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Ammunition

1,372 bytes added, 22:20, 15 November 2020
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'''Ammunition''' (or '''ammo''') is the name of consumable items needed to operate nearly every ranged weapon in the game. In MazeWorld, the amount of damage dealt by a ranged weapon is determined by the ammunition, not the weapon itself, unlike a typical melee weapon. An easy-to-remember principle is this: "''The object that hits the target is the object that has damage values"''. For a firearm, it would be the bullet (a function of the ammunition). For a knife, it would be its blade (a function of the weapon itself).
As such, it is important to know which type of ammunition your weapons need, as it determines the amount of damage dealt. There are different sub-types of ammunition as well, which further modify the amount of damage dealt or the way it damages specific targets. They will be explained in detail in the pages below.
| <span style="color:#AA0000">'''(R)'''</span> || '''[[.577 Nitro Express]]''' || 412% || Imperial || 6 || 1 || .577 NX, 14.8x76mm
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| <span style="color:#00AA00">'''(S)'''</span> || '''[[12 gauge]]''' || 161160% (F-Slug) || Imperial || 4 || 38 || 12 ga., 12G
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| <span style="color:#00AA00">'''(S)'''</span> || '''[[12 gauge CAWS]]''' || 195222% (F-Slug) || Imperial || 3 || 1 || CAWS
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| <span style="color:#00AA00">'''(S)'''</span> || '''[[20 gauge]]''' || 104% (F-Slug) || Imperial || 3 || 11 || 20 ga., 20G
This subsection covers calibers for reloadable grenade launchers and rocket launchers. For self-contained rocket launchers such as the [[M72A2 LAW]], please check the relevant individual weapon pages.
* [[35mm practice rocket]]Grenade launcher rounds:
* [[40mm NATO grenade]]
* [[40mm Caseless grenade]]
* [[43mm grenade]]
 Rocket launcher rounds:* [[BUR 35mm practice rocket]]* [[Bur rocket]]* [[M74 rocket]]
* [[RPG-7 rocket]]
* [[RPG-29 rocket]]
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| [[File:P FMJ filled.png|50px]] || [[File:R FMJ filled.png|50px]] || Solids || '''FMJ''' || Full metal jacketed || 1x Pain, 1x LD || 1.0x || A traditional bullet, with a lead core and a copper jacket. || This is the "default" ammunition type, assumed when calculating base damage and costs.
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| [[File:P Tracer.png|50px]] || [[File:R Tracer.png|50px]] || Solids || <span style="color:#D1AE30">'''T'''</span> || Tracer || [[Recoil]] 1-2: ADT +4 shots.<br/>[[Recoil]] 3-4: ADT +3 shots.<br/>[[Recoil]] 5-6: ADT +2 shots.<br/>[[Recoil]] 7-8: ADT +1 shots. || 1.5x || An illuminating bullet producing bright colored light when fired.<br/>Makes it easier to control long strings of fire, but breaks [[Cover|Stealth]]. || Typical tracer colors are yellow, orange, red, or green.
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| [[File:P Match filled.png|50px]] || [[File:R Match filled.png|50px]] || Solids || <span style="color:#888888">'''Match'''</span> || Match-grade || 1x Pain, 1x LD<br/> [[IR]]-1 || 4.0x || A high quality bullet, machined to exacting tolerances<br/>Designed for improved accuracy and consistent performance. ||
| [[File:P Lead.png|50px]] || [[File:R Lead.png|50px]] || Solids || <span style="color:#444444">'''Lead'''</span> || Cast lead || ''Unarmored [[Armor Class|ACs]]'': 1x Pain, 1.2x LD<br/>''Armored [[Armor Class|ACs]]'': 0.5x Pain, 0.5x LD || 0.5x || A simple, unjacketed bullet made out of cast lead.<br/>An inexpensive projectile type, ideal for training. ||
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| [[File:P LSWC.png|50px]] || || Solids || <span style="color:#444444">'''LSWC'''</span> || Cast lead, semi-wadcutter || ''Unarmored [[Armor Class|ACs]]'': 1x Pain, 1.6x LD<br/>''Armored [[Armor Class|ACs]]'': 0.5x Pain, 0.6x 5x LD || 0.85x || An unjacketed, cylindrical bullet with a flat point conical nose.<br/>A popular projectile for handgun hunting. || <span style="color:#0000AA">'''(P)'''</span>istol calibers only
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| [[File:P JHP filled.png|50px]] || [[File:R JHP filled.png|50px]] || Expanding || <span style="color:#0000CC">'''JHP'''</span> || Jacketed hollow point || ''Unarmored [[Armor Class|ACs]]'': 1.8x Pain, 1.8x LD<br/>''Armored [[Armor Class|ACs]]'': 0.5x Pain, 0.5x LD || 3.0x || A lead core, copper-jacketed bullet with a hollow cavity in the nose.<br/>Designed to expand dramatically upon impact. ||
| [[File:P LSWCHP.png|50px]] || || Expanding || <span style="color:#000044">'''LSWCHP'''</span> || Cast lead, semi-wadcutter hollow point || ''Unarmored [[Armor Class|ACs]]'': 1.6x Pain, 2x LD<br/>''Armored [[Armor Class|ACs]]'': 0.4x Pain, 0.4x LD || 2.5x || A LSWC bullet with a hollow cavity in its nose.<br/>The ultimate expanding bullet for pistol calibers. || <span style="color:#0000AA">'''(P)'''</span>istol calibers only
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| || [[File:R HPX.png|50px]] || Expanding || <span style="color:#4444CC">'''HPX'''</span> || Hollow point, eXtreme || ''Unarmored [[Armor Class|ACs]]'': 1.6x 2x Pain, 2x LD<br/>''Armored [[Armor Class|ACs]]'': 0.65x Pain, 0.65x LD || 4.0x || A hollow point bullet with a deep cavity, made entirely of copper.<br/>The ultimate expanding bullet for rifle calibers. || <span style="color:#AA0000">'''(R)'''</span>ifle calibers only
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| [[File:P AP.png|50px]] || [[File:R AP.png|50px]] || Armor-piercing || <span style="color:#CC0000">'''AP'''</span> || Armor piercing || ''Unarmored [[Armor Class|ACs]]'': 0.6x Pain, 0.6x LD<br/>''Armored [[Armor Class|ACs]]'': 1.5x Pain, 1.5x LD || 3.0x || A copper-jacketed bullet with a hardened steel core.<br/>Designed for increased penetration and defeating armor. ||
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| [[File:P SAP.png|50px]] || [[File:R SAP.png|50px]] || Armor-piercing || <span style="color:#990000">'''SAP'''</span> || Semi-armor piercing || ''Unarmored [[Armor Class|ACs]]'': 0.8x Pain, 0.8x LD<br/>''Armored [[Armor Class|ACs]]'': 1.3x Pain, 1.3x LD || 2.0x || A copper-jacketed bullet with a steel penetrator inside the tip.<br/>Designed for slightly increased penetration and defeating light armor. ||
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| || [[File:R APX.png|50px]] || Armor-piercing || <span style="color:#CC4444">'''APX'''</span> || Armor piercing, eXtreme || ''Unarmored [[Armor Class|ACs]]'': 0.5x Pain, 0.5x LD<br/>''Armored [[Armor Class|ACs]]'': 2x Pain, 2x LD || 5.0x || An AP bullet with its steel core hollowed and mated to a tungsten carbide penetrator.<br/> These materials and construction form the ultimate armor-piercing bullet. || <span style="color:#AA0000">'''(R)'''</span>ifle calibers only
| || [[File:R API.png|50px]] || Armor-piercing || <span style="color:#CC7C00">'''API'''</span> || Armor piercing, incendiary || ''Unarmored [[Armor Class|ACs]]'': 0.6x Pain, 0.6x LD<br/>''Armored [[Armor Class|ACs]]'': 1.5x Pain, 1.5x LD<br/>Target is set on fire for 1 turn per hit. || 4.0x || A special AP bullet with a magnesium incendiary agent inside of its nose.<br/>Designed to deflagrate on impact and start fires. || <span style="color:#AA0000">'''(R)'''</span>ifle calibers only
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| [[File:P SF.png|50px]] || [[File:R SF.png|50px]] || Exotics || <span style="color:#008800">'''SF'''</span> || Sintered metal, Frangible || ''Unarmored [[Armor Class|ACs]]'': 1.2x Pain, 1.4x 2x LD<br/>''Armored [[Armor Class|ACs]]'': 0.6x 5x Pain, 0.6x 5x LD<br/>Target loses Every hit successfully causing an additional 1 injury will open 3 [[BloodWound|Wounds]] per hit causing an injury instead of 1. || 1.5x || A copper-jacketed bullet with a sintered copper core<br/>Designed to penetrate a short distance into the target, then disintegrate into fragments. ||
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| [[File:P UHS.png|50px]] || [[File:R UHS.png|50px]] || Exotics || <span style="color:#7C7C00">'''UHS'''</span> || Ultra High Speed || 1.3x Pain, 1.3x LD<br/>[[IR]]+1 || 2.5x || A unique all-copper bullet with a reverse-ogive nose, covered by a polymer jacket.<br/>Designed for high damage on both soft and hard targets, at the cost of some accuracy. ||
| [[File:S Buck.png|50px]] || <span style="color:#880000">'''Buck'''</span> || Lead buckshot || ''Unarmored [[Armor Class|ACs]]'': 1x Pain, 1.2x LD<br/>''Armored [[Armor Class|ACs]]'': 0.5x Pain, 0.5x LD<br/>[[FT]]-1 || Multiple || Traditional 00 buckshot pellets, made out of lead. ||
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| [[File:S R-Buck.png|50px]] || <span style="color:#CC00CC">'''R-Buck'''</span> || Rubber buckshot || 0.25x Pain, 0.25x LD, [[FT]]-1<br/>Injuries caused are [[Broken limbfracture|fractures]] instead of wounds<br/>For every hit that causes at least 1 LD, target is stunned 1 turn || Multiple || 00 buckshot pellets, made out of less-lethal rubber. ||
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| [[File:S Slug.png|50px]] || <span style="color:#008800">'''Slug'''</span> || Lead slug || ''Unarmored [[Armor Class|ACs]]'': 1x Pain, 1.2x LD<br/>''Armored [[Armor Class|ACs]]'': 0.5x Pain, 0.5x LD || Single || A traditional shotgun slug, made entirely of lead. ||
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| [[File:S R-Slug.png|50px]] || <span style="color:#880088">'''R-Slug'''</span> || Rubber slug || 0.25x Pain, 0.15x LD<br/>Injuries caused are [[Broken limbfracture|fractures]] instead of wounds<br/>For every hit that causes at least 1 LD, target is stunned 1 turn || Single || A less-lethal rubber slug. || Also known as a 'baton' or 'rubber baton' round.
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| [[File:S I-Slug.png|50px]] || <span style="color:#CC7C00">'''I-Slug'''</span> || Incendiary slug || ''Unarmored [[Armor Class|ACs]]'': 1x Pain, 1.2x LD<br/>''Armored [[Armor Class|ACs]]'': 0.5x Pain, 0.5x LD<br/>Target is set on fire for 1 turn per hit. || Single || An exotic shotgun slug made out of lead, and filled with an incendiary magnesium compound.<br/>Designed to deflagrate on impact and start fires. ||
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| [[File:S HP-Slug.png|50px]] || <span style="color:#4444CC">'''HP-Slug'''</span> || Hollow-point jacketed slug || ''Unarmored [[Armor Class|ACs]]'': 1.4x Pain, 1.4x LD<br/>''Armored [[Armor Class|ACs]]'': 0.5x Pain, 0.5x LD || Single || A lead core, copper-jacketed slug with a hollow cavity, similar to a JHP bullet. ||
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| [[File:S AP-Slug.png|50px]] || <span style="color:#19826b">'''AP-Slug'''</span> || Armor-piercing slug || ''Unarmored [[Armor Class|ACs]]'': 0.5x Pain, 0.5x LD<br/>''Armored [[Armor Class|ACs]]'': 1.5x Pain, 1.5x LD || Single || Not available in retail ammunition (must be [[Handloading|handloaded]]).<br/>A hardened steel slug with a sub-caliber penetrator head and a bore-diameter base. ||
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