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Ammunition

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'''Ammunition''' (or '''ammo''') is the name of the consumable items needed to operate nearly every ranged weapon in the game (with certain exceptions). In MazeWorld, the amount of damage dealt by a ranged weapon is usually determined by the ammunition, not the weapon itself, unlike a typical melee weapon. An easy-to-remember principle is this: "The thing object that hits the target is the thing object that has damage values". For a firearm, it would be the bullet (therefore, a function of the ammunition). For a knife, it would be its blade (therefore, a function the weapon itself). And so on.
As such, it is important to know which type of ammunition your weapons need, as it determines the base amount of damage a ranged weapon dealsdealt. There are different sub-types of ammunition as well, which further modify the amount of damage dealt or the way it damages specific targets. They will be explained in detail in the pages below.
The four main attributes of ammunition are as follows:
* The '''caliber''' or '''chambering'''. Your weapons and [[Weapon accessories#feeding devices|magazines]] must be loaded with ammunition of the correct caliber, or else your weapons will not fire.
* The '''projectile type'''. The type of projectile (or projectile'''s''', in some cases) fired may change the way it damages targets.* The '''pressure level''' or '''hotness level'''. This applies primarily only to firearm calibers; they may be loaded with more or less powder, therefore making them "colder" or "hotter". Hotter ammunition is more powerful, but more dangerous in case of a critical failure.* The '''powder quality'''. This applies primarily only to firearm calibers. Powder quality has no effects on damage or regular performance, but does affect the amount of Condition lost on a critical failure. Certain calibers, such as arrows or grenade launcher rounds, do not have pressure levels or powder quality.
Examples:
* [[9x19mm Parabellum]], [[5.56x45mm NATO]], [[12 gauge]], and [[Small bolt]] are different types of '''caliber'''.
* '''Full metal jacketed (FMJ)''', '''Armor piercing (AP)''', '''00 Buckshot (Buck)''' and '''Broadhead arrow (BRD)''' are different types of '''projectiles'''.* '''High pressure (+P)''' and '''Standard pressure (SP)''' are different types of '''pressure level'''.* '''Surplus powder (Surp)''' and '''Premium powder (Prem)''' are different types of '''powder quality'''. When you find ammunition sold in stores (referred to as ''retail ammunition''), you may find that they are sold in boxes with different branding and labels, such as "5.56x45mm NATO, Standard FMJ" or "9x19mm Parabellum, Personal Defense JHP". These brands generally refer to specific combinations of caliber, projectile type, pressure level and powder quality. Much like in real life, certain brands offer the expectation of certain kinds of performance, and are named and designed to intentionally "sell" their performance to the customer.* For example, ''9x19mm Parabellum, Personal Defense JHP'' is the brand of ammunition that refers to 9x19mm Parabellum, Regular powder, High pressure, JHP bullet. This is typically abbreviated ''(Reg/+P/JHP)''. The significance of each of those terms and abbreviation will be explained on this page.
When you find ammunition sold in stores, you may find that they are sold in boxes with different branding and labels, such This page serves as "5.56x45mm NATO, Standard FMJ" or "9x19mm Parabellum, Personal Defense JHP". These brands generally refer to specific combinations an index for every type of caliber, projectile type, pressure level and powder quality. Much like in real life, certain brands offer the expectation game. Individual caliber pages will list the full details about ammunition of certain kinds that caliber (full damage tables, handloading information, list of performanceavailable brands, and are named and designed to intentionally "sell" their performance to the customeretc).
This page will serve as an index If you are looking for every type of caliber, projectile, pressure level and powder quality. Individual caliber pages will list the different brands available. This page is not intended to be a guide on how to make and load your own ammunition (though it can be used as a starting point to understand in the principles of ammunition); for thatgame, please go to [[Handloading]].
Firearm calibers are subdivided into three informal categories: <span style="color:#0000AA">'''(P)'''</span>istol calibers, <span style="color:#AA0000">'''(R)'''</span>ifle calibers and <span style="color:#00AA00">'''(S)'''</span>hotgun calibers.
Calibers listed below may also be sorted by base [[Pain]] damage (to give a rough idea of power), metric/imperial notation, [[Recoil]] value, and amount of compatible base [[weapons]] (including [[weapon accessory|accessories]]). The amount of base Pain provided for shotgun calibers is that of '''FMJ slugF-Slug''' projectiles. For more information on shotgun projectiles, (see [[Ammunition#Shotgun caliber projectiles|this section]].for more details)
The amount of compatible base weapons is only meant to be used to get an idea of how common ammunition of this caliber is. It does not take in account cross-caliber compatibility (e.g. .38 Special can be loaded and fired in .357 Magnum revolvers) or rare calibers (see below).
