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Ammunition

5,029 bytes added, 17 April
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'''Ammunition''' (or '''ammo''') is the name of consumable items needed to operate nearly every ranged [[Weapons|weapon ]] in the game. In MazeWorld, the amount of damage dealt by a ranged weapon is determined by the ammunition, not the weapon itself, unlike a typical melee weapon. An easy-to-remember principle is this: "''The object that hits the target is the object that has damage values"''. For a firearm, it would be the bullet (a function of the ammunition). For a knife, it would be its blade (a function of the weapon itself).
As such, it is important to know which type of ammunition your weapons need, as it determines the amount of damage dealt. There are different sub-types of ammunition as well, which further modify the amount of damage dealt or the way it damages specific targets. They will be explained in detail in the pages below.
! Category !! Name !! Base Pain !! Notation !! Recoil !! Weapons !! Alternate names
|-
| <span style="color:#0000AA">'''(P)'''</span> || '''[[.22 Long Rifle]]''' || 12% || Imperial || 1 || 20 25 || .22 LR, 5.6x15mm R
|-
| <span style="color:#AA0000">'''(R)'''</span> || '''[[.260 Remington243 Winchester]]''' || 126115% || Imperial || 3 || 0 5 || .260 Rem, 6.5-08 A-Square 243 Win
|-
| <span style="color:#AA0000">'''(R)'''</span> || '''[[.260 Remington]]''' || 133% || Imperial || 3 || 0 || .260 Rem, 6.5-08 A-Square |-| <span style="color:#0000AA">'''(P)'''</span> || '''[[.30 Carbine]]''' || 61% || Imperial || 2 || 7 10 || 7.62x33mm
|-
| <span style="color:#AA0000">'''(R)'''</span> || '''[[.300 AAC Blackout]]''' || 91% || Imperial || 3 || 1 || .300 Blackout, .300 BLK, 7.62x35mm
|-
| <span style="color:#AA0000">'''(R)'''</span> || '''[[.300 RSAUM]]''' || 172% || Imperial || 4 || 0 || .300 Remington SAUM, .300 Remington SA Ultra Magnum, .300 Remington Short Action Ultra Magnum, RSAUM
|-
| <span style="color:#AA0000">'''(R)'''</span> || '''[[.300 Winchester Magnum]]''' || 243% || Imperial || 5 || 10 || .300 Win Mag, .300 WM, 7.62x67mm
|-
| <span style="color:#AA0000">'''(R)'''</span> || '''[[.30-06 Springfield]]''' || 166167% || Imperial || 4 || 9 11 || .30-06, 7.62x63mm
|-
| <span style="color:#AA0000">'''(R)'''</span> || '''[[.303 British]]''' || 150% || Imperial || 4 || 5 || .303, 7.7x56mm R
|-
| <span style="color:#AA0000">'''(R)'''</span> || '''[[.30-30 Winchester]]''' || 111% || Imperial || 3 || 5 6 || .30-30, .30-30 WCF
|-
| <span style="color:#0000AA">'''(P)'''</span> || '''[[.32 ACP]]''' || 17% || Imperial || 1 || 6 10 || .32 Auto, 7.65x15mm SR|-| <span style="color:#0000AA">'''(P)'''</span> || '''[[.327 Federal Magnum]]''' || 50% || Imperial || 3 || 6 || .327 Fed Mag, .327 Magnum, .327 FM, .327 Mag, .327|-| <span style="color:#AA0000">'''(R)'''</span> || '''[[.338 Federal]]''' || 182% || Imperial || 5 || 2 || .338 Fed
|-
| <span style="color:#AA0000">'''(R)'''</span> || '''[[.338 Lapua Magnum]]''' || 305% || Imperial || 5 || 8 || .338 LM, .338 Lapua, 8.6x70mm
| <span style="color:#AA0000">'''(R)'''</span> || '''[[.338 Norma Magnum]]''' || 282% || Imperial || 4 || 1 || .338 NM, .338 Norma, 8.6x63mm
|-
| <span style="color:#0000AA">'''(P)'''</span> || '''[[.357 Magnum]]''' || 58% || Imperial || 4 || 15 17 || .357 S&W Magnum, .357 Mag, 9x33mm R|-| <span style="color:#0000AA">'''(P)'''</span> || '''[[.357 SIG]]''' || 47% || Imperial || 3 || 8 || 9x22mm
