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Ammunition

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{{UnderConstruction'''Ammunition''' (or '''ammo''') is the name of consumable items needed to operate nearly every ranged [[Weapons|users=Tempest|flavortext=Unfinishedweapon]] in the game. In MazeWorld, not proofreadthe amount of damage dealt by a ranged weapon is determined by the ammunition, not tested}}the weapon itself, unlike a typical melee weapon. An easy-to-remember principle is this: ''The object that hits the target is the object that has damage values''. For a firearm, it would be the bullet (a function of the ammunition). For a knife, it would be its blade (a function of the weapon itself).
'''Ammunition''' (or '''ammo''') is the consumable items needed to operate nearly every ranged weapon in the game (with certain exceptions). In MazeWorld, the amount of damage dealt by a ranged weapon is usually determined by the ammunition, not the weapon itself, unlike a typical melee weapon. An easy-to-remember principle is this: "The thing that hits the target is the thing that has damage values". For a firearm, it would be the bullet (therefore, the ammunition). For a knife, it would be its blade (therefore, the weapon itself). And so on. As such, it is important to know which type of ammunition your weapons need, as it determines the base amount of damage a ranged weapon dealsdealt. There are different sub-types of ammunition as well, which further modify the amount of damage dealt or the way it damages specific targets. They will be explained in detail in the pages below.
The four main attributes of ammunition are as follows:
* The '''caliber''' or '''chambering'''. Your weapons and [[Weapon accessories#feeding devices|magazines]] must be loaded with ammunition of the correct caliber, or else your weapons will not fire.
* The '''projectile type'''. The type of projectile (or projectile'''s''', in some cases) fired may change the way it damages targets.* The '''pressure level''' or '''hotness level'''. This applies primarily only to firearm calibers; they may be loaded with more or less powder, therefore making them "colder" or "hotter". Hotter ammunition is more powerful, but more dangerous in case of a critical failure.* The '''powder quality'''. This applies primarily only to firearm calibers. Powder quality has no effects on damage or regular performance, but does affect the amount of Condition lost on a critical failure. Certain calibers, such as arrows or grenade launcher rounds, do not have pressure levels or powder quality.
Examples:
* [[9x19mm Parabellum]], [[5.56x45mm NATO]], [[12 gauge]], and [[Small bolt]] are different types of '''caliber'''.
* '''Full metal jacketed (FMJ)''', '''Armor piercing (AP)''', '''00 Buckshot (Buck)''' and '''Broadhead arrow (BRD)''' are different types of '''projectiles'''.* '''High pressure (+P)''' and '''Standard pressure (SP)''' are different types of '''pressure level'''.* '''Surplus powder (Surp)''' and '''Premium powder (Prem)''' are different types of '''powder quality'''.
When you find ammunition sold in stores(referred to as ''retail ammunition''), you may find that they are sold in boxes with different branding and labels, such as "5.56x45mm NATO, Standard FMJ" or "9x19mm Parabellum, Personal Defense JHP". These brands generally refer to specific combinations of caliber, projectile type, pressure level and powder quality. Much like in real life, certain brands offer the expectation of certain kinds of performance, and are named and designed to intentionally "sell" their performance to the customer.* For example, ''9x19mm Parabellum, Personal Defense JHP'' is the brand of ammunition that refers to 9x19mm Parabellum, Regular powder, High pressure, JHP bullet. This is typically abbreviated ''(Reg/+P/JHP)''. The significance of each of those terms and abbreviation will be explained on this page.
This page will serve serves as an index for every type of caliber, projectile, pressure level and powder qualityin the game. Individual caliber pages will list the different brands full details about ammunition of that caliber (full damage tables, handloading information, list of availablebrands, etc). This page is not intended to be  If you are looking for a guide on how to make and load your own ammunition (though it can be used as a starting point to understand in the principles of ammunition); for thatgame, please go to [[Handloading]].
= Calibers =
 The caliber, or chambering, of a weapon, is the type of ammunition needed by a the weapon in order needs to fire it at all. In other words, a weapon can only fire ammunition of the listed caliber, with a few exceptions (e.g. a [[.357 Magnum]] revolver like the [[Colt Python]] can also accept [[.38 Special]]). Any exceptions to this rule are listed on the relevant individual weapon pages.
== Firearm calibers ==
Firearm calibers are subdivided into three four informal categories: <span style="color:#0000AA">'''(P)'''</span>istol calibers, <span style="color:#AA0000">'''(R)'''</span>ifle calibers and , <span style="color:#00AA00">'''(S)'''</span>hotgun calibers, and '''(X)''' (Special) calibers.The vast majority fall into any of the first three categories; the '''(X)''' category is reserved for very specific outliers. Calibers listed below may also be sorted by base [[Pain]] damage (to give a rough idea of power), metric/imperial notation, [[Recoil]] value, and amount of compatible base [[weapons]] (including [[weapon accessory|accessories]]). The amount of base Pain provided for shotgun calibers is that of '''F-Slug''' projectiles. (see [[Ammunition#Shotgun caliber projectiles|this section]] for more details)
Calibers listed below may also be sorted by base [[Pain]] damage (to give a rough idea of power), metric/imperial notation, [[Recoil]] value, and The amount of compatible base [[weapons]] is only meant to be used to get an idea of how common ammunition of this caliber is. It does not take in account cross-caliber compatibility (including [[weapon accessory|accessories]]e.g. .357 Magnum revolvers are also capable of accepting .38 Special) or rare calibers (see below).
''Rare calibers'': The amount of compatible base weapons is only meant to be used to get an idea of how common ammunition of this caliber is. Certain calibers may even be informally called ''rare calibers'' are those listed as having zero compatible weapons (such . Such calibers are informally referred to as ''rare calibers'')not unusable; it simply means that there are no unmodified weapons chambered in this caliber, and that an existing weapon '''must''' be modified to be able to shoot such ammunition.
{| class="wikitable sortable" style="font-size:9pt, text-align:center"
|-
! Category !! Name !! Base Pain !! Notation !! Recoil !! Weapons !! Alternate names (if applicable)
|-
| <span style="color:#0000AA">'''(P)'''</span> || '''[[.22 Long Rifle]]''' || 12% || Imperial || 1 || 20 25 || .22 LR, 5.6x15mm R
|-
| <span style="color:#AA0000">'''(R)'''</span> || '''[[.260 Remington243 Winchester]]''' || 126115% || Imperial || 3 || 0 5 || .260 Rem, 6.5-08 A-Square, 243 Win
|-
| <span style="color:#0000AAAA0000">'''(PR)'''</span> || '''[[.30 Carbine260 Remington]]''' || 61133% || Imperial || 2 3 || 7 0 || 7.62x33mm260 Rem, 6.5-08 A-Square
|-
| <span style="color:#0000AA">'''(P)'''</span> || '''[[.30 Carbine]]''' || 61% || Imperial || 2 || 10 || 7.62x33mm|-| <span style="color:#AA0000">'''(R)'''</span> || '''[[.300 AAC Blackout]]''' || 91% || Imperial || 3 || 0 1 || .300 Blackout, .300 BLK, 7.62x35mm|-| <span style="color:#AA0000">'''(R)'''</span> || '''[[.300 RSAUM]]''' || 172% || Imperial || 4 || 0 || .300 Remington SAUM, .300 Remington SA Ultra Magnum, .300 Remington Short Action Ultra Magnum, RSAUM
|-
| <span style="color:#AA0000">'''(R)'''</span> || '''[[.300 Winchester Magnum]]''' || 243% || Imperial || 5 || 10 || .300 Win Mag, .300 WM, 7.62x67mm
|-
| <span style="color:#AA0000">'''(R)'''</span> || '''[[.30-06 Springfield]]''' || 166167% || Imperial || 4 || 8 11 || .30-06, 7.62x63mm
|-
| <span style="color:#AA0000">'''(R)'''</span> || '''[[.303 British]]''' || 150% || Imperial || 4 || 5 || .303, 7.7x56mm R
|-
| <span style="color:#AA0000">'''(R)'''</span> || '''[[.30-30 Winchester]]''' || 111% || Imperial || 3 || 5 6 || .30-30, .30-30 WCF, many more...
|-
| <span style="color:#0000AA">'''(P)'''</span> || '''[[.32 ACP]]''' || 17% || Imperial || 1 || 6 10 || .32 Auto, 7.65mm Browning Short, 7.65x15mm SR|-| <span style="color:#0000AA">'''(P)'''</span> || '''[[.327 Federal Magnum]]''' || 50% || Imperial || 3 || 6 || .327 Fed Mag, .327 Magnum, .327 FM, .327 Mag, .327|-| <span style="color:#AA0000">'''(R)'''</span> || '''[[.338 Federal]]''' || 182% || Imperial || 5 || 2 || .338 Fed
|-
| <span style="color:#AA0000">'''(R)'''</span> || '''[[.338 Lapua Magnum]]''' || 305% || Imperial || 5 || 8 || .338 LM, .338 Lapua, 8.6x70mm
|-
| <span style="color:#AA0000">'''(R)'''</span> || '''[[.338 Norma Magnum]]''' || 282% || Imperial || 4 || 1 || .338 NM, .338 Norma, 8.6x63mm
|-
| <span style="color:#0000AA">'''(P)'''</span> || '''[[.357 Magnum]]''' || 58% || Imperial || 4 || 17 || .357 S&W Magnum, .357 Mag, 9x33mm R
|-
| <span style="color:#0000AA">'''(P)'''</span> || '''[[.357 SIG]]''' || 47% || Imperial || 3 || 8 || 9x22mm
|-
| <span style="color:#AA0000">'''(R)'''</span> || '''[[.358 Winchester]]''' || 200% || Imperial || 5 || 2 || .358 Win
|-
| <span style="color:#0000AA">'''(P)'''</span> || '''[[.38 Special]]''' || 27% || Imperial || 2 || 10 || .38 S&W Special, .38 Spl, .38 Spc, 9x29mm R
|-
| <span style="color:#0000AA">'''(P)'''</span> || '''[[.380 ACP]]''' || 21% || Imperial || 2 || 15 || .380 Auto, 9mm Short, 9x17mm
|-
| <span style="color:#0000AA">'''(P)'''</span> || '''[[.40 S&W]]''' || 45% || Imperial || 3 || 23 || 10x22mm
|-
| <span style="color:#AA0000">'''(R)'''</span> || '''[[.408 CheyTac]]''' || 517% || Imperial || 6 || 2 || .408 Cheyenne Tactical, .408 CT, 10.36x77mm
|-
| <span style="color:#0000AA">'''(P)'''</span> || '''[[.41 Magnum]]''' || 77% || Imperial || 4 || 7 || .41 Remington Magnum, .41 Mag, .41, 10.4x33mm R
|-
| <span style="color:#00AA00">'''(S)'''</span> || '''[[.410 bore]]''' || 52% (F-Slug) || Imperial || 2 || 12 || .410, .410 gauge, .410 ga., 410B
|-
| <span style="color:#0000AA">'''(P)'''</span> || '''[[.44 AMP]]''' || 92% || Imperial || 5 || 1 || .44 Auto Mag, .44 Automag
|-
| <span style="color:#0000AA">'''(P)'''</span> || '''[[.44 Magnum]]''' || 89% || Imperial || 5 || 12 || .44 Remington Magnum, .44 Mag, 10.9x33mm R
|-
| <span style="color:#0000AA">'''(P)'''</span> || '''[[.44 Special]]''' || 43% || Imperial || 2 || 5 || .44 S&W Special, .44 Spl, .44 Spc, 10.9x29mm R
|-
| <span style="color:#0000AA">'''(P)'''</span> || '''[[.45 ACP]]''' || 39% || Imperial || 3 || 28 || .45 Auto, 11.43x23mm
|-
| <span style="color:#0000AA">'''(P)'''</span> || '''[[.45 Colt]]''' || 46% || Imperial || 3 || 9 || .45 Long Colt, .45 LC, 11.43x33mm R
|-
| <span style="color:#0000AA">'''(P)'''</span> || '''[[.454 Casull]]''' || 121% || Imperial || 5 || 7 || .454, 11.43x35mm R
|-
| <span style="color:#0000AA">'''(P)'''</span> || '''[[.45-70 Government]]''' || 147% || Imperial || 3 || 8 || .45-70 Gov't, .45-70
|-
| <span style="color:#0000AA">'''(P)'''</span> || '''[[.460 Rowland]]''' || 63% || Imperial || 4 || 0 || .460 Row
|-
| <span style="color:#0000AA">'''(P)'''</span> || '''[[.475 Wildey Magnum]]''' || 123% || Imperial || 4 || 1 || .475 WM, .475 Wildey, .475 Magnum
|-
| <span style="color:#0000AA">'''(P)'''</span> || '''[[.50 Action Express]]''' || 109% || Imperial || 5 || 4 || .50 AE, 12.7x33mm
|-
| <span style="color:#0000AA">'''(P)'''</span> || '''[[.50 Beowulf]]''' || 160% || Imperial || 5 || 1 || .50 Beo, 12.7x42mm
|-
| <span style="color:#AA0000">'''(R)'''</span> || '''[[.50 BMG]]''' || 793% || Imperial || 7 || 5 || 12.7x99mm
|-
| <span style="color:#0000AA">'''(P)'''</span> || '''[[.500 S&W Magnum]]''' || 189% || Imperial || 6 || 3 || .500 Magnum, .500 Mag, 12.7x41mm SR
|-
| <span style="color:#AA0000">'''(R)'''</span> || '''[[.577 Nitro Express]]''' || 412% || Imperial || 6 || 1 || .577 NX, 14.8x76mm
|-
| <span style="color:#00AA00">'''(S)'''</span> || '''[[12 gauge]]''' || 160% (F-Slug) || Imperial || 4 || 52 || 12 ga., 12G
|-
| <span style="color:#00AA00">'''(S)'''</span> || '''[[12 gauge CAWS]]''' || 222% (F-Slug) || Imperial || 3 || 3 || CAWS
|-
| <span style="color:#00AA00">'''(S)'''</span> || '''[[20 gauge]]''' || 104% (F-Slug) || Imperial || 3 || 18 || 20 ga., 20G
|-
| '''(X)''' || '''[[4.2x30mm R Golden Gun]]''' || 160% || Metric || 1 || 1 || 4.2mm Golden Gun, 4.2mm Scaramanga
|-
| <span style="color:#AA0000">'''(R)'''</span> || '''[[4.6x30mm]]''' || 26% || Metric || 2 || 2 || 4.6x30mm HK
|-
| <span style="color:#AA0000">'''(R)'''</span> || '''[[4.73x33mm Caseless]]''' || 66% || Metric || 1 || 2 || 4.7x33mm, 4.73x33mm G11
|-
| <span style="color:#AA0000">'''(R)'''</span> || '''[[5.45x39mm]]''' || 64% || Metric || 2 || 17 || 5.45x39mm WP, 5.45x39.5mm, 5.45mm Soviet, 5.45mm Kalashnikov, .21 Genghis
|-
| <span style="color:#AA0000">'''(R)'''</span> || '''[[5.56x45mm NATO]]''' || 68% || Metric || 2 || 70 || 5.56 NATO, 5.56x45mm, .223 Remington, .223 Rem, .223
|-
| <span style="color:#AA0000">'''(R)'''</span> || '''[[5.7x28mm]]''' || 30% || Metric || 2 || 5 || 5.7x28mm FN
|-
| <span style="color:#AA0000">'''(R)'''</span> || '''[[5.8x21mm]]''' || 24% || Metric || 2 || 2 || 5.8mm Chinese PDW
|-
| <span style="color:#AA0000">'''(R)'''</span> || '''[[5.8x42mm]]''' || 82% || Metric || 3 || 7 || 5.8mm Chinese
|-
| <span style="color:#AA0000">'''(R)'''</span> || '''[[6x45mm]]''' || 79% || Metric || 2 || 0 || 6mm/223, 6mm-223
|-
| <span style="color:#AA0000">'''(R)'''</span> || '''[[6.5x50mm SR Arisaka]]''' || 128% || Metric || 3 || 6 || 6.5x50mm, 6.5mm Japanese Arisaka, 6.5mm Japanese, 6.5 Jap
|-
| <span style="color:#AA0000">'''(R)'''</span> || '''[[7x57mm Mauser]]''' || 135% || Metric || 3 || 4 || 7x57mm, 7x57, 7mm Mauser, .275 Rigby
|-
| <span style="color:#0000AA">'''(P)'''</span> || '''[[7.62x25mm Tokarev]]''' || 31% || Metric || 2 || 11 || 7.62x25mm, 7.62 Tokarev, 7.62 Tok, 7.62 TT, .30 Tokarev, .30 Bore
|-
| <span style="color:#0000AA">'''(P)'''</span> || '''[[7.62x38mm R Nagant]]''' || 24% || Metric || 2 || 3 || 7.62x38mm, 7.62 Nagant Revolver
|-
| <span style="color:#AA0000">'''(R)'''</span> || '''[[7.62x39mm]]''' || 100% || Metric || 3 || 22 || 7.62x39mm WP, 7.62mm Soviet, 7.62mm Kalashnikov, .30 Russian Short
|-
| <span style="color:#AA0000">'''(R)'''</span> || '''[[7.62x51mm NATO]]''' || 161% || Metric || 4 || 47 || 7.62 NATO, 7.62x51mm, .308 Winchester, .308 Win, .308
|-
| <span style="color:#AA0000">'''(R)'''</span> || '''[[7.62x54mm R]]''' || 155% || Metric || 4 || 14 || 7.62x54mm, 7.62mm Nagant, 7.62x54 R, 7.62 Mosin-Nagant, 7.62 Nagant, 7.62 Dragunov, .30 Russian
|-
| <span style="color:#AA0000">'''(R)'''</span> || '''[[7.92x33mm Kurz]]''' || 94% || Metric || 3 || 2 || 7.92x33mm, 7.92mm Sturmgewehr, 7.92mm Kurz, 7.9mm Kurz, 8x33mm, 8mm Kurz, 8x33mm Polte, 44 Bore
|-
| <span style="color:#AA0000">'''(R)'''</span> || '''[[7.92x57mm Mauser]]''' || 177% || Metric || 4 || 10 || 7.92x57mm, 7.92mm Mauser, 7.9mm Mauser, 8x57mm, 8x57 IS, 8x57 JS, 8mm Mauser
|-
| <span style="color:#AA0000">'''(R)'''</span> || '''[[7.92x107mm]]''' || 463% || Metric || 6 || 1 || 7.92x107mm DS, 7.92x107mm Maroszek, 7.92x107mm P35
|-
| <span style="color:#AA0000">'''(R)'''</span> || '''[[8x50mm R Lebel]]''' || 164% || Metric || 4 || 4 || 8mm Lebel
|-
| <span style="color:#0000AA">'''(P)'''</span> || '''[[9x18mm Makarov]]''' || 22% || Metric || 2 || 14 || 9x18mm, 9x18mm PM, 9mm Makarov, 9 Mak, 9.2mm Makarov, 9x18
|-
| <span style="color:#0000AA">'''(P)'''</span> || '''[[9x19mm Parabellum]]''' || 34% || Metric || 2 || 79 || 9x19mm, 9x19mm Luger, 9x19mm Para, 9x19mm P, 9x19mm NATO, 9mm, 9x19
|-
| <span style="color:#0000AA">'''(P)'''</span> || '''[[9x25mm Dillon]]''' || 55% || Metric || 3 || 0 || 9x25, 9x25 Dil
|-
| <span style="color:#AA0000">'''(R)'''</span> || '''[[9x39mm]]''' || 59% || Metric || 2 || 7 || 9x39, 9mm Vintorez, 9.2x39mm
|-
| <span style="color:#AA0000">'''(R)'''</span> || '''[[10x24mm Caseless]]''' || 225% || Metric || 2 || 1 || 10mm Caseless, 10mm M309
|-
| <span style="color:#0000AA">'''(P)'''</span> || '''[[10x25mm Auto]]''' || 53% || Metric || 4 || 8 || 10mm Auto, 10mm Automatic, 10x25, Centimeter
|-
| <span style="color:#AA0000">'''(R)'''</span> || '''[[12.7x108mm]]''' || 771% || Metric || 7 || 4 || 12.7x108, 12.7mm Russian, 12.7mm Soviet
|}
 
(WIP)
 
''Imperial calibers''
 
* <span style="color:#0000AA">'''(P)'''</span> [[.357 Magnum]]
* <span style="color:#0000AA">'''(P)'''</span> [[.357 SIG]]
* <span style="color:#0000AA">'''(P)'''</span> [[.38 Special]]
* <span style="color:#0000AA">'''(P)'''</span> [[.380 ACP]]
* <span style="color:#0000AA">'''(P)'''</span> [[.40 S&W]]
* <span style="color:#AA0000">'''(R)'''</span> [[.408 CheyTac]]
* <span style="color:#00AA00">'''(S)'''</span> [[.410 bore]]
* <span style="color:#0000AA">'''(P)'''</span> [[.44 AMP]]
* <span style="color:#0000AA">'''(P)'''</span> [[.44 Magnum]]
* <span style="color:#0000AA">'''(P)'''</span> [[.44 Special]]
* <span style="color:#0000AA">'''(P)'''</span> [[.45 ACP]]
* <span style="color:#0000AA">'''(P)'''</span> [[.45 Colt]]
* <span style="color:#0000AA">'''(P)'''</span> [[.454 Casull]]
* <span style="color:#0000AA">'''(P)'''</span> [[.45-70 Government]]
* <span style="color:#0000AA">'''(P)'''</span> [[.460 Rowland]]
* <span style="color:#0000AA">'''(P)'''</span> [[.475 Wildey Magnum]]
* <span style="color:#0000AA">'''(P)'''</span> [[.50 Action Express]]
* <span style="color:#AA0000">'''(R)'''</span> [[.50 BMG]]
* <span style="color:#0000AA">'''(P)'''</span> [[.500 S&W Magnum]]
* <span style="color:#AA0000">'''(R)'''</span> [[.577 Nitro Express]]
* <span style="color:#00AA00">'''(S)'''</span> [[12 gauge]]
* <span style="color:#00AA00">'''(S)'''</span> [[12 gauge CAWS]]
* <span style="color:#00AA00">'''(S)'''</span> [[20 gauge]]
 
''Metric calibers''
* <span style="color:#0000AA">'''(P)'''</span> [[4.2x30mm R Golden Gun]]
* <span style="color:#AA0000">'''(R)'''</span> [[4.6x30mm]]
* <span style="color:#AA0000">'''(R)'''</span> [[4.73x33mm Caseless]]
* <span style="color:#AA0000">'''(R)'''</span> [[5.45x39mm]]
* <span style="color:#AA0000">'''(R)'''</span> [[5.56x45mm NATO]]
* <span style="color:#AA0000">'''(R)'''</span> [[5.7x28mm]]
* <span style="color:#AA0000">'''(R)'''</span> [[5.8x42mm]]
* <span style="color:#AA0000">'''(R)'''</span> [[6.5x50mm SR Arisaka]]
* <span style="color:#0000AA">'''(P)'''</span> [[7.62x25mm Tokarev]]
* <span style="color:#0000AA">'''(P)'''</span> [[7.62x38mm R Nagant]]
* <span style="color:#AA0000">'''(R)'''</span> [[7.62x39mm]]
* <span style="color:#AA0000">'''(R)'''</span> [[7.62x51mm NATO]]
* <span style="color:#AA0000">'''(R)'''</span> [[7.62x54mm R]]
* <span style="color:#AA0000">'''(R)'''</span> [[7.92x33mm Kurz]]
* <span style="color:#AA0000">'''(R)'''</span> [[7.92x57mm Mauser]]
* <span style="color:#0000AA">'''(P)'''</span> [[9x18mm Makarov]]
* <span style="color:#0000AA">'''(P)'''</span> [[9x19mm Parabellum]]
* <span style="color:#0000AA">'''(P)'''</span> [[9x25mm Dillon]]
* <span style="color:#AA0000">'''(R)'''</span> [[9x39mm]]
* <span style="color:#0000AA">'''(P)'''</span> [[10x25mm Auto]]
* <span style="color:#AA0000">'''(R)'''</span> [[12.7x108mm]]
== Heavy weapon calibers ==
This subsection covers calibers for reloadable grenade launchers and rocket launchers. For self-contained rocket launchers such as the [[M72A2 LAW]], please check the relevant individual weapon pages.
* [[35mm practice rocket]]Grenade launcher rounds:
* [[40mm NATO grenade]]
* [[40mm Caseless grenade]]
* [[43mm grenade]]
 Rocket launcher rounds:* [[BUR 35mm practice rocket]]* [[Bur rocket]]* [[M74 rocket]]
* [[RPG-7 rocket]]
* [[RPG-29 rocket]]
* [[Arrow]] (for bows)
* [[Large boltsbolt]] (for crossbows)* [[Small boltsbolt]] (for crossbows)* [[Power cutter blade]]
* [[Taser cartridge]]
* Weapons requiring reload packs (flamethrowers, [[Nailgun]]): See [[List of reload packs|this page]]
= Projectile types =
''"Projectile types" and "Ammo types" redirect here.''
Different calibers may have different projectile types. They will all be listed here, along with  The ''Effects'' column describes the effectsof using this ammunition type, such as changes to amount of damage dealt.<br/>The ''Value'' column is a multiplier on the value of a single round of ammunition, when using this projectile typeAbbreviations used:* '''AC''': [[Armor Class]] (ACs is plural; Armor Classes)* '''LD''': [[Limb damage]]
== Pistol and rifle caliber projectiles ==
The All pistol and rifle projectile types belong to one of four groups:* ''Effects'Solids' column describes the effects of using this ammunition type'', for solid, non-expanding projectiles not designed to expand nor defeat armor* '''Expanding''', for projectiles designed to expand or deform on impact, such as changes hollow-points or soft-points* '''Armor-piercing''', for projectiles designed to amount of damage dealt.<br/>retain their shape and defeat armor or hard targetsThe * ''Costs'Exotics''' column is a multiplier on the value of a single round of ammunition, when using this projectile type.for projectiles that do not fall in any of the above groups
{| class="wikitable sortable" style="font-size:9pt"
|-
! <span style="color:#0000AA">'''(P)'''</span><br/>icon !! <span style="color:#AA0000">'''(R)'''</span><br/>icon !! Group !! Name !! Full name !! Effects !! Costs Value !! Description !! Notes
|-
| [[File:P FMJ filled.png|50px]] || [[File:R FMJ filled.png|50px]] || Solids || '''FMJ''' || Full metal jacketed || 1x Pain, 1x LD || 1x 1.0x || A traditional bullet constructed primarily out of lead, with a lead core and a copper jacket. || This is the "default" ammunition type, assumed when calculating base damage and costs.
|-
| [[File:P Tracer.png|50px]] || [[File:R Tracer.png|50px]] || Solids || <span style="color:#888888D1AE30">'''MatchT'''</span> || Match-grade Tracer || 1x Pain, 1x LD[[Recoil]] 1-2: ADT +4 shots.<br/> [[IRRecoil]]3-4: ADT +3 shots.<br/>[[Recoil]] 5-6: ADT +2 shots.<br/>[[Recoil]] 7-8: ADT +1 shots. || 4x 1.1x || A high quality CNC-machined An illuminating bullet made with very tight tolerancesproducing bright colored light when fired.<br/> Designed for squeezing out a little extra accuracyMakes it easier to control long strings of fire, but breaks [[Cover|Stealth]]. ||Typical tracer colors are yellow, orange, red, or green.
|-
| [[File:P Match filled.png|50px]] || [[File:R Match filled.png|50px]] || Solids || <span style="color:#444444888888">'''LeadMatch'''</span> || Cast lead Match-grade || ''Unarmored [[Armor Class|ACs]]'': 1x Pain, 1.2x 1x LD<br/>''Armored [[Armor Class|ACsIR]]'': 0.5x Pain, 0.5x LD -1 || 03.5x 0x || A simple, unjacketed high quality bullet made out of cast lead, with no jacket.machined to exacting tolerances<br/>An inexpensive projectile type, ideal Designed for trainingimproved accuracy and consistent performance. ||
|-
| [[File:P Lead.png|50px]] || [[File:R Lead.png|50px]] || Solids || <span style="color:#444444">'''LSWCLead'''</span> || Cast lead, semi-wadcutter || ''Unarmored [[Armor Class|ACs]]'': 1x Pain, 1.6x 2x LD<br/>''Armored [[Armor Class|ACs]]'': 0.5x Pain, 0.6x 5x LD || 0.85x 5x || An unjacketedA simple, cylindrical unjacketed bullet with a flat point conical nosemade out of cast lead.<br/>A popular An inexpensive projectile type, ideal for handgun huntingtraining. || <span style="color:#0000AA">'''(P)'''</span>istol calibers only
|-
| [[File:P LSWC.png|50px]] || || Solids || <span style="color:#0000CC444444">'''JHPLSWC'''</span> || Jacketed hollow point Cast lead, semi-wadcutter || ''Unarmored [[Armor Class|ACs]]'': 1.8x 1x Pain, 1.8x 6x LD<br/>''Armored [[Armor Class|ACs]]'': 0.5x Pain, 0.5x LD || 3x 0.8x || A lead coreAn unjacketed, copper-jacketed cylindrical bullet with a hollow cavity in the flat point conical nose.<br/>Designed to expand dramatically upon impactA popular projectile for handgun hunting. ||<span style="color:#0000AA">'''(P)'''</span>istol calibers only
|-
| [[File:P JHP filled.png|50px]] || [[File:R JHP filled.png|50px]] || Expanding || <span style="color:#0000880000CC">'''JSPJHP'''</span> || Jacketed soft hollow point || ''Unarmored [[Armor Class|ACs]]'': 1.4x 8x Pain, 1.4x 8x LD<br/>''Armored [[Armor Class|ACs]]'': 0.8x 5x Pain, 0.8x 5x LD || 2x 1.5x || A lead core , copper-jacketed bullet with partial copper jacket, leaving a hollow cavity in the lead nose unjacketed.<br/>Essentially a compromise between FMJ and JHPDesigned to expand dramatically upon impact. ||
|-
| [[File:P JSP filled.png|50px]] || [[File:R JSP filled.png|50px]] || Expanding || <span style="color:#000044000088">'''LSWCHPJSP'''</span> || Cast lead, semi-wadcutter hollow Jacketed soft point || ''Unarmored [[Armor Class|ACs]]'': 1.6x 4x Pain, 2x 1.4x LD<br/>''Armored [[Armor Class|ACs]]'': 0.4x 8x Pain, 0.4x 8x LD || 21.5x 2x || A LSWC lead core bullet with a hollow cavity in its partial copper jacket, leaving the lead noseunjacketed.<br/>The ultimate expanding bullet for pistol calibersEssentially a compromise between FMJ and JHP. || <span style="color:#0000AA">'''(P)'''</span>istol calibers only
