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Ammunition

3,434 bytes added, 22:20, 15 November 2020
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'''Ammunition''' (or '''ammo''') is the name of consumable items needed to operate nearly every ranged weapon in the game. In MazeWorld, the amount of damage dealt by a ranged weapon is determined by the ammunition, not the weapon itself, unlike a typical melee weapon. An easy-to-remember principle is this: "''The object that hits the target is the object that has damage values"''. For a firearm, it would be the bullet (a function of the ammunition). For a knife, it would be its blade (a function of the weapon itself).
As such, it is important to know which type of ammunition your weapons need, as it determines the amount of damage dealt. There are different sub-types of ammunition as well, which further modify the amount of damage dealt or the way it damages specific targets. They will be explained in detail in the pages below.
== Firearm calibers ==
Firearm calibers are subdivided into three four informal categories: <span style="color:#0000AA">'''(P)'''</span>istol calibers, <span style="color:#AA0000">'''(R)'''</span>ifle calibers and , <span style="color:#00AA00">'''(S)'''</span>hotgun calibers, and '''(X)''' (Special) calibers. The vast majority fall into any of the first three categories; the '''(X)''' category is reserved for very specific outliers.
Calibers listed below may also be sorted by base [[Pain]] damage (to give a rough idea of power), metric/imperial notation, [[Recoil]] value, and amount of compatible base [[weapons]] (including [[weapon accessory|accessories]]). The amount of base Pain provided for shotgun calibers is that of '''F-Slug''' projectiles. (see [[Ammunition#Shotgun caliber projectiles|this section]] for more details)
| <span style="color:#AA0000">'''(R)'''</span> || '''[[.408 CheyTac]]''' || 517% || Imperial || 6 || 2 || .408 Cheyenne Tactical, .408 CT, 10.36x77mm
|-
| <span style="color:#00AA00">'''(S)'''</span> || '''[[.410 bore]]''' || 52% (F-Slug) || Imperial || 2 || 21 6 || .410, .410 gauge, .410 ga., 410B
|-
| <span style="color:#0000AA">'''(P)'''</span> || '''[[.44 AMP]]''' || 92% || Imperial || 5 || 1 || .44 Auto Mag, .44 Automag
| <span style="color:#AA0000">'''(R)'''</span> || '''[[.577 Nitro Express]]''' || 412% || Imperial || 6 || 1 || .577 NX, 14.8x76mm
|-
| <span style="color:#00AA00">'''(S)'''</span> || '''[[12 gauge]]''' || 161160% (F-Slug) || Imperial || 4 || 38 || 12 ga., 12G
|-
| <span style="color:#00AA00">'''(S)'''</span> || '''[[12 gauge CAWS]]''' || 195222% (F-Slug) || Imperial || 3 || 1 || CAWS
|-
| <span style="color:#00AA00">'''(S)'''</span> || '''[[20 gauge]]''' || 104% (F-Slug) || Imperial || 3 || 11 || 20 ga., 20G
|-
| <span style="color:#0000AA">'''(PX)'''</span> || '''[[4.2x30mm R Golden Gun]]''' || 160% || Metric || 1 || 1 || 4.2mm Golden Gun, 4.2mm Scaramanga
|-
| <span style="color:#AA0000">'''(R)'''</span> || '''[[4.6x30mm]]''' || 26% || Metric || 2 || 2 || 4.6x30mm HK
This subsection covers calibers for reloadable grenade launchers and rocket launchers. For self-contained rocket launchers such as the [[M72A2 LAW]], please check the relevant individual weapon pages.
* [[35mm practice rocket]]Grenade launcher rounds:
* [[40mm NATO grenade]]
* [[40mm Caseless grenade]]
* [[43mm grenade]]
 Rocket launcher rounds:* [[BUR 35mm practice rocket]]* [[Bur rocket]]* [[M74 rocket]]
* [[RPG-7 rocket]]
* [[RPG-29 rocket]]
* [[Small bolt]] (for crossbows)
* [[Taser cartridge]]
* Weapons requiring reload packs (flamethrowers, [[Nailgun]]): See [[List of reload packs|this page]]
== Pistol and rifle caliber projectiles ==
 
All pistol and rifle projectile types belong to one of four groups:
* '''Solids''', for solid, non-expanding projectiles not designed to expand nor defeat armor
* '''Expanding''', for projectiles designed to expand or deform on impact, such as hollow-points or soft-points
* '''Armor-piercing''', for projectiles designed to retain their shape and defeat armor or hard targets
* '''Exotics''', for projectiles that do not fall in any of the above groups
{| class="wikitable sortable" style="font-size:9pt"
|-
! <span style="color:#0000AA">'''(P)'''</span><br/>icon !! <span style="color:#AA0000">'''(R)'''</span><br/>icon !! Group !! Name !! Full name !! Effects !! Value !! Description !! Notes
|-
| [[File:P FMJ filled.png|50px]] || [[File:R FMJ filled.png|50px]] || Solids || '''FMJ''' || Full metal jacketed || 1x Pain, 1x LD || 1.0x || A traditional bullet, with a lead core and a copper jacket. || This is the "default" ammunition type, assumed when calculating base damage and costs.
|-
| [[File:P Tracer.png|50px]] || [[File:R Tracer.png|50px]] || Solids || <span style="color:#888888D1AE30">'''MatchT'''</span> || Match-grade Tracer || 1x Pain, 1x LD[[Recoil]] 1-2: ADT +4 shots.<br/> [[IRRecoil]]3-4: ADT +3 shots.<br/>[[Recoil]] 5-6: ADT +2 shots.<br/>[[Recoil]] 7-8: ADT +1 shots. || 41.0x 5x || A high quality An illuminating bullet, machined to exacting tolerancesproducing bright colored light when fired.<br/>Designed for improved accuracy and consistent performanceMakes it easier to control long strings of fire, but breaks [[Cover|Stealth]]. ||Typical tracer colors are yellow, orange, red, or green.
|-
| [[File:P Match filled.png|50px]] || [[File:R Match filled.png|50px]] || Solids || <span style="color:#444444888888">'''LeadMatch'''</span> || Cast lead Match-grade || ''Unarmored [[Armor Class|ACs]]'': 1x Pain, 1.2x 1x LD<br/>''Armored [[Armor Class|ACsIR]]'': 0.5x Pain, 0.5x LD -1 || 04.5x 0x || A simplehigh quality bullet, unjacketed bullet made out of cast lead.machined to exacting tolerances<br/>An inexpensive projectile type, ideal Designed for trainingimproved accuracy and consistent performance. ||
|-
| [[File:P Lead.png|50px]] || [[File:R Lead.png|50px]] || Solids || <span style="color:#444444">'''LSWCLead'''</span> || Cast lead, semi-wadcutter || ''Unarmored [[Armor Class|ACs]]'': 1x Pain, 1.6x 2x LD<br/>''Armored [[Armor Class|ACs]]'': 0.5x Pain, 0.6x 5x LD || 0.85x 5x || An unjacketedA simple, cylindrical unjacketed bullet with a flat point conical nosemade out of cast lead.<br/>A popular An inexpensive projectile type, ideal for handgun huntingtraining. || <span style="color:#0000AA">'''(P)'''</span>istol calibers only
|-
| [[File:P LSWC.png|50px]] || || Solids || <span style="color:#0000CC444444">'''JHPLSWC'''</span> || Jacketed hollow point Cast lead, semi-wadcutter || ''Unarmored [[Armor Class|ACs]]'': 1.8x 1x Pain, 1.8x 6x LD<br/>''Armored [[Armor Class|ACs]]'': 0.5x Pain, 0.5x LD || 30.0x 85x || A lead coreAn unjacketed, copper-jacketed cylindrical bullet with a hollow cavity in the flat point conical nose.<br/>Designed to expand dramatically upon impactA popular projectile for handgun hunting. ||<span style="color:#0000AA">'''(P)'''</span>istol calibers only
|-
| [[File:P JHP filled.png|50px]] || [[File:R JHP filled.png|50px]] || Expanding || <span style="color:#0000880000CC">'''JSPJHP'''</span> || Jacketed soft hollow point || ''Unarmored [[Armor Class|ACs]]'': 1.4x 8x Pain, 1.4x 8x LD<br/>''Armored [[Armor Class|ACs]]'': 0.8x 5x Pain, 0.8x 5x LD || 23.0x || A lead core , copper-jacketed bullet with a partial copper jacket, leaving hollow cavity in the lead nose unjacketed.<br/>Essentially a compromise between FMJ and JHPDesigned to expand dramatically upon impact. ||
|-
| [[File:P JSP filled.png|50px]] || [[File:R JSP filled.png|50px]] || Expanding || <span style="color:#000044000088">'''LSWCHPJSP'''</span> || Cast lead, semi-wadcutter hollow Jacketed soft point || ''Unarmored [[Armor Class|ACs]]'': 1.6x 4x Pain, 2x 1.4x LD<br/>''Armored [[Armor Class|ACs]]'': 0.4x 8x Pain, 0.4x 8x LD || 2.5x 0x || A LSWC lead core bullet with a hollow cavity in its partial copper jacket, leaving the lead noseunjacketed.<br/>The ultimate expanding bullet for pistol calibersEssentially a compromise between FMJ and JHP. || <span style="color:#0000AA">'''(P)'''</span>istol calibers only
