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Ammunition

13 bytes removed, 15:36, 14 June 2019
/* Pistol and rifle caliber projectiles */
|flavortext=Not proofread, not tested}}
'''Ammunition''' (or '''ammo''') is the name of the consumable items needed to operate nearly every ranged weapon in the game. In MazeWorld, the amount of damage dealt by a ranged weapon is usually determined by the ammunition, not the weapon itself, unlike a typical melee weapon. An easy-to-remember principle is this: "The object that hits the target is the object that has damage values". For a firearm, it would be the bullet (a function of the ammunition). For a knife, it would be its blade (a function of the weapon itself).
As such, it is important to know which type of ammunition your weapons need, as it determines the amount of damage dealt. There are different sub-types of ammunition as well, which further modify the amount of damage dealt or the way it damages specific targets. They will be explained in detail in the pages below.
| <span style="color:#888888">'''Match'''</span> || Match-grade || 1x Pain, 1x LD<br/> [[IR]]-1 || 4.0x || A high quality bullet, machined to exacting tolerances<br/>Designed for improved accuracy and consistent performance. ||
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| <span style="color:#444444">'''Lead'''</span> || Cast lead || ''Unarmored [[Armor Class|ACs]]'': 1x Pain, 1.2x LD<br/>''Armored [[Armor Class|ACs]]'': 0.5x Pain, 0.5x LD || 0.5x || A simple, unjacketed bullet made out of cast lead, with no jacket.<br/>An inexpensive projectile type, ideal for training. ||
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| <span style="color:#444444">'''LSWC'''</span> || Cast lead, semi-wadcutter || ''Unarmored [[Armor Class|ACs]]'': 1x Pain, 1.6x LD<br/>''Armored [[Armor Class|ACs]]'': 0.5x Pain, 0.6x LD || 0.85x || An unjacketed, cylindrical bullet with a flat point conical nose.<br/>A popular projectile for handgun hunting. || <span style="color:#0000AA">'''(P)'''</span>istol calibers only
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