|-
| [[File:P LSWCHP.png|50px]] || || Expanding || <span style="color:#4444CC000044">'''HPXLSWCHP'''</span> || Hollow pointCast lead, eXtreme semi-wadcutter hollow point || ''Unarmored [[Armor Class|ACs]]'': 1.6x Pain, 2x LD<br/>''Armored [[Armor Class|ACs]]'': 0.65x 4x Pain, 0.65x 4x LD || 2.5x 0x || A hollow point LSWC bullet with a deep hollow cavity, made entirely of copperin its nose.<br/>The ultimate expanding bullet for rifle pistol calibers. || <span style="color:#AA00000000AA">'''(RP)'''</span>ifle istol calibers only
|-
| || [[File:R HPX.png|50px]] || Expanding || <span style="color:#CC00004444CC">'''APHPX'''</span> || Armor piercing Hollow point, eXtreme || ''Unarmored [[Armor Class|ACs]]'': 0.6x 2x Pain, 0.6x 2x LD<br/>''Armored [[Armor Class|ACs]]'': 10.5x 65x Pain, 10.5x 65x LD || 3x 2.5x || A copper-jacketed hollow point bullet with a hardened steel coredeep cavity, made entirely of copper.<br/>Designed The ultimate expanding bullet for increased penetration and defeating armorrifle calibers. ||<span style="color:#AA0000">'''(R)'''</span>ifle calibers only
|-
| [[File:P AP.png|50px]] || [[File:R AP.png|50px]] || Armor-piercing || <span style="color:#CC4444CC0000">'''APXAP'''</span> || Armor piercing, eXtreme || ''Unarmored [[Armor Class|ACs]]'': 0.5x 6x Pain, 0.5x 6x LD<br/>''Armored [[Armor Class|ACs]]'': 2x 1.5x Pain, 2x 1.5x LD || 1.5x || An AP A copper-jacketed bullet with its a hardened steel core hollowed and mated to a tungsten carbide penetrator.<br/> These materials Designed for increased penetration and construction form the ultimate defeating armor-piercing bullet. || <span style="color:#AA0000">'''(R)'''</span>ifle calibers only
|-
| [[File:P SAP.png|50px]] || [[File:R SAP.png|50px]] || Armor-piercing || <span style="color:#CC7C00990000">'''APISAP'''</span> || Armor Semi-armor piercing, incendiary || ''Unarmored [[Armor Class|ACs]]'': 0.6x 8x Pain, 0.6x 8x LD<br/>''Armored [[Armor Class|ACs]]'': 1.5x 3x Pain, 1.5x 3x LD<br/>Target is set on fire for || 1 turn per hit. || 4x 2x || A special AP copper-jacketed bullet with a magnesium incendiary agent steel penetrator inside of its nosethe tip.<br/>Designed to deflagrate on impact for slightly increased penetration and start firesdefeating light armor. || <span style="color:#AA0000">'''(R)'''</span>ifle calibers only
|-
| || [[File:R APX.png|50px]] || Armor-piercing || <span style="color:#008800CC4444">'''SFAPX'''</span> || Sintered metalArmor piercing, Frangible eXtreme || ''Unarmored [[Armor Class|ACs]]'': 10.2x 5x Pain, 10.4x 5x LD<br/>''Armored [[Armor Class|ACs]]'': 0.6x 2x Pain, 0.6x 2x LD<br/>Target loses an additional 1 [[Blood]] per hit causing an injury || 12.5x || A copper-jacketed An AP bullet with a sintered copper its steel corehollowed and mated to a tungsten carbide penetrator.<br/>Designed to penetrate a short distance into These materials and construction form the target, then disintegrate into fragmentsultimate armor-piercing bullet. ||<span style="color:#AA0000">'''(R)'''</span>ifle calibers only
|-
| || [[File:R API.png|50px]] || Armor-piercing || <span style="color:#CC7C00">'''API'''</span> || Armor piercing, incendiary || ''Unarmored [[Armor Class|ACs]]'': 0.6x Pain, 0.6x LD<br/>''Armored [[Armor Class|ACs]]'': 1.5x Pain, 1.5x LD<br/>Target is [[Effects#Elemental|set on fire]]. || 2.5x || A special AP bullet with a magnesium incendiary agent inside of its nose.<br/>Designed to deflagrate on impact and start fires. || <span style="color:#AA0000">'''(R)'''</span>ifle calibers only|-| [[File:P SF.png|50px]] || [[File:R SF.png|50px]] || Exotics || <span style="color:#008800">'''SF'''</span> || Sintered metal, Frangible || ''Unarmored [[Armor Class|ACs]]'': 1.2x Pain, 1.2x LD<br/>''Armored [[Armor Class|ACs]]'': 0.5x Pain, 0.5x LD<br/>Every hit successfully causing an injury will open 2 [[wounds]]; 2 LWs on an inaccurate hit, 2 DWs on a solid hit. || 1.2x || A copper-jacketed bullet with a sintered copper core<br/>Designed to penetrate a short distance into the target, then disintegrate into fragments. |||-| [[File:P UHS.png|50px]] || [[File:R UHS.png|50px]] || Exotics || <span style="color:#7C7C00">'''UHS'''</span> || Ultra High Speed || 1.4x 3x Pain, 1.4x 3x LD<br/>[[IR]]+1 || 21.5x 2x || A unique all-copper bullet with a reverse-ogive nose, covered by a polymer jacket.<br/>Designed for high damage on both soft and hard targets, at the cost of some accuracy. ||
|}