|-
| [[File:P LSWCHP.png|50px]] || || Expanding || <span style="color:#4444CC000044">'''HPXLSWCHP'''</span> || Hollow pointCast lead, eXtreme semi-wadcutter hollow point || ''Unarmored [[Armor Class|ACs]]'': 1.6x Pain, 2x LD<br/>''Armored [[Armor Class|ACs]]'': 0.65x 4x Pain, 0.65x 4x LD || 42.0x 5x || A hollow point LSWC bullet with a deep hollow cavity, made entirely of copperin its nose.<br/>The ultimate expanding bullet for rifle pistol calibers. || <span style="color:#AA00000000AA">'''(RP)'''</span>ifle istol calibers only
|-
| || [[File:R HPX.png|50px]] || Expanding || <span style="color:#CC00004444CC">'''APHPX'''</span> || Armor piercing Hollow point, eXtreme || ''Unarmored [[Armor Class|ACs]]'': 0.6x 2x Pain, 0.6x 2x LD<br/>''Armored [[Armor Class|ACs]]'': 10.5x 65x Pain, 10.5x 65x LD || 34.0x || A copper-jacketed hollow point bullet with a hardened steel coredeep cavity, made entirely of copper.<br/>Designed The ultimate expanding bullet for increased penetration and defeating armorrifle calibers. ||<span style="color:#AA0000">'''(R)'''</span>ifle calibers only
|-
| [[File:P AP.png|50px]] || [[File:R AP.png|50px]] || Armor-piercing || <span style="color:#CC4444CC0000">'''APXAP'''</span> || Armor piercing, eXtreme || ''Unarmored [[Armor Class|ACs]]'': 0.5x 6x Pain, 0.5x 6x LD<br/>''Armored [[Armor Class|ACs]]'': 2x 1.5x Pain, 2x 1.5x LD || 53.0x || An AP A copper-jacketed bullet with its a hardened steel core hollowed and mated to a tungsten carbide penetrator.<br/> These materials Designed for increased penetration and construction form the ultimate defeating armor-piercing bullet. || <span style="color:#AA0000">'''(R)'''</span>ifle calibers only
|-
| [[File:P SAP.png|50px]] || [[File:R SAP.png|50px]] || Armor-piercing || <span style="color:#CC7C00990000">'''APISAP'''</span> || Armor Semi-armor piercing, incendiary || ''Unarmored [[Armor Class|ACs]]'': 0.6x 8x Pain, 0.6x 8x LD<br/>''Armored [[Armor Class|ACs]]'': 1.5x 3x Pain, 1.5x 3x LD<br/>Target is set on fire for 1 turn per hit. || 42.0x || A special AP copper-jacketed bullet with a magnesium incendiary agent steel penetrator inside of its nosethe tip.<br/>Designed to deflagrate on impact for slightly increased penetration and start firesdefeating light armor. || <span style="color:#AA0000">'''(R)'''</span>ifle calibers only
|-
| || [[File:R APX.png|50px]] || Armor-piercing || <span style="color:#008800CC4444">'''SFAPX'''</span> || Sintered metalArmor piercing, Frangible eXtreme || ''Unarmored [[Armor Class|ACs]]'': 10.2x 5x Pain, 10.4x 5x LD<br/>''Armored [[Armor Class|ACs]]'': 0.6x 2x Pain, 0.6x 2x LD<br/>Target loses an additional 1 [[Blood]] per hit causing an injury || 15.5x 0x || A copper-jacketed An AP bullet with a sintered copper its steel corehollowed and mated to a tungsten carbide penetrator.<br/>Designed to penetrate a short distance into These materials and construction form the target, then disintegrate into fragmentsultimate armor-piercing bullet. ||<span style="color:#AA0000">'''(R)'''</span>ifle calibers only
|-
| || [[File:R API.png|50px]] || Armor-piercing || <span style="color:#CC7C00">'''API'''</span> || Armor piercing, incendiary || ''Unarmored [[Armor Class|ACs]]'': 0.6x Pain, 0.6x LD<br/>''Armored [[Armor Class|ACs]]'': 1.5x Pain, 1.5x LD<br/>Target is set on fire for 1 turn per hit. || 4.0x || A special AP bullet with a magnesium incendiary agent inside of its nose.<br/>Designed to deflagrate on impact and start fires. || <span style="color:#AA0000">'''(R)'''</span>ifle calibers only|-| [[File:P SF.png|50px]] || [[File:R SF.png|50px]] || Exotics || <span style="color:#008800">'''SF'''</span> || Sintered metal, Frangible || ''Unarmored [[Armor Class|ACs]]'': 1.2x Pain, 1.2x LD<br/>''Armored [[Armor Class|ACs]]'': 0.5x Pain, 0.5x LD<br/>Every hit successfully causing an injury will open 3 [[Wound|Wounds]] instead of 1. || 1.5x || A copper-jacketed bullet with a sintered copper core<br/>Designed to penetrate a short distance into the target, then disintegrate into fragments. |||-| [[File:P UHS.png|50px]] || [[File:R UHS.png|50px]] || Exotics || <span style="color:#7C7C00">'''UHS'''</span> || Ultra High Speed || 1.4x 3x Pain, 1.4x 3x LD<br/>[[IR]]+1 || 2.5x || A unique all-copper bullet with a reverse-ogive nose, covered by a polymer jacket.<br/>Designed for high damage on both soft and hard targets, at the cost of some accuracy. ||
|}
{| class="wikitable sortable" style="font-size:9pt"
|-
! Icon !! Name !! Full name !! Effects !! Projectiles !! Description !! Notes
|-
| [[File:S P-Buck.png|50px]] || <span style="color:#CC0000">'''P-Buck'''</span> || Plated buckshot || 1x Pain, 1x LD<br/>[[FT]]-1 || Multiple || 00 buckshot pellets made out of lead and plated with copper. || "Default" type of buckshot ammunition, used as a base for damage calculation for other types of buckshot.
|-
| [[File:S Buck.png|50px]] || <span style="color:#880000">'''Buck'''</span> || Lead buckshot || ''Unarmored [[Armor Class|ACs]]'': 1x Pain, 1.2x LD<br/>''Armored [[Armor Class|ACs]]'': 0.5x Pain, 0.5x LD<br/>[[FT]]-1 || Multiple || Traditional 00 buckshot pellets, made out of lead. ||
|-
| [[File:S R-Buck.png|50px]] || <span style="color:#CC00CC">'''R-Buck'''</span> || Rubber buckshot || 0.25x Pain, 0.25x LD, [[FT]]-1<br/>Injuries caused are [[Broken limbfracture|fractures]] instead of wounds<br/>For every hit that causes at least 1 LD, target is stunned 1 turn || Multiple || 00 buckshot pellets, made out of less-lethal rubber. ||
|}
{| class="wikitable sortable" style="font-size:9pt"
|-
! Icon !! Name !! Full name !! Effects !! Projectiles !! Description !! Notes
|-
| [[File:S F-Slug.png|50px]] || <span style="color:#00CC00">'''F-Slug'''</span> || Full metal jacketed slug || 1x Pain, 1x LD || Single || A solid, copper-jacketed, lead-core slug, similar to a FMJ bullet. || "Default" type of slug ammunition, used as a base for damage calculation for other types of slug.
|-
| [[File:S Slug.png|50px]] || <span style="color:#008800">'''Slug'''</span> || Lead slug || ''Unarmored [[Armor Class|ACs]]'': 1x Pain, 1.2x LD<br/>''Armored [[Armor Class|ACs]]'': 0.5x Pain, 0.5x LD || Single || A traditional shotgun slug, made entirely of lead. ||
|-
| [[File:S R-Slug.png|50px]] || <span style="color:#880088">'''R-Slug'''</span> || Rubber slug || 0.25x Pain, 0.15x LD<br/>Injuries caused are [[Broken limbfracture|fractures]] instead of wounds<br/>For every hit that causes at least 1 LD, target is stunned 1 turn || Single || A less-lethal rubber slug. || Also known as a 'baton' or 'rubber baton' round.