''Rare calibers'': The calibers referred to informally as called ''rare calibers'' are those listed as having zero compatible weapons. Such calibers are not unusable; it simply means that there are no unmodified weapons chambered in this caliber, and that an existing weapon '''must''' be modified to be able to shoot such ammunition.
{| class="wikitable sortable" style="font-size:9pt, text-align:center"
|-
! Category !! Name !! Base Pain !! Notation !! Recoil !! Weapons !! Alternate names (if applicable)
|-
| <span style="color:#0000AA">'''(P)'''</span> || '''[[.22 Long Rifle]]''' || 12% || Imperial || 1 || 20 || .22 LR, 5.6x15mm R
The ''Effects'' column describes the effects of using this ammunition type, such as changes to amount of damage dealt.<br/>
The ''CostsValue'' column is a multiplier on the value of a single round of ammunition, when using this projectile type.
Abbreviations used:
{| class="wikitable sortable" style="font-size:9pt"
|-
! Name !! Full name !! Effects !! Costs Value !! Description !! Notes
|-
| '''FMJ''' || Full metal jacketed || 1x Pain, 1x LD || 1x 1.0x || A traditional bullet constructed primarily out of lead, with a lead core and a copper jacket. || This is the "default" ammunition type, assumed when calculating base damage and costs.
|-
| <span style="color:#888888">'''Match'''</span> || Match-grade || 1x Pain, 1x LD<br/> [[IR]]-1 || 4x 4.0x || A high quality CNC-machined bullet made with very tight , machined to exacting tolerances.<br/> Designed for squeezing out a little extra improved accuracyand consistent performance. ||
|-
| <span style="color:#444444">'''Lead'''</span> || Cast lead || ''Unarmored [[Armor Class|ACs]]'': 1x Pain, 1.2x LD<br/>''Armored [[Armor Class|ACs]]'': 0.5x Pain, 0.5x LD || 0.5x || A simple, unjacketed bullet made out of cast lead, with no jacket.<br/>An inexpensive projectile type, ideal for training. ||
| <span style="color:#444444">'''LSWC'''</span> || Cast lead, semi-wadcutter || ''Unarmored [[Armor Class|ACs]]'': 1x Pain, 1.6x LD<br/>''Armored [[Armor Class|ACs]]'': 0.5x Pain, 0.6x LD || 0.85x || An unjacketed, cylindrical bullet with a flat point conical nose.<br/>A popular projectile for handgun hunting. || <span style="color:#0000AA">'''(P)'''</span>istol calibers only
|-
| <span style="color:#0000CC">'''JHP'''</span> || Jacketed hollow point || ''Unarmored [[Armor Class|ACs]]'': 1.8x Pain, 1.8x LD<br/>''Armored [[Armor Class|ACs]]'': 0.5x Pain, 0.5x LD || 3x 3.0x || A lead core, copper-jacketed bullet with a hollow cavity in the nose.<br/>Designed to expand dramatically upon impact. ||
|-
| <span style="color:#000088">'''JSP'''</span> || Jacketed soft point || ''Unarmored [[Armor Class|ACs]]'': 1.4x Pain, 1.4x LD<br/>''Armored [[Armor Class|ACs]]'': 0.8x Pain, 0.8x LD || 2x 2.0x || A lead core bullet with a partial copper jacket, leaving the lead nose unjacketed.<br/>Essentially a compromise between FMJ and JHP. ||
|-
| <span style="color:#000044">'''LSWCHP'''</span> || Cast lead, semi-wadcutter hollow point || ''Unarmored [[Armor Class|ACs]]'': 1.6x Pain, 2x LD<br/>''Armored [[Armor Class|ACs]]'': 0.4x Pain, 0.4x LD || 2.5x || A LSWC bullet with a hollow cavity in its nose.<br/>The ultimate expanding bullet for pistol calibers. || <span style="color:#0000AA">'''(P)'''</span>istol calibers only
| <span style="color:#4444CC">'''HPX'''</span> || Hollow point, eXtreme || ''Unarmored [[Armor Class|ACs]]'': 1.6x Pain, 2x LD<br/>''Armored [[Armor Class|ACs]]'': 0.65x Pain, 0.65x LD || 2.5x || A hollow point bullet with a deep cavity, made entirely of copper.<br/>The ultimate expanding bullet for rifle calibers. || <span style="color:#AA0000">'''(R)'''</span>ifle calibers only
|-
| <span style="color:#CC0000">'''AP'''</span> || Armor piercing || ''Unarmored [[Armor Class|ACs]]'': 0.6x Pain, 0.6x LD<br/>''Armored [[Armor Class|ACs]]'': 1.5x Pain, 1.5x LD || 3x 3.0x || A copper-jacketed bullet with a hardened steel core.<br/>Designed for increased penetration and defeating armor. ||
|-
| <span style="color:#CC4444">'''APX'''</span> || Armor piercing, eXtreme || ''Unarmored [[Armor Class|ACs]]'': 0.5x Pain, 0.5x LD<br/>''Armored [[Armor Class|ACs]]'': 2x Pain, 2x LD || 5x 5.0x || An AP bullet with its steel core hollowed and mated to a tungsten carbide penetrator.<br/> These materials and construction form the ultimate armor-piercing bullet. || <span style="color:#AA0000">'''(R)'''</span>ifle calibers only
|-
| <span style="color:#CC7C00">'''API'''</span> || Armor piercing, incendiary || ''Unarmored [[Armor Class|ACs]]'': 0.6x Pain, 0.6x LD<br/>''Armored [[Armor Class|ACs]]'': 1.5x Pain, 1.5x LD<br/>Target is set on fire for 1 turn per hit. || 4x 4.0x || A special AP bullet with a magnesium incendiary agent inside of its nose.<br/>Designed to deflagrate on impact and start fires. || <span style="color:#AA0000">'''(R)'''</span>ifle calibers only
|-
| <span style="color:#008800">'''SF'''</span> || Sintered metal, Frangible || ''Unarmored [[Armor Class|ACs]]'': 1.2x Pain, 1.4x LD<br/>''Armored [[Armor Class|ACs]]'': 0.6x Pain, 0.6x LD<br/>Target loses an additional 1 [[Blood]] per hit causing an injury || 1.5x || A copper-jacketed bullet with a sintered copper core<br/>Designed to penetrate a short distance into the target, then disintegrate into fragments. ||
== Shotgun caliber projectiles ==
Shotgun shells may be loaded with either a single projectile (wipgenerally called 'slugs'), or multiple projectiles (typically 'shot', though it can also be more exotic projectiles). Multiple projectile shells are therefore referred to as ''Multiprojectile''. The amount of projectiles loaded in a shell depends on the caliber, as different shotgun shells have different dimensions, and therefore different amounts of room in which to load the projectiles. There is no cost multiplier listed, as each combination of shotgun caliber and projectile type has unique shop values instead. === Buckshot ==={| class="wikitable sortable" style="font-size:9pt"|-! Name !! Full name !! Effects !! Projectiles !! Description !! Notes|-| <span style="color:#CC0000">'''P-Buck'''</span> || Plated buckshot || 1x Pain, 1x LD<br/>[[FT]]-1 || Multiple || 00 buckshot pellets made out of lead and plated with copper. || "Default" type of buckshot ammunition, used as a base for damage calculation for other types of buckshot.|-| <span style="color:#880000">'''Buck'''</span> || Lead buckshot || ''Unarmored [[Armor Class|ACs]]'': 1x Pain, 1.2x LD<br/>''Armored [[Armor Class|ACs]]'': 0.5x Pain, 0.5x LD<br/>[[FT]]-1 || Multiple || Traditional 00 buckshot pellets, made out of lead. |||-| <span style="color:#CC00CC">'''R-Buck'''</span> || Rubber buckshot || 0.25x Pain, 0.25x LD, [[FT]]-1<br/>Injuries caused are [[Broken limb|fractures]] instead of wounds<br/>For every hit that causes at least 1 LD, target is stunned 1 turn || Multiple || 00 buckshot pellets, made out of less-lethal rubber. |||} === Slugs === {| class="wikitable sortable" style="font-size:9pt"|-! Name !! Full name !! Effects !! Projectiles !! Description !! Notes|-| <span style="color:#00CC00">'''F-Slug'''</span> || Full metal jacketed slug || 1x Pain, 1x LD || Single || A solid, copper-jacketed, lead-core slug, similar to a FMJ bullet. || "Default" type of slug ammunition, used as a base for damage calculation for other types of slug.|-| <span style="color:#008800">'''Slug'''</span> || Lead slug || ''Unarmored [[Armor Class|ACs]]'': 1x Pain, 1.2x LD<br/>''Armored [[Armor Class|ACs]]'': 0.5x Pain, 0.5x LD || Single || A traditional shotgun slug, made entirely of lead. |||-| <span style="color:#880088">'''R-Slug'''</span> || Rubber slug || 0.25x Pain, 0.15x LD<br/>Injuries caused are [[Broken limb|fractures]] instead of wounds<br/>For every hit that causes at least 1 LD, target is stunned 1 turn || Single || A less-lethal rubber slug. || Also known as a 'baton' or 'rubber baton' round.|-| <span style="color:#CC7C00">'''I-Slug'''</span> || Incendiary slug || ''Unarmored [[Armor Class|ACs]]'': 1x Pain, 1.2x LD<br/>''Armored [[Armor Class|ACs]]'': 0.5x Pain, 0.5x LD<br/>Target is set on fire for 1 turn per hit. || Single || An exotic shotgun slug made out of lead, and filled with an incendiary magnesium compound.<br/>Designed to deflagrate on impact and start fires. |||-| <span style="color:#4444CC">'''HP-Slug'''</span> || Hollow-point jacketed slug || ''Unarmored [[Armor Class|ACs]]'': 1.4x Pain, 1.4x LD<br/>''Armored [[Armor Class|ACs]]'': 0.5x Pain, 0.5x LD || Single || A lead core, copper-jacketed slug with a hollow cavity, similar to a JHP bullet. |||} === Exotic === {| class="wikitable sortable" style="font-size:9pt"|-! Name !! Full name !! Effects !! Projectiles !! Description !! Notes|-| <span style="color:#0000CC">'''Flech'''</span> || Flechette || See notes || Multiple || Flechette are 1-inch long darts made out of tungsten carbine.<br/>They are designed to defeat armor. || Each shotgun caliber has its own projectile quantity and damage tables for flechette. See relevant individual caliber pages.|-| <span style="color:#000000">'''FRAG'''</span> || FRAG-12 explosive slug || See notes || Single || A fin-stabilized impact grenade made to fit in a 12 gauge shell. || Not available in retail ammunition (must be [[Handloading|handloaded]]).<br/> Can only be loaded in [[12 gauge]] and [[12 gauge CAWS]] shells. See those pages for more information.|-| <span style="color:#D1AE30">'''Coin'''</span> || Coin shot || See notes || Multiple || A stack of [[Money|0.05 P$ coins]] loaded in a 12 gauge shell.<br/>Now you're really shooting money. || Not available in retail ammunition (must be [[Handloading|handloaded]]).<br/> Can only be loaded in [[12 gauge]] and [[12 gauge CAWS]] shells. See those pages for more information.|}
== Arrow and bolt projectiles ==
(wip)The following projectile types apply for [[Arrow|arrows]], [[Large bolt|large bolts]] and [[Small bolt|small bolts]], with some exceptions listed below.
{| class="wikitable sortable" style="font-size:9pt"
|-
! Name !! Full name !! Effects !! Value !! Description !! Notes
|-
| '''NRM''' || Normal || 1x Pain, 1x LD || 1.0x || A regular Bodkin point arrowhead, made out of iron and shaped like the point of a spear. || This is the "default" ammunition type, assumed when calculating base damage and costs.
|-
| <span style="color:#880000">'''BRD'''</span> || Broadhead || 1.2x Pain, 1.5x LD<br/>Target loses an additional 1 [[Blood]] per hit causing an injury || 1.5x || A fixed-blade steel broadhead.<br/>Designed to cause extra bleeding to the target, ideal for combat or hunting. ||
|-
| <span style="color:#008800">'''FLD'''</span> || Field head || 0.8x Pain, 0.8x LD || 0.8x || A smooth, bullet-point arrowhead.<br/>Typically used for training, though can be used for serious purposes in a pinch. ||
|-
| <span style="color:#44CC44">'''IMP'''</span> || Improvised field head || 0.6x Pain, 0.6x LD || 0.6x || A homemade field head made entirely out of wood. || Not available as retail ammunition. Must be [[Crafting|crafted]].