Abbreviations == Shotgun caliber projectiles == Shotgun shells may be loaded with either a single projectile (generally called 'slugs'), or multiple projectiles (typically 'shot', though it can also be more exotic projectiles). Multiple projectile shells are therefore referred to as ''Multiprojectile''. The amount of projectiles loaded in a shell depends on the caliber, as different shotgun shells have different dimensions, and therefore different amounts of room in which to load the projectiles. There is no cost multiplier listed, as each combination of shotgun caliber and projectile type has unique shop values instead. === Buckshot ==={| class="wikitable sortable" style="font-size:9pt"|-! Icon !! Name !! Full name !! Effects !! Projectiles !! Description !! Notes|-| [[File:S P-Buck.png|50px]] || <span style="color:#CC0000">'''P-Buck'''</span> || Plated buckshot || 1x Pain, 1x LD<br/>[[FT]]-1 || Multiple || 00 buckshot pellets made out of lead and plated with copper. || "Default" type of buckshot ammunition, usedas a base for damage calculation for other types of buckshot.|-| [[File:S Buck.png|50px]] || <span style="color:#880000">'''Buck'''</span> || Lead buckshot || ''Unarmored [[Armor Class|ACs]]'': 1x Pain, 1.2x LD<br/>''Armored [[Armor Class|ACs]]'': 0.5x Pain, 0.5x LD<br/>[[FT]]-1 || Multiple || Traditional 00 buckshot pellets, made out of lead. ||* |-| [[File:S R-Buck.png|50px]] || <span style="color:#CC00CC">'''ACR-Buck'''</span> || Rubber buckshot || 0.25x Pain, 0.25x LD, [[FT]]-1<br/>Injuries caused are [[fracture|fractures]] instead of wounds<br/>For every hit that causes at least 1 LD, target is stunned 1 turn || Multiple || 00 buckshot pellets, made out of less-lethal rubber. |||-| [[File: S D-Buck.png|50px]] || <span style="color:#FFC600">'''D-Buck'''</span> || Dragon's buckshot || ''Unarmored [[Armor Class|ACs]] ('': 1x Pain, 1.2x LD<br/>''Armored [[Armor Class|ACs ]]'': 0.5x Pain, 0.5x LD<br/>[[FT]]-1, Target is plural; [[Effects#Elemental|set on fire]] || Multiple || Lead 00 buckshot pellets over a magnesium incendiary charge.<br/>Mixing the charge with the gunpowder creates an "incendiary buckshot" effect. || The number of pellets per shell is '''reduced''' compared to other buckshot loads.<br/>[[12 gauge CAWS]]: '''9 pellets''' / [[12 gauge]]: '''7 pellets''' / [[20 gauge]]: '''5 pellets''' / [[.410 bore]]: '''3 pellets'''<br/>See [[list of shotgun chokes]] for more details.|} === Slugs === {| class="wikitable sortable" style="font-size:9pt"|-! Icon !! Name !! Full name !! Effects !! Projectiles !! Description !! Notes|-| [[File:S F-Slug.png|50px]] || <span style="color:#00CC00">'''F-Slug'''</span> || Full metal jacketed slug || 1x Pain, 1x LD || Single || A solid, copper-jacketed, lead-core slug, similar to a FMJ bullet. || "Default" type of slug ammunition, used as a base for damage calculation for other types of slug.|-| [[File:S Slug.png|50px]] || <span style="color:#008800">'''Slug'''</span> || Lead slug || ''Unarmored [[Armor ClassesClass|ACs]]'': 1x Pain, 1.2x LD<br/>''Armored [[Armor Class|ACs]]'': 0.5x Pain, 0.5x LD || Single || A traditional shotgun slug, made entirely of lead. |||-| [[File:S R-Slug.png|50px]] || <span style="color:#880088">'''R-Slug'''</span> || Rubber slug || 0.25x Pain, 0.15x LD<br/>Injuries caused are [[fracture|fractures]] instead of wounds<br/>For every hit that causes at least 1 LD, target is stunned 1 turn || Single || A less-lethal rubber slug. || Also known as a 'baton' or 'rubber baton' round.|-| [[File:S I-Slug.png|50px]] || <span style="color:#CC7C00">'''I-Slug'''</span> || Incendiary slug || ''Unarmored [[Armor Class|ACs]]'': 1x Pain, 1.2x LD<br/>''Armored [[Armor Class|ACs]]'': 0.5x Pain, 0.5x LD<br/>Target is [[Effects#Elemental|set on fire]]. || Single || An exotic shotgun slug made out of lead, and filled with an incendiary magnesium compound.<br/>Designed to deflagrate on impact and start fires. |||-| [[File:S HP-Slug.png|50px]] || <span style="color:#4444CC">'''HP-Slug'''</span> || Hollow-point jacketed slug || ''Unarmored [[Armor Class|ACs]]'': 1.4x Pain, 1.4x LD<br/>''Armored [[Armor Class|ACs]]'': 0.5x Pain, 0.5x LD || Single || A lead core, copper-jacketed slug with a hollow cavity, similar to a JHP bullet. |||-| [[File:S AP-Slug.png|50px]] || <span style="color:#19826b">'''AP-Slug'''</span> || Armor-piercing slug || ''Unarmored [[Armor Class|ACs]]'': 0.5x Pain, 0.5x LD<br/>''Armored [[Armor Class|ACs]]'': 1.5x Pain, 1.5x LD || Single || Not available in retail ammunition (must be [[Handloading|handloaded]]).<br/>A hardened steel slug with a sub-caliber penetrator head and a bore-diameter base. ||* |} === Exotic === {| class="wikitable sortable" style="font-size:9pt"|-! Icon !! Name !! Full name !! Effects !! Projectiles !! Description !! Notes|-| [[File:S Flech.png|50px]] || <span style="color:#0000CC">'''Flech'''</span> || Flechette || See notes || Multiple || Flechette are 1-inch long darts made out of tungsten carbine.<br/>They are designed to defeat armor. || Each shotgun caliber has its own projectile quantity and damage tables for flechette. See relevant individual caliber pages.<br/>Injuries caused are always [[Light Wounds]] (cannot cause DWs)|-| [[File:S FRAG.png|50px]] || <span style="color:#000000">'''FRAG'''</span> || FRAG-12 explosive slug || See notes || Single || A fin-stabilized impact grenade made to fit in a 12 gauge shell. || Not available in retail ammunition (must be [[Handloading|handloaded]]).<br/> Can only be loaded in [[12 gauge]] and [[12 gauge CAWS]] shells. See those pages for more information.|-| [[File:S Coin.png|50px]] || <span style="color:#D1AE30">'''Coin'''</span> || Coin shot || See notes || Multiple || A stack of [[Money|0.05 P$ coins]] loaded in a 12 gauge shell.<br/>Now you're really shooting money. || Not available in retail ammunition (must be [[Handloading|handloaded]]).<br/> Can only be loaded in [[12 gauge]] and [[12 gauge CAWS]] shells. See those pages for more information.