|-
| <span style="color:#0000AAAA0000">'''(PR)'''</span> || '''[[.357 SIG358 Winchester]]''' || 47200% || Imperial || 3 5 || 7 2 || 9x22mm.358 Win
|-
| <span style="color:#0000AA">'''(P)'''</span> || '''[[.38 Special]]''' || 27% || Imperial || 2 || 10 || .38 S&W Special, .38 Spl, .38 Spc, 9x29mm R
|-
| <span style="color:#0000AA">'''(P)'''</span> || '''[[.380 ACP]]''' || 21% || Imperial || 2 || 12 15 || .380 Auto, 9mm Short, 9x17mm
|-
| <span style="color:#0000AA">'''(P)'''</span> || '''[[.40 S&W]]''' || 45% || Imperial || 3 || 21 23 || 10x22mm
|-
| <span style="color:#AA0000">'''(R)'''</span> || '''[[.408 CheyTac]]''' || 517% || Imperial || 6 || 2 || .408 Cheyenne Tactical, .408 CT, 10.36x77mm
|-
| <span style="color:#0000AA">'''(P)'''</span> || '''[[.41 Magnum]]''' || 77% || Imperial || 4 || 7 || .41 Remington Magnum, .41 Mag, .41, 10.4x33mm R|-| <span style="color:#00AA00">'''(S)'''</span> || '''[[.410 bore]]''' || 52% (F-Slug) || Imperial || 2 || 6 12 || .410, .410 gauge, .410 ga., 410B
|-
| <span style="color:#0000AA">'''(P)'''</span> || '''[[.44 AMP]]''' || 92% || Imperial || 5 || 1 || .44 Auto Mag, .44 Automag
|-
| <span style="color:#0000AA">'''(P)'''</span> || '''[[.44 Magnum]]''' || 89% || Imperial || 5 || 9 12 || .44 Remington Magnum, .44 Mag, 10.9x33mm R
|-
| <span style="color:#0000AA">'''(P)'''</span> || '''[[.44 Special]]''' || 43% || Imperial || 2 || 4 5 || .44 S&W Special, .44 Spl, .44 Spc, 10.9x29mm R
|-
| <span style="color:#0000AA">'''(P)'''</span> || '''[[.45 ACP]]''' || 39% || Imperial || 3 || 23 28 || .45 Auto, 11.43x23mm
|-
| <span style="color:#0000AA">'''(P)'''</span> || '''[[.45 Colt]]''' || 46% || Imperial || 3 || 6 9 || .45 Long Colt, .45 LC, 11.43x33mm R
|-
| <span style="color:#0000AA">'''(P)'''</span> || '''[[.454 Casull]]''' || 121% || Imperial || 5 || 7 || .454, 11.43x35mm R
|-
| <span style="color:#0000AA">'''(P)'''</span> || '''[[.45-70 Government]]''' || 147% || Imperial || 3 || 7 8 || .45-70 Gov't, .45-70
|-
| <span style="color:#0000AA">'''(P)'''</span> || '''[[.460 Rowland]]''' || 63% || Imperial || 4 || 0 || .460 Row
| <span style="color:#0000AA">'''(P)'''</span> || '''[[.475 Wildey Magnum]]''' || 123% || Imperial || 4 || 1 || .475 WM, .475 Wildey, .475 Magnum
|-
| <span style="color:#0000AA">'''(P)'''</span> || '''[[.50 Action Express]]''' || 109% || Imperial || 5 || 3 4 || .50 AE, 12.7x33mm
|-
| <span style="color:#0000AA">'''(P)'''</span> || '''[[.50 Beowulf]]''' || 160% || Imperial || 5 || 1 || .50 Beo, 12.7x42mm|-| <span style="color:#AA0000">'''(R)'''</span> || '''[[.50 BMG]]''' || 793% || Imperial || 7 || 4 5 || 12.7x99mm
|-
| <span style="color:#0000AA">'''(P)'''</span> || '''[[.500 S&W Magnum]]''' || 189% || Imperial || 6 || 3 || .500 Magnum, .500 Mag, 12.7x41mm SR
| <span style="color:#AA0000">'''(R)'''</span> || '''[[.577 Nitro Express]]''' || 412% || Imperial || 6 || 1 || .577 NX, 14.8x76mm
|-
| <span style="color:#00AA00">'''(S)'''</span> || '''[[12 gauge]]''' || 161160% (F-Slug) || Imperial || 4 || 38 52 || 12 ga., 12G
|-
| <span style="color:#00AA00">'''(S)'''</span> || '''[[12 gauge CAWS]]''' || 195222% (F-Slug) || Imperial || 3 || 1 3 || CAWS
|-
| <span style="color:#00AA00">'''(S)'''</span> || '''[[20 gauge]]''' || 104% (F-Slug) || Imperial || 3 || 11 18 || 20 ga., 20G
|-
| '''(X)''' || '''[[4.2x30mm R Golden Gun]]''' || 160% || Metric || 1 || 1 || 4.2mm Golden Gun, 4.2mm Scaramanga
| <span style="color:#AA0000">'''(R)'''</span> || '''[[4.73x33mm Caseless]]''' || 66% || Metric || 1 || 2 || 4.7x33mm, 4.73x33mm G11
|-
| <span style="color:#AA0000">'''(R)'''</span> || '''[[5.45x39mm]]''' || 64% || Metric || 2 || 13 17 || 5.45x39mm WP, 5.45x39.5mm, 5.45mm Soviet, 5.45mm Kalashnikov, .21 Genghis
|-
| <span style="color:#AA0000">'''(R)'''</span> || '''[[5.56x45mm NATO]]''' || 68% || Metric || 2 || 51 70 || 5.56 NATO, 5.56x45mm, .223 Remington, .223 Rem, .223
|-
| <span style="color:#AA0000">'''(R)'''</span> || '''[[5.7x28mm]]''' || 30% || Metric || 2 || 4 5 || 5.7x28mm FN|-| <span style="color:#AA0000">'''(R)'''</span> || '''[[5.8x21mm]]''' || 24% || Metric || 2 || 2 || 5.8mm Chinese PDW
|-
| <span style="color:#AA0000">'''(R)'''</span> || '''[[5.8x42mm]]''' || 82% || Metric || 3 || 7 || 5.8mm Chinese
|-
| <span style="color:#AA0000">'''(R)'''</span> || '''[[6.5x50mm SR Arisaka6x45mm]]''' || 12879% || Metric || 3 2 || 3 0 || 6.5x50mm6mm/223, 6.5mm Japanese Arisaka, 6.5mm Japanese, 6.5 Jap6mm-223
|-
| <span style="color:#0000AAAA0000">'''(PR)'''</span> || '''[[76.62x25mm Tokarev5x50mm SR Arisaka]]''' || 31128% || Metric || 2 3 || 7 6 || 76.62x25mm5x50mm, 76.62 Tokarev5mm Japanese Arisaka, 76.62 Tok5mm Japanese, 76.62 TT, .30 Tokarev, .30 Bore5 Jap
|-
| <span style="color:#0000AAAA0000">'''(PR)'''</span> || '''[[7.62x38mm R Nagant7x57mm Mauser]]''' || 24135% || Metric || 2 3 || 2 4 || 7.62x38mm7x57mm, 7x57, 7mm Mauser, 7.62 Nagant Revolver275 Rigby
|-
| <span style="color:#AA00000000AA">'''(RP)'''</span> || '''[[7.62x39mm62x25mm Tokarev]]''' || 10031% || Metric || 3 2 || 17 11 || 7.62x39mm WP62x25mm, 7.62mm Soviet62 Tokarev, 7.62mm Kalashnikov62 Tok, 7.62 TT, .30 Tokarev, .30 Russian ShortBore
|-
| <span style="color:#AA00000000AA">'''(RP)'''</span> || '''[[7.62x51mm NATO62x38mm R Nagant]]''' || 14524% || Metric || 4 2 || 35 3 || 7.62 NATO62x38mm, 7.62x51mm, .308 Winchester, .308 Win, .30862 Nagant Revolver
|-
| <span style="color:#AA0000">'''(R)'''</span> || '''[[7.62x39mm]]''' || 100% || Metric || 3 || 22 || 7.62x39mm WP, 7.62mm Soviet, 7.62mm Kalashnikov, .30 Russian Short|-| <span style="color:#AA0000">'''(R)'''</span> || '''[[7.62x51mm NATO]]''' || 161% || Metric || 4 || 47 || 7.62 NATO, 7.62x51mm, .308 Winchester, .308 Win, .308|-| <span style="color:#AA0000">'''(R)'''</span> || '''[[7.62x54mm R]]''' || 155% || Metric || 4 || 12 14 || 7.62x54mm, 7.62mm Nagant, 7.62x54 R, 7.62 Mosin-Nagant, 7.62 Nagant, 7.62 Dragunov, .30 Russian
|-
| <span style="color:#AA0000">'''(R)'''</span> || '''[[7.92x33mm Kurz]]''' || 94% || Metric || 3 || 2 || 7.92x33mm, 7.92mm Sturmgewehr, 7.92mm Kurz, 7.9mm Kurz, 8x33mm, 8mm Kurz, 8x33mm Polte, 44 Bore
|-
| <span style="color:#AA0000">'''(R)'''</span> || '''[[7.92x57mm Mauser]]''' || 177% || Metric || 4 || 7 10 || 7.92x57mm, 7.92mm Mauser, 7.9mm Mauser, 8x57mm, 8x57 IS, 8x57 JS, 8mm Mauser|-| <span style="color:#AA0000">'''(R)'''</span> || '''[[7.92x107mm]]''' || 463% || Metric || 6 || 1 || 7.92x107mm DS, 7.92x107mm Maroszek, 7.92x107mm P35|-| <span style="color:#AA0000">'''(R)'''</span> || '''[[8x50mm R Lebel]]''' || 164% || Metric || 4 || 4 || 8mm Lebel|-| <span style="color:#0000AA">'''(P)'''</span> || '''[[9x18mm Makarov]]''' || 22% || Metric || 2 || 14 || 9x18mm, 9x18mm PM, 9mm Makarov, 9 Mak, 9.2mm Makarov, 9x18
|-
| <span style="color:#0000AA">'''(P)'''</span> || '''[[9x18mm Makarov9x19mm Parabellum]]''' || 2234% || Metric || 2 || 12 79 || 9x18mm9x19mm, 9x18mm PM9x19mm Luger, 9mm Makarov9x19mm Para, 9 Mak9x19mm P, 9.2mm Makarov9x19mm NATO, 9mm, 9x189x19
|-
| <span style="color:#0000AA">'''(P)'''</span> || '''[[9x19mm Parabellum9x25mm Dillon]]''' || 3455% || Metric || 2 3 || 58 0 || 9x19mm9x25, 9x19mm Luger, 9x19mm Para, 9x19mm P, 9x19mm NATO, 9mm, 9x199x25 Dil
|-
| <span style="color:#0000AAAA0000">'''(PR)'''</span> || '''[[9x25mm Dillon9x39mm]]''' || 5459% || Metric || 3 2 || 0 7 || 9x259x39, 9x25 Dil9mm Vintorez, 9.2x39mm
|-
| <span style="color:#AA0000">'''(R)'''</span> || '''[[9x39mm10x24mm Caseless]]''' || 59225% || Metric || 2 || 5 1 || 9x3910mm Caseless, 9mm Vintorez, 9.2x39mm10mm M309
|-
| <span style="color:#0000AA">'''(P)'''</span> || '''[[10x25mm Auto]]''' || 53% || Metric || 4 || 7 8 || 10mm Auto, 10mm Automatic, 10x25, Centimeter
|-
| <span style="color:#AA0000">'''(R)'''</span> || '''[[12.7x108mm]]''' || 771% || Metric || 7 || 3 4 || 12.7x108, 12.7mm Russian, 12.7mm Soviet
|}
This subsection covers calibers for reloadable grenade launchers and rocket launchers. For self-contained rocket launchers such as the [[M72A2 LAW]], please check the relevant individual weapon pages.
* [[35mm practice rocket]]Grenade launcher rounds:
* [[40mm NATO grenade]]
* [[40mm Caseless grenade]]
* [[43mm grenade]]
 Rocket launcher rounds:* [[BUR 35mm practice rocket]]* [[Bur rocket]]* [[M74 rocket]]
* [[RPG-7 rocket]]
* [[RPG-29 rocket]]
* [[Large bolt]] (for crossbows)
* [[Small bolt]] (for crossbows)
* [[Power cutter blade]]
* [[Taser cartridge]]
* Weapons requiring reload packs (flamethrowers, [[Nailgun]]): See [[List of reload packs|this page]]
== Pistol and rifle caliber projectiles ==
 
All pistol and rifle projectile types belong to one of four groups:
* '''Solids''', for solid, non-expanding projectiles not designed to expand nor defeat armor
* '''Expanding''', for projectiles designed to expand or deform on impact, such as hollow-points or soft-points
* '''Armor-piercing''', for projectiles designed to retain their shape and defeat armor or hard targets
* '''Exotics''', for projectiles that do not fall in any of the above groups
{| class="wikitable sortable" style="font-size:9pt"
|-
! <span style="color:#0000AA">'''(P)'''</span><br/>icon !! <span style="color:#AA0000">'''(R)'''</span><br/>icon !! Group !! Name !! Full name !! Effects !! Value !! Description !! Notes|-| [[File:P FMJ filled.png|50px]] || [[File:R FMJ filled.png|50px]] || Solids || '''FMJ''' || Full metal jacketed || 1x Pain, 1x LD || 1.0x || A traditional bullet, with a lead core and a copper jacket. || This is the "default" ammunition type, assumed when calculating base damage and costs.|-| [[File:P Tracer.png|50px]] || [[File:R Tracer.png|50px]] || Solids || <span style="color:#D1AE30">'''T'''</span> || Tracer || [[Recoil]] 1-2: ADT +4 shots.<br/>[[Recoil]] 3-4: ADT +3 shots.<br/>[[Recoil]] 5-6: ADT +2 shots.<br/>[[Recoil]] 7-8: ADT +1 shots. || 1.1x || An illuminating bullet producing bright colored light when fired.<br/>Makes it easier to control long strings of fire, but breaks [[Cover|Stealth]]. || Typical tracer colors are yellow, orange, red, or green.
