadcutter Unarmored ACs: 1x Pain, 1.6x LD
Armored ACs: 0.5x Pain, 0.6x LD
0.85x An unjacketed, cylindrical bullet with a flat point conical nose.
A popular projectile for handgun hunting.
(P)istol calibers only
JHP Jacketed hollow point Unarmored ACs: 1.8x Pain, 1.8x LD
Armored ACs: 0.5x Pain, 0.5x LD
3x A lead core, copper-jacketed bullet with a hollow cavity in the nose.
Designed to expand dramatically upon impact.
JSP Jacketed soft point Unarmored ACs: 1.4x Pain, 1.4x LD
Armored ACs: 0.8x Pain, 0.8x LD
2x A lead core bullet with partial copper jacket, leaving the lead nose unjacketed.
Essentially a compromise between FMJ and JHP.
LSWCHP Cast lead, semi-wadcutter hollow point Unarmored ACs: 1.6x Pain, 2x LD
Armored ACs: 0.4x Pain, 0.4x LD
2.5x A LSWC bullet with a hollow cavity in its nose.
The ultimate expanding bullet for pistol calibers.
(P)istol calibers only
HPX Hollow point, eXtreme Unarmored ACs: 1.6x Pain, 2x LD
Armored ACs: 0.65x Pain, 0.65x LD
2.5x A hollow point bullet with a deep cavity, made entirely of copper.
The ultimate expanding bullet for rifle calibers.
(R)ifle calibers only
AP Armor piercing Unarmored ACs: 0.6x Pain, 0.6x LD
Armored ACs: 1.5x Pain, 1.5x LD
3x A copper-jacketed bullet with a hardened steel core.
Designed for increased penetration and defeating armor.
APX Armor piercing, eXtreme Unarmored ACs: 0.5x Pain, 0.5x LD
Armored ACs: 2x Pain, 2x LD
5x An AP bullet with its steel core hollowed and mated to a tungsten carbide penetrator.
These materials and construction form the ultimate armor-piercing bullet.
(R)ifle calibers only
API Armor piercing, incendiary Unarmored ACs: 0.6x Pain, 0.6x LD
Armored ACs: 1.5x Pain, 1.5x LD
Target is set on fire for 1 turn per hit.
4x A special AP bullet with a magnesium incendiary agent inside of its nose.
Designed to deflagrate on impact and start fires.
(R)ifle calibers only
SF Sintered metal, Frangible Unarmored ACs: 1.2x Pain, 1.4x LD
Armored ACs: 0.6x Pain, 0.6x LD
Target loses an additional 1 Blood per hit causing an injury
1.5x A copper-jacketed bullet with a sintered copper core
Designed to penetrate a short distance into the target, then disintegrate into fragments.
UHS Ultra High Speed 1.4x Pain, 1.4x LD
IR+1
2.5x A unique all-copper bullet with a reverse-ogive nose, covered by a polymer jacket.
Designed for high damage on both soft and hard targets, at the cost of some accuracy.

Abbreviations used: