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Ammunition

239 bytes added, 16:00, 14 June 2019
|flavortext=Not proofread, not tested}}
'''Ammunition''' (or '''ammo''') is the name of the consumable items needed to operate nearly every ranged weapon in the game. In MazeWorld, the amount of damage dealt by a ranged weapon is usually determined by the ammunition, not the weapon itself, unlike a typical melee weapon. An easy-to-remember principle is this: "The object that hits the target is the object that has damage values". For a firearm, it would be the bullet (a function of the ammunition). For a knife, it would be its blade (a function of the weapon itself).
As such, it is important to know which type of ammunition your weapons need, as it determines the amount of damage dealt. There are different sub-types of ammunition as well, which further modify the amount of damage dealt or the way it damages specific targets. They will be explained in detail in the pages below.
= Calibers =
 The caliber, or chambering, of a weapon, is the type of ammunition needed by a the weapon in order needs to fire it at all. In other words, a weapon can only fire ammunition of the listed caliber, with a few exceptions (e.g. a [[.357 Magnum]] revolver like the [[Colt Python]] can also accept [[.38 Special]]). Any exceptions to this rule are listed on the relevant individual weapon pages.
== Firearm calibers ==
Calibers listed below may also be sorted by base [[Pain]] damage (to give a rough idea of power), metric/imperial notation, [[Recoil]] value, and amount of compatible base [[weapons]] (including [[weapon accessory|accessories]]). The amount of base Pain provided for shotgun calibers is that of '''F-Slug''' projectiles. (see [[Ammunition#Shotgun caliber projectiles|this section]] for more details)
The amount of compatible base weapons is only meant to be used to get an idea of how common ammunition of this caliber is. It does not take in account cross-caliber compatibility (e.g. .38 Special can be loaded and fired in .357 Magnum revolversare also capable of accepting .38 Special) or rare calibers (see below).
''Rare calibers'': The calibers informally called ''rare calibers'' are those listed as having zero compatible weapons. Such calibers are not unusable; it simply means that there are no unmodified weapons chambered in this caliber, and that an existing weapon '''must''' be modified to be able to shoot such ammunition.
* [[Arrow]] (for bows)
* [[Large boltsbolt]] (for crossbows)* [[Small boltsbolt]] (for crossbows)
* [[Taser cartridge]]
 
= Projectile types =
On all firearm calibers, the type and quantity of gunpowder used may further influence your weapon's performance.
* '''Pressure levels''': The quantity of powder used determines the amount of energy developed produced to push the projectile(s) when firing, affecting overall amount of damage, [[Recoil]], and amount of Condition lost in the event of a critical failure.
* '''Powder quality:''' The quality of the powder used determines how cleanly the ammunition burns when fired, and in turn, how much Condition the weapon loses in the event of a critical failure.