|-
| [[File:P FMJ Match filled.png|50px]] || [[File:R FMJ Match filled.png|50px]] || Solids || <span style="color:#888888">'''FMJMatch''' </span> || Full metal jacketed Match-grade || 1x Pain, 1x LD <br/> [[IR]]-1 || 13.0x || A traditional high quality bullet, with a lead core machined to exacting tolerances<br/>Designed for improved accuracy and a copper jacketconsistent performance. || This is the "default" ammunition type, assumed when calculating base damage and costs.
|-
| [[File:P Match filledLead.png|50px]] || [[File:R Match filledLead.png|50px]] || Solids || <span style="color:#888888444444">'''MatchLead'''</span> || Match-grade Cast lead || ''Unarmored [[Armor Class|ACs]]'': 1x Pain, 1x 1.2x LD<br/> ''Armored [[IRArmor Class|ACs]]-1 '': 0.5x Pain, 0.5x LD || 40.0x 5x || A high quality bulletsimple, machined to exacting tolerancesunjacketed bullet made out of cast lead.<br/>Designed An inexpensive projectile type, ideal for improved accuracy and consistent performancetraining. ||
|-
| [[File:P LeadLSWC.png|50px]] || [[File:R Lead.png |50px]] | Solids || <span style="color:#444444">'''LeadLSWC'''</span> || Cast lead , semi-wadcutter || ''Unarmored [[Armor Class|ACs]]'': 1x Pain, 1.2x 6x LD<br/>''Armored [[Armor Class|ACs]]'': 0.5x Pain, 0.5x LD || 0.5x 8x || A simpleAn unjacketed, unjacketed cylindrical bullet made out of cast leadwith a flat point conical nose.<br/>An inexpensive A popular projectile type, ideal for traininghandgun hunting. ||<span style="color:#0000AA">'''(P)'''</span>istol calibers only
|-
| [[File:P LSWCJHP filled.png|50px]] || [[File:R JHP filled.png|50px]] || Expanding || <span style="color:#4444440000CC">'''LSWCJHP'''</span> || Cast lead, semi-wadcutter Jacketed hollow point || ''Unarmored [[Armor Class|ACs]]'': 1x 1.8x Pain, 1.6x 8x LD<br/>''Armored [[Armor Class|ACs]]'': 0.5x Pain, 0.6x 5x LD || 01.85x 5x || An unjacketedA lead core, cylindrical copper-jacketed bullet with a flat point conical hollow cavity in the nose.<br/>A popular projectile for handgun huntingDesigned to expand dramatically upon impact. || <span style="color:#0000AA">'''(P)'''</span>istol calibers only
|-
| [[File:P JHP JSP filled.png|50px]] || [[File:R JHP JSP filled.png|50px]] || Expanding || <span style="color:#0000CC000088">'''JHPJSP'''</span> || Jacketed hollow soft point || ''Unarmored [[Armor Class|ACs]]'': 1.8x 4x Pain, 1.8x 4x LD<br/>''Armored [[Armor Class|ACs]]'': 0.5x 8x Pain, 0.5x 8x LD || 31.0x 2x || A lead core, copper-jacketed bullet with a hollow cavity in partial copper jacket, leaving the lead noseunjacketed.<br/>Designed to expand dramatically upon impactEssentially a compromise between FMJ and JHP. ||
|-
| [[File:P JSP filledLSWCHP.png|50px]] || [[File:R JSP filled.png |50px]] | Expanding || <span style="color:#000088000044">'''JSPLSWCHP'''</span> || Jacketed soft Cast lead, semi-wadcutter hollow point || ''Unarmored [[Armor Class|ACs]]'': 1.4x 6x Pain, 1.4x 2x LD<br/>''Armored [[Armor Class|ACs]]'': 0.8x 4x Pain, 0.8x 4x LD || 2.0x || A lead core LSWC bullet with a partial copper jacket, leaving the lead hollow cavity in its nose unjacketed.<br/>Essentially a compromise between FMJ and JHPThe ultimate expanding bullet for pistol calibers. ||<span style="color:#0000AA">'''(P)'''</span>istol calibers only
|-
| || [[File:P LSWCHPR HPX.png|50px]] || Expanding || <span style="color:#0000444444CC">'''LSWCHPHPX'''</span> || Cast lead, semi-wadcutter hollow Hollow point , eXtreme || ''Unarmored [[Armor Class|ACs]]'': 1.6x 2x Pain, 2x LD<br/>''Armored [[Armor Class|ACs]]'': 0.4x 65x Pain, 0.4x 65x LD || 2.5x || A LSWC hollow point bullet with a hollow deep cavity in its nose, made entirely of copper.<br/>The ultimate expanding bullet for pistol rifle calibers. || <span style="color:#0000AAAA0000">'''(PR)'''</span>istol ifle calibers only
