Changes
}}
As such, it is important to know which type of ammunition your weapons need, as it determines the amount of damage dealt. There are different sub-types of ammunition as well, which further modify the amount of damage dealt or the way it damages specific targets. They will be explained in detail in the pages below.
== Firearm calibers ==
Firearm calibers are subdivided into three four informal categories: <span style="color:#0000AA">'''(P)'''</span>istol calibers, <span style="color:#AA0000">'''(R)'''</span>ifle calibers and , <span style="color:#00AA00">'''(S)'''</span>hotgun calibers, and '''(X)''' (Special) calibers. The vast majority fall into any of the first three categories; the '''(X)''' category is reserved for very specific outliers.
Calibers listed below may also be sorted by base [[Pain]] damage (to give a rough idea of power), metric/imperial notation, [[Recoil]] value, and amount of compatible base [[weapons]] (including [[weapon accessory|accessories]]). The amount of base Pain provided for shotgun calibers is that of '''F-Slug''' projectiles. (see [[Ammunition#Shotgun caliber projectiles|this section]] for more details)
| <span style="color:#0000AA">'''(P)'''</span> || '''[[.30 Carbine]]''' || 61% || Imperial || 2 || 7 || 7.62x33mm
|-
| <span style="color:#AA0000">'''(R)'''</span> || '''[[.300 AAC Blackout]]''' || 91% || Imperial || 3 || 0 1 || .300 Blackout, .300 BLK, 7.62x35mm
|-
| <span style="color:#AA0000">'''(R)'''</span> || '''[[.300 Winchester Magnum]]''' || 243% || Imperial || 5 || 10 || .300 Win Mag, .300 WM, 7.62x67mm
|-
| <span style="color:#AA0000">'''(R)'''</span> || '''[[.30-06 Springfield]]''' || 166% || Imperial || 4 || 8 9 || .30-06, 7.62x63mm
|-
| <span style="color:#AA0000">'''(R)'''</span> || '''[[.303 British]]''' || 150% || Imperial || 4 || 5 || .303, 7.7x56mm R
| <span style="color:#AA0000">'''(R)'''</span> || '''[[.408 CheyTac]]''' || 517% || Imperial || 6 || 2 || .408 Cheyenne Tactical, .408 CT, 10.36x77mm
|-
| <span style="color:#00AA00">'''(S)'''</span> || '''[[.410 bore]]''' || 52% (F-Slug) || Imperial || 2 || 21 6 || .410, .410 gauge, .410 ga., 410B
|-
| <span style="color:#0000AA">'''(P)'''</span> || '''[[.44 AMP]]''' || 92% || Imperial || 5 || 1 || .44 Auto Mag, .44 Automag
|-
| <span style="color:#0000AA">'''(P)'''</span> || '''[[.44 Magnum]]''' || 89% || Imperial || 5 || 9 || .44 Remington Magnum, .44 Mag, 10.9x33mmR9x33mm R
|-
| <span style="color:#0000AA">'''(P)'''</span> || '''[[.44 Special]]''' || 43% || Imperial || 2 || 4 || .44 S&W Special, .44 Spl, .44 Spc, 10.9x29mm R
|-
| <span style="color:#0000AA">'''(P)'''</span> || '''[[.45 ACP]]''' || 39% || Imperial || 3 || 23 || .45 Auto, 11.43x23mm
| <span style="color:#AA0000">'''(R)'''</span> || '''[[.577 Nitro Express]]''' || 412% || Imperial || 6 || 1 || .577 NX, 14.8x76mm
|-
| <span style="color:#00AA00">'''(S)'''</span> || '''[[12 gauge]]''' || 161160% (F-Slug) || Imperial || 4 || 35 38 || 12 ga., 12G
|-
| <span style="color:#00AA00">'''(S)'''</span> || '''[[12 gauge CAWS]]''' || 195222% (F-Slug) || Imperial || 3 || 1 || CAWS
|-
| <span style="color:#00AA00">'''(S)'''</span> || '''[[20 gauge]]''' || 104% (F-Slug) || Imperial || 3 || 11 || 20 ga., 20G
|-
| <span style="color:#0000AA">'''(PX)'''</span> || '''[[4.2x30mm R Golden Gun]]''' || 160% || Metric || 1 || 1 || 4.2mm Golden Gun, 4.2mm Scaramanga
|-
| <span style="color:#AA0000">'''(R)'''</span> || '''[[4.6x30mm]]''' || 26% || Metric || 2 || 2 || 4.6x30mm HK
| <span style="color:#AA0000">'''(R)'''</span> || '''[[7.62x51mm NATO]]''' || 145% || Metric || 4 || 35 || 7.62 NATO, 7.62x51mm, .308 Winchester, .308 Win, .308
|-
| <span style="color:#AA0000">'''(R)'''</span> || '''[[7.62x54mm R]]''' || 155% || Metric || 4 || 13 12 || 7.62x54mm, 7.62mm Nagant, 7.62x54 R, 7.62 Mosin-Nagant, 7.62 Nagant, 7.62 Dragunov, .30 Russian
|-
| <span style="color:#AA0000">'''(R)'''</span> || '''[[7.92x33mm Kurz]]''' || 94% || Metric || 3 || 2 || 7.92x33mm, 7.92mm Sturmgewehr, 7.92mm Kurz, 7.9mm Kurz, 8x33mm, 8mm Kurz, 8x33mm Polte, .44 Bore
|-
| <span style="color:#AA0000">'''(R)'''</span> || '''[[7.92x57mm Mauser]]''' || 177% || Metric || 4 || 7 || 7.92x57mm, 7.92mm Mauser, 7.9mm Mauser, 8x57mm, 8x57 IS, 8x57 JS, 8mm Mauser
| <span style="color:#0000AA">'''(P)'''</span> || '''[[9x18mm Makarov]]''' || 22% || Metric || 2 || 12 || 9x18mm, 9x18mm PM, 9mm Makarov, 9 Mak, 9.2mm Makarov, 9x18
|-
| <span style="color:#0000AA">'''(P)'''</span> || '''[[9x19mm Parabellum]]''' || 34% || Metric || 2 || 58 || 9x19mm, 9x19mm Luger, 9x19mm Para, 9x19mm P, 9x19mm NATO, 9mm, 9x19
|-
| <span style="color:#0000AA">'''(P)'''</span> || '''[[9x25mm Dillon]]''' || 54% || Metric || 3 || 0 || 9x25, 9x25 Dil
This subsection covers calibers for reloadable grenade launchers and rocket launchers. For self-contained rocket launchers such as the [[M72A2 LAW]], please check the relevant individual weapon pages.
* [[40mm NATO grenade]]
* [[40mm Caseless grenade]]
* [[43mm grenade]]
Rocket launcher rounds:* [[BUR 35mm practice rocket]]* [[Bur rocket]]* [[M74 rocket]]
* [[RPG-7 rocket]]
* [[RPG-29 rocket]]
* [[Small bolt]] (for crossbows)
* [[Taser cartridge]]
* Weapons requiring reload packs (flamethrowers, [[Nailgun]]): See [[List of reload packs|this page]]
= Projectile types =
== Pistol and rifle caliber projectiles ==
All pistol and rifle projectile types belong to one of four groups:
* '''Solids''', for solid, non-expanding projectiles not designed to expand nor defeat armor
* '''Expanding''', for projectiles designed to expand or deform on impact, such as hollow-points or soft-points
* '''Armor-piercing''', for projectiles designed to retain their shape and defeat armor or hard targets
* '''Exotics''', for projectiles that do not fall in any of the above groups
{| class="wikitable sortable" style="font-size:9pt"
|-
! <span style="color:#0000AA">'''(P)'''</span><br/>icon !! <span style="color:#AA0000">'''(R)'''</span><br/>icon !! Group !! Name !! Full name !! Effects !! Value !! Description !! Notes
|-
| [[File:P FMJ filled.png|50px]] || [[File:R FMJ filled.png|50px]] || Solids || '''FMJ''' || Full metal jacketed || 1x Pain, 1x LD || 1.0x || A traditional bullet, with a lead core and a copper jacket. || This is the "default" ammunition type, assumed when calculating base damage and costs.
|-
| [[File:P Tracer.png|50px]] || [[File:R Tracer.png|50px]] || Solids || <span style="color:#888888D1AE30">'''MatchT'''</span> || Match-grade Tracer || 1x Pain, 1x LD[[Recoil]] 1-2: ADT +4 shots.<br/> [[IRRecoil]]3-4: ADT +3 shots.<br/>[[Recoil]] 5-6: ADT +2 shots.<br/>[[Recoil]] 7-8: ADT +1 shots. || 41.0x 5x || A high quality An illuminating bullet, machined to exacting tolerancesproducing bright colored light when fired.<br/>Designed for improved accuracy and consistent performanceMakes it easier to control long strings of fire, but breaks [[Cover|Stealth]]. ||Typical tracer colors are yellow, orange, red, or green.