|} == Arrow and bolt projectiles == The following projectile types apply for [[Arrow|arrows]], [[Large bolt|large bolts]] and [[Small bolt|small bolts]], with some exceptions listed below. {| class="wikitable sortable" style="font-size:9pt"|-! Name !! Full name !! Effects !! Value !! Description !! Notes|-| '''NRM''' || Normal head || 1x Pain, 1x LD|| 1.0x || A regular Bodkin point arrowhead, made out of iron and shaped like the point of a spear. || This is the "default" ammunition type, assumed when calculating base damage and costs.|-| <span style="color:#880000">'''BRD'''</span> || Broadhead || 1.2x Pain, 1.5x LD<br/>Every hit successfully causing an injury will open 2 [[deep wounds]] instead of 1. || 1.5x || A fixed-blade steel broadhead.<br/>Designed to cause extra bleeding to the target, ideal for combat or hunting. || Only available for [[Arrow|arrows]] and [[Large bolt|large bolts]].|-| <span style="color: #008800">'''FLD'''</span> || Field head || 0.8x Pain, 0.8x LD || 0.8x || A smooth, bullet-point arrowhead.<br/>Typically used for training, though can be used for serious purposes in a pinch. || |-| <span style="color:#44CC44">'''IMP'''</span> || Improvised field head || 0.6x Pain, 0.6x LD || 0.6x || A homemade field head made entirely out of wood. || Not available as retail ammunition. Must be [[Limb Crafting|crafted]].|-| <span style="color:#CC00CC">'''VNM'''</span> || Venom head || 0.8x Pain, 0.8x LD<br/>Target gains 1 [[Venom]] on a hit causing an injury || 2.0x || A field head with a venom coating. || Not available as retail ammunition. Must be [[Crafting|crafted]].|-| <span style="color:#880088">'''CYA'''</span> || Cyanide head || 0.6x Pain, 0.6x LD<br/>Target sustains [[Effects|Cyanide poisoning]] on a hit causing an injury || 4.0x || A field head with a cyanide coating. || Not available as retail ammunition. Must be [[Crafting|crafted]].|-| <span style="color:#4444CC">'''TNQ'''</span> || Tranquilizing head || 0.6x Pain, 0.6x LD<br/>Target sustains [[Effects|forced sleep]] for 3d10 turns on a hit causing an injury || 2.0x || A homemade field head with a tranquilizer coating. || Not available as retail ammunition. Must be [[Crafting|crafted]].|-| <span style="color:#CC7C00">'''XPL'''</span> || Explosive head || Has its own damagetables. See notes. || 10.0x || A homemade explosive arrowhead. || Not available as retail ammunition. Must be [[Crafting|crafted]]. Only available for [[Arrow|arrows]] and [[Large bolt|large bolts]]. See those pages for more information. |} = Pressure levels and powder quality = On all firearm calibers, the type and quantity of gunpowder used may further influence your weapon's performance. * '''Pressure levels''': The quantity of powder used determines the amount of energy produced to push the projectile(s) when firing, affecting overall amount of damage, [[Recoil]], and amount of Condition lost in the event of a critical failure.* '''Powder quality:''' The quality of the powder used determines how cleanly the ammunition burns when fired, and in turn, how much Condition the weapon loses in the event of a critical failure. == Pressure levels == * <span style="color:#0000AA">'''(P)'''</span>istol calibers may be loaded at any of the four pressure levels.* <span style="color:#00AA00">'''(S)'''</span>hotgun calibers may only be loaded at any of the first three pressure levels (-P, SP and +P).* <span style="color:#AA0000">'''(R)'''</span>ifle calibers may only be loaded at any of the first two pressure levels (-P and SP). {| class="wikitable sortable" style="font-size:9pt"|-! Name !! Full name !! Effects !! Value !! Caliber types !! Notes|-| '''SP''' || Standard pressure || 1x Pain, 1x LD || 1.0x || <span style="color:#0000AA">'''(P)'''</span> <span style="color:#AA0000">'''(R)'''</span> <span style="color:#00AA00">'''(S)'''</span> || This is the "default" pressure level, assumed when calculating base damage and costs.|-| '''-P''' || Low pressure || 0.8x Pain, 0.8x LD<br/>[[Recoil]] -1<br/>0.5x Condition lost on a critical failure || 0.9x || <span style="color:#0000AA">'''(P)'''</span> <span style="color:#AA0000">'''(R)'''</span> <span style="color:#00AA00">'''(S)'''</span> || May also be called a "Cold load", or a "Tactical load" when referring to a shotgun shell.|-| '''+P''' || High pressure || 1.2x Pain, 1.2x LD<br/>[[Recoil]] +1<br/>2x Condition lost on a critical failure || 1.1x || <span style="color:#0000AA">'''(P)'''</span> <span style="color:#00AA00">'''(S)'''</span> || May also be called a "Hot load", or a "Magnum load" when referring to a shotgun shell. |-| '''+P+''' || Very high pressure || 1.4x Pain, 1.4x LD<br/>[[Recoil]] +2<br/>4x Condition lost on a critical failure || 1.2x || <span style="color:#0000AA">'''(P)'''</span> || May also be called a "Super load". |} == Powder quality == All firearm calibers can be loaded with any of the three powder quality levels. {| class="wikitable sortable" style="font-size:9pt"|-! Name !! Full name !! Effects !! Value !! Notes|-| '''Reg''' || Regular powder || None || 1.0x || This is the "default" powder quality, assumed when calculating base costs.|-| '''Surp''' || Surplus powder || 3x Condition lost on a critical failure || 0.25x || Dramatically reduces the costs of ammunition, at the cost of safety.|-| '''Prem''' || Premium powder || 0.5x Condition lost on a critical failure || 3.0x || Safer, but far more expensive.|} [[Category:Ammunition]]
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