|-
| [[File:P AP.png|50px]] || [[File:R HPXAP.png|50px]] || Armor-piercing || <span style="color:#4444CCCC0000">'''HPXAP'''</span> || Hollow point, eXtreme Armor piercing || ''Unarmored [[Armor Class|ACs]]'': 10.6x Pain, 2x 0.6x LD<br/>''Armored [[Armor Class|ACs]]'': 01.65x 5x Pain, 01.65x 5x LD || 41.0x 5x || A hollow point copper-jacketed bullet with a deep cavity, made entirely of copperhardened steel core.<br/>The ultimate expanding bullet Designed for rifle calibersincreased penetration and defeating armor. || <span style="color:#AA0000">'''(R)'''</span>ifle calibers only
|-
| [[File:P APSAP.png|50px]] || [[File:R APSAP.png|50px]] || Armor-piercing || <span style="color:#CC0000990000">'''APSAP'''</span> || Armor Semi-armor piercing || ''Unarmored [[Armor Class|ACs]]'': 0.6x 8x Pain, 0.6x 8x LD<br/>''Armored [[Armor Class|ACs]]'': 1.5x 3x Pain, 1.5x 3x LD || 31.0x 2x || A copper-jacketed bullet with a hardened steel corepenetrator inside the tip.<br/>Designed for slightly increased penetration and defeating light armor. ||
|-
| || [[File:R APX.png|50px]] || Armor-piercing || <span style="color:#CC4444">'''APX'''</span> || Armor piercing, eXtreme || ''Unarmored [[Armor Class|ACs]]'': 0.5x Pain, 0.5x LD<br/>''Armored [[Armor Class|ACs]]'': 2x Pain, 2x LD || 52.0x 5x || An AP bullet with its steel core hollowed and mated to a tungsten carbide penetrator.<br/> These materials and construction form the ultimate armor-piercing bullet. || <span style="color:#AA0000">'''(R)'''</span>ifle calibers only
|-
| || [[File:R API.png|50px]] || Armor-piercing || <span style="color:#CC7C00">'''API'''</span> || Armor piercing, incendiary || ''Unarmored [[Armor Class|ACs]]'': 0.6x Pain, 0.6x LD<br/>''Armored [[Armor Class|ACs]]'': 1.5x Pain, 1.5x LD<br/>Target is [[Effects#Elemental|set on fire for 1 turn per hit]]. || 42.0x 5x || A special AP bullet with a magnesium incendiary agent inside of its nose.<br/>Designed to deflagrate on impact and start fires. || <span style="color:#AA0000">'''(R)'''</span>ifle calibers only
|-
| [[File:P SF.png|50px]] || [[File:R SF.png|50px]] || Exotics || <span style="color:#008800">'''SF'''</span> || Sintered metal, Frangible || ''Unarmored [[Armor Class|ACs]]'': 1.2x Pain, 1.4x 2x LD<br/>''Armored [[Armor Class|ACs]]'': 0.6x 5x Pain, 0.6x 5x LD<br/>Target loses Every hit successfully causing an additional 1 injury will open 2 [[Bloodwounds]] per hit causing ; 2 LWs on an injury inaccurate hit, 2 DWs on a solid hit. || 1.5x 2x || A copper-jacketed bullet with a sintered copper core<br/>Designed to penetrate a short distance into the target, then disintegrate into fragments. ||
|-
| [[File:P UHS.png|50px]] || [[File:R UHS.png|50px]] || Exotics || <span style="color:#7C7C00">'''UHS'''</span> || Ultra High Speed || 1.4x 3x Pain, 1.4x 3x LD<br/>[[IR]]+1 || 21.5x 2x || A unique all-copper bullet with a reverse-ogive nose, covered by a polymer jacket.<br/>Designed for high damage on both soft and hard targets, at the cost of some accuracy. ||
|}
{| class="wikitable sortable" style="font-size:9pt"
|-
! Icon !! Name !! Full name !! Effects !! Projectiles !! Description !! Notes
|-
| [[File:S P-Buck.png|50px]] || <span style="color:#CC0000">'''P-Buck'''</span> || Plated buckshot || 1x Pain, 1x LD<br/>[[FT]]-1 || Multiple || 00 buckshot pellets made out of lead and plated with copper. || "Default" type of buckshot ammunition, used as a base for damage calculation for other types of buckshot.