|-
| <span style="color:#CC00CC">'''VNM'''</span> || Venom head || 0.8x Pain, 0.8x LD<br/>Target gains 1 [[Venom]] on a hit causing an injury || 2.0x || A field head with a venom coating. || Not available as retail ammunition. Must be [[Crafting|crafted]].
|-
| <span style="color:#880088">'''CYA'''</span> || Cyanide head || 0.6x Pain, 0.6x LD<br/>Target sustains [[Effects|Cyanide poisoning]] on a hit causing an injury || 4.0x || A field head with a cyanide coating. || Not available as retail ammunition. Must be [[Crafting|crafted]].
|-
| <span style="color:#4444CC">'''TNQ'''</span> || Tranquilizing head || 0.6x Pain, 0.6x LD<br/>Target sustains [[Effects|forced sleep]] for 3d10 turns on a hit causing an injury || 2.0x || A homemade field head with a tranquilizer coating. || Not available as retail ammunition. Must be [[Crafting|crafted]].
|-
| <span style="color:#CC7C00">'''XPL'''</span> || Explosive head || See notes || 10.0x || A homemade explosive arrowhead. || Not available as retail ammunition. Must be [[Crafting|crafted]]. Can only be made on [[Arrow|arrows]] and [[Large bolt|large bolts]]. See those pages for more information.
|}
= Pressure levels =
(wip)= Pressure levels and powder quality =
On all firearm calibers, the type and quantity of gunpowder used may further influence your weapon's performance.
* '''Pressure levels''': The quantity of powder used determines the amount of energy developed to push the projectile(s) when firing, affecting overall amount of damage, [[Recoil]], and amount of Condition lost in the event of a critical failure.* '''Powder quality:''' The quality of the powder used determines how cleanly the ammunition burns when fired, and in turn, how much Condition the weapon loses in the event of a critical failure. == Pressure levels == * <span style="color:#0000AA">'''(P)'''</span>istol calibers may be loaded at any of the four pressure levels.* <span style="color:#00AA00">'''(S)'''</span>hotgun calibers may only be loaded at any of the first three pressure levels (-P, SP and +P).* <span style="color:#AA0000">'''(R)'''</span>ifle calibers may only be loaded at any of the first two pressure levels (-P and SP). {| class="wikitable sortable" style="font-size:9pt"|-! Name !! Full name !! Effects !! Value !! Caliber types !! Notes|-| '''SP''' || Standard pressure || 1x Pain, 1x LD || 1.0x || <span style="color:#0000AA">'''(P)'''</span> <span style="color:#AA0000">'''(R)'''</span> <span style="color:#00AA00">'''(S)'''</span> || This is the "default" pressure level, assumed when calculating base damage and costs.|-| '''-P''' || Low pressure || 0.8x Pain, 0.8x LD<br/>[[Recoil]] -1<br/>0.5x Condition lost on a critical failure || 0.9x || <span style="color:#0000AA">'''(P)'''</span> <span style="color:#AA0000">'''(R)'''</span> <span style="color:#00AA00">'''(S)'''</span> || May also be called a "Cold load", or a "Tactical load" when referring to a shotgun shell.|-| '''+P''' || High pressure || 1.2x Pain, 1.2x LD<br/>[[Recoil]] +1<br/>2x Condition lost on a critical failure || 1.1x || <span style="color:#0000AA">'''(P)'''</span> <span style="color:#00AA00">'''(S)'''</span> || May also be called a "Hot load", or a "Magnum load" when referring to a shotgun shell. |-| '''+P+''' || Very high pressure || 1.4x Pain, 1.4x LD<br/>[[Recoil]] +2<br/>4x Condition lost on a critical failure || 1.2x || <span style="color:#0000AA">'''(P)'''</span> || May also be called a "Super load". |} == Powder quality == All firearm calibers can be loaded with any of the three powder quality levels. {| class="wikitable sortable" style="font-size:9pt"|-! Name !! Full name !! Effects !! Value !! Notes|-| '''Reg''' || Regular powder || None || 1.0x || This is the "default" powder quality, assumed when calculating base costs.|-| '''Surp''' || Surplus powder || 3x Condition lost on a critical failure || 0.25x || Dramatically reduces the costs of ammunition, at the cost of safety.|-| '''Prem''' || Premium powder || 0.5x Condition lost on a critical failure || 3.0x || Safer, but far more expensive.|}
(wip)[[Category:Ammunition]]