|-
| [[File:S I-Slug.png|50px]] || <span style="color:#CC7C00">'''I-Slug'''</span> || Incendiary slug || ''Unarmored [[Armor Class|ACs]]'': 1x Pain, 1.2x LD<br/>''Armored [[Armor Class|ACs]]'': 0.5x Pain, 0.5x LD<br/>Target is set on fire for 1 turn per hit. || Single || An exotic shotgun slug made out of lead, and filled with an incendiary magnesium compound.<br/>Designed to deflagrate on impact and start fires. ||
|-
| [[File:S HP-Slug.png|50px]] || <span style="color:#4444CC">'''HP-Slug'''</span> || Hollow-point jacketed slug || ''Unarmored [[Armor Class|ACs]]'': 1.4x Pain, 1.4x LD<br/>''Armored [[Armor Class|ACs]]'': 0.5x Pain, 0.5x LD || Single || A lead core, copper-jacketed slug with a hollow cavity, similar to a JHP bullet. |||-| [[File:S AP-Slug.png|50px]] || <span style="color:#19826b">'''AP-Slug'''</span> || Armor-piercing slug || ''Unarmored [[Armor Class|ACs]]'': 0.5x Pain, 0.5x LD<br/>''Armored [[Armor Class|ACs]]'': 1.5x Pain, 1.5x LD || Single || Not available in retail ammunition (must be [[Handloading|handloaded]]).<br/>A hardened steel slug with a sub-caliber penetrator head and a bore-diameter base. ||
|}
{| class="wikitable sortable" style="font-size:9pt"
|-
! Icon !! Name !! Full name !! Effects !! Projectiles !! Description !! Notes
|-
| [[File:S Flech.png|50px]] || <span style="color:#0000CC">'''Flech'''</span> || Flechette || See notes || Multiple || Flechette are 1-inch long darts made out of tungsten carbine.<br/>They are designed to defeat armor. || Each shotgun caliber has its own projectile quantity and damage tables for flechette. See relevant individual caliber pages.
|-
| [[File:S FRAG.png|50px]] || <span style="color:#000000">'''FRAG'''</span> || FRAG-12 explosive slug || See notes || Single || A fin-stabilized impact grenade made to fit in a 12 gauge shell. || Not available in retail ammunition (must be [[Handloading|handloaded]]).<br/> Can only be loaded in [[12 gauge]] and [[12 gauge CAWS]] shells. See those pages for more information.
|-
| [[File:S Coin.png|50px]] || <span style="color:#D1AE30">'''Coin'''</span> || Coin shot || See notes || Multiple || A stack of [[Money|0.05 P$ coins]] loaded in a 12 gauge shell.<br/>Now you're really shooting money. || Not available in retail ammunition (must be [[Handloading|handloaded]]).<br/> Can only be loaded in [[12 gauge]] and [[12 gauge CAWS]] shells. See those pages for more information.
|}
! Name !! Full name !! Effects !! Value !! Description !! Notes
|-
| '''NRM''' || Normal head || 1x Pain, 1x LD || 1.0x || A regular Bodkin point arrowhead, made out of iron and shaped like the point of a spear. || This is the "default" ammunition type, assumed when calculating base damage and costs.
|-
| <span style="color:#880000">'''BRD'''</span> || Broadhead || 1.2x Pain, 1.5x LD<br/>Target loses an additional 1 [[Blood]] per hit causing an injury || 1.5x || A fixed-blade steel broadhead.<br/>Designed to cause extra bleeding to the target, ideal for combat or hunting. ||Only available for [[Arrow|arrows]] and [[Large bolt|large bolts]].
|-
| <span style="color:#008800">'''FLD'''</span> || Field head || 0.8x Pain, 0.8x LD || 0.8x || A smooth, bullet-point arrowhead.<br/>Typically used for training, though can be used for serious purposes in a pinch. ||
| <span style="color:#4444CC">'''TNQ'''</span> || Tranquilizing head || 0.6x Pain, 0.6x LD<br/>Target sustains [[Effects|forced sleep]] for 3d10 turns on a hit causing an injury || 2.0x || A homemade field head with a tranquilizer coating. || Not available as retail ammunition. Must be [[Crafting|crafted]].
|-
| <span style="color:#CC7C00">'''XPL'''</span> || Explosive head || Has its own damage tables. See notes . || 10.0x || A homemade explosive arrowhead. || Not available as retail ammunition. Must be [[Crafting|crafted]]. Can only be made on Only available for [[Arrow|arrows]] and [[Large bolt|large bolts]]. See those pages for more information.
|}
 
= Pressure levels and powder quality =