|-
| [[File:S Buck.png|50px]] || <span style="color:#880000">'''Buck'''</span> || Lead buckshot || ''Unarmored [[Armor Class|ACs]]'': 1x Pain, 1.2x LD<br/>''Armored [[Armor Class|ACs]]'': 0.5x Pain, 0.5x LD<br/>[[FT]]-1 || Multiple || Traditional 00 buckshot pellets, made out of lead. ||
|-
| [[File:S R-Buck.png|50px]] || <span style="color:#CC00CC">'''R-Buck'''</span> || Rubber buckshot || 0.25x Pain, 0.25x LD, [[FT]]-1<br/>Injuries caused are [[Broken limbfracture|fractures]] instead of wounds<br/>For every hit that causes at least 1 LD, target is stunned 1 turn || Multiple || 00 buckshot pellets, made out of less-lethal rubber. |||-| [[File:S D-Buck.png|50px]] || <span style="color:#FFC600">'''D-Buck'''</span> || Dragon's buckshot || ''Unarmored [[Armor Class|ACs]]'': 1x Pain, 1.2x LD<br/>''Armored [[Armor Class|ACs]]'': 0.5x Pain, 0.5x LD<br/>[[FT]]-1, Target is [[Effects#Elemental|set on fire]] || Multiple || Lead 00 buckshot pellets over a magnesium incendiary charge.<br/>Mixing the charge with the gunpowder creates an "incendiary buckshot" effect. || The number of pellets per shell is '''reduced''' compared to other buckshot loads.<br/>[[12 gauge CAWS]]: '''9 pellets''' / [[12 gauge]]: '''7 pellets''' / [[20 gauge]]: '''5 pellets''' / [[.410 bore]]: '''3 pellets'''<br/>See [[list of shotgun chokes]] for more details.
|}
{| class="wikitable sortable" style="font-size:9pt"
|-
! Icon !! Name !! Full name !! Effects !! Projectiles !! Description !! Notes|-| [[File:S F-Slug.png|50px]] || <span style="color:#00CC00">'''F-Slug'''</span> || Full metal jacketed slug || 1x Pain, 1x LD || Single || A solid, copper-jacketed, lead-core slug, similar to a FMJ bullet. || "Default" type of slug ammunition, used as a base for damage calculation for other types of slug.
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| [[File:S Slug.png|50px]] || <span style="color:#00CC00008800">'''F-Slug'''</span> || Full metal jacketed Lead slug || ''Unarmored [[Armor Class|ACs]]'': 1x Pain, 1x 1.2x LD<br/>''Armored [[Armor Class|ACs]]'': 0.5x Pain, 0.5x LD || Single || A solid, copper-jacketed, lead-core traditional shotgun slug, similar to a FMJ bulletmade entirely of lead. || "Default" type of slug ammunition, used as a base for damage calculation for other types of slug.
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| [[File:S R-Slug.png|50px]] || <span style="color:#008800880088">'''R-Slug'''</span> || Lead Rubber slug || ''Unarmored [[Armor Class|ACs]]'': 1x 0.25x Pain, 10.2x 15x LD<br/>''Armored Injuries caused are [[Armor Classfracture|ACsfractures]]'': 0.5x Pain, 0.5x instead of wounds<br/>For every hit that causes at least 1 LD , target is stunned 1 turn || Single || A traditional shotgun less-lethal rubber slug, made entirely of lead. ||Also known as a 'baton' or 'rubber baton' round.
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| [[File:S I-Slug.png|50px]] || <span style="color:#880088CC7C00">'''RI-Slug'''</span> || Rubber Incendiary slug || 0.25x ''Unarmored [[Armor Class|ACs]]'': 1x Pain, 01.15x 2x LD<br/>Injuries caused are ''Armored [[Broken limbArmor Class|fracturesACs]] instead of wounds'': 0.5x Pain, 0.5x LD<br/>For every hit that causes at least 1 LD, target Target is stunned 1 turn [[Effects#Elemental|set on fire]]. || Single || A less-lethal rubber An exotic shotgun slugmade out of lead, and filled with an incendiary magnesium compound.<br/>Designed to deflagrate on impact and start fires. || Also known as a 'baton' or 'rubber baton' round.
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| [[File:S HP-Slug.png|50px]] || <span style="color:#CC7C004444CC">'''IHP-Slug'''</span> || Incendiary Hollow-point jacketed slug || ''Unarmored [[Armor Class|ACs]]'': 1x 1.4x Pain, 1.2x 4x LD<br/>''Armored [[Armor Class|ACs]]'': 0.5x Pain, 0.5x LD<br/>Target is set on fire for 1 turn per hit. || Single || An exotic shotgun slug made out of A leadcore, and filled copper-jacketed slug with an incendiary magnesium compound.<br/>Designed a hollow cavity, similar to deflagrate on impact and start firesa JHP bullet. ||
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| [[File:S AP-Slug.png|50px]] || <span style="color:#4444CC19826b">'''HPAP-Slug'''</span> || HollowArmor-point jacketed piercing slug || ''Unarmored [[Armor Class|ACs]]'': 10.4x 5x Pain, 10.4x 5x LD<br/>''Armored [[Armor Class|ACs]]'': 01.5x Pain, 01.5x LD || Single || Not available in retail ammunition (must be [[Handloading|handloaded]]).<br/>A lead core, copper-jacketed hardened steel slug with a hollow cavity, similar to sub-caliber penetrator head and a JHP bulletbore-diameter base. ||
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{| class="wikitable sortable" style="font-size:9pt"
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! Icon !! Name !! Full name !! Effects !! Projectiles !! Description !! Notes
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| [[File:S Flech.png|50px]] || <span style="color:#0000CC">'''Flech'''</span> || Flechette || See notes || Multiple || Flechette are 1-inch long darts made out of tungsten carbine.<br/>They are designed to defeat armor. || Each shotgun caliber has its own projectile quantity and damage tables for flechette. See relevant individual caliber pages.<br/>Injuries caused are always [[Light Wounds]] (cannot cause DWs)
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| [[File:S FRAG.png|50px]] || <span style="color:#000000">'''FRAG'''</span> || FRAG-12 explosive slug || See notes || Single || A fin-stabilized impact grenade made to fit in a 12 gauge shell. || Not available in retail ammunition (must be [[Handloading|handloaded]]).<br/> Can only be loaded in [[12 gauge]] and [[12 gauge CAWS]] shells. See those pages for more information.
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| [[File:S Coin.png|50px]] || <span style="color:#D1AE30">'''Coin'''</span> || Coin shot || See notes || Multiple || A stack of [[Money|0.05 P$ coins]] loaded in a 12 gauge shell.<br/>Now you're really shooting money. || Not available in retail ammunition (must be [[Handloading|handloaded]]).<br/> Can only be loaded in [[12 gauge]] and [[12 gauge CAWS]] shells. See those pages for more information.
|}
| '''NRM''' || Normal head || 1x Pain, 1x LD || 1.0x || A regular Bodkin point arrowhead, made out of iron and shaped like the point of a spear. || This is the "default" ammunition type, assumed when calculating base damage and costs.
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| <span style="color:#880000">'''BRD'''</span> || Broadhead || 1.2x Pain, 1.5x LD<br/>Target loses Every hit successfully causing an additional 1 injury will open 2 [[Blooddeep wounds]] per hit causing an injury instead of 1. || 1.5x || A fixed-blade steel broadhead.<br/>Designed to cause extra bleeding to the target, ideal for combat or hunting. || Only available for [[Arrow|arrows]] and [[Large bolt|large bolts]].
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| <span style="color:#008800">'''FLD'''</span> || Field head || 0.8x Pain, 0.8x LD || 0.8x || A smooth, bullet-point arrowhead.<br/>Typically used for training, though can be used for serious purposes in a pinch. ||
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