|-
| [[File:P Match filled.png|50px]] || [[File:R Match filled.png|50px]] || Solids || <span style="color:#444444888888">'''LeadMatch'''</span> || Cast lead Match-grade || ''Unarmored [[Armor Class|ACs]]'': 1x Pain, 1.2x 1x LD<br/>''Armored [[Armor Class|ACsIR]]'': 0.5x Pain, 0.5x LD -1 || 04.5x 0x || A simplehigh quality bullet, unjacketed bullet made out of cast lead.machined to exacting tolerances<br/>An inexpensive projectile type, ideal Designed for trainingimproved accuracy and consistent performance. ||
|-
| [[File:P Lead.png|50px]] || [[File:R Lead.png|50px]] || Solids || <span style="color:#444444">'''LSWCLead'''</span> || Cast lead, semi-wadcutter || ''Unarmored [[Armor Class|ACs]]'': 1x Pain, 1.6x 2x LD<br/>''Armored [[Armor Class|ACs]]'': 0.5x Pain, 0.6x 5x LD || 0.85x 5x || An unjacketedA simple, cylindrical unjacketed bullet with a flat point conical nosemade out of cast lead.<br/>A popular An inexpensive projectile type, ideal for handgun huntingtraining. || <span style="color:#0000AA">'''(P)'''</span>istol calibers only
|-
| [[File:P LSWC.png|50px]] || || Solids || <span style="color:#0000CC444444">'''JHPLSWC'''</span> || Jacketed hollow point Cast lead, semi-wadcutter || ''Unarmored [[Armor Class|ACs]]'': 1.8x 1x Pain, 1.8x 6x LD<br/>''Armored [[Armor Class|ACs]]'': 0.5x Pain, 0.5x LD || 30.0x 85x || A lead coreAn unjacketed, copper-jacketed cylindrical bullet with a hollow cavity in the flat point conical nose.<br/>Designed to expand dramatically upon impactA popular projectile for handgun hunting. ||<span style="color:#0000AA">'''(P)'''</span>istol calibers only
|-
| [[File:P JHP filled.png|50px]] || [[File:R JHP filled.png|50px]] || Expanding || <span style="color:#0000880000CC">'''JSPJHP'''</span> || Jacketed soft hollow point || ''Unarmored [[Armor Class|ACs]]'': 1.4x 8x Pain, 1.4x 8x LD<br/>''Armored [[Armor Class|ACs]]'': 0.8x 5x Pain, 0.8x 5x LD || 23.0x || A lead core , copper-jacketed bullet with a partial copper jacket, leaving hollow cavity in the lead nose unjacketed.<br/>Essentially a compromise between FMJ and JHPDesigned to expand dramatically upon impact. ||
|-
| [[File:P JSP filled.png|50px]] || [[File:R JSP filled.png|50px]] || Expanding || <span style="color:#000044000088">'''LSWCHPJSP'''</span> || Cast lead, semi-wadcutter hollow Jacketed soft point || ''Unarmored [[Armor Class|ACs]]'': 1.6x 4x Pain, 2x 1.4x LD<br/>''Armored [[Armor Class|ACs]]'': 0.4x 8x Pain, 0.4x 8x LD || 2.5x 0x || A LSWC lead core bullet with a hollow cavity in its partial copper jacket, leaving the lead noseunjacketed.<br/>The ultimate expanding bullet for pistol calibersEssentially a compromise between FMJ and JHP. || <span style="color:#0000AA">'''(P)'''</span>istol calibers only
|-
| [[File:P LSWCHP.png|50px]] || || Expanding || <span style="color:#4444CC000044">'''HPXLSWCHP'''</span> || Hollow pointCast lead, eXtreme semi-wadcutter hollow point || ''Unarmored [[Armor Class|ACs]]'': 1.6x Pain, 2x LD<br/>''Armored [[Armor Class|ACs]]'': 0.65x 4x Pain, 0.65x 4x LD || 2.5x || A hollow point LSWC bullet with a deep hollow cavity, made entirely of copperin its nose.<br/>The ultimate expanding bullet for rifle pistol calibers. || <span style="color:#AA00000000AA">'''(RP)'''</span>ifle istol calibers only
|-
| || [[File:R HPX.png|50px]] || Expanding || <span style="color:#CC00004444CC">'''APHPX'''</span> || Armor piercing Hollow point, eXtreme || ''Unarmored [[Armor Class|ACs]]'': 0.6x 2x Pain, 0.6x 2x LD<br/>''Armored [[Armor Class|ACs]]'': 10.5x 65x Pain, 10.5x 65x LD || 34.0x || A copper-jacketed hollow point bullet with a hardened steel coredeep cavity, made entirely of copper.<br/>Designed The ultimate expanding bullet for increased penetration and defeating armorrifle calibers. ||<span style="color:#AA0000">'''(R)'''</span>ifle calibers only
|-
| [[File:P AP.png|50px]] || [[File:R AP.png|50px]] || Armor-piercing || <span style="color:#CC4444CC0000">'''APXAP'''</span> || Armor piercing, eXtreme || ''Unarmored [[Armor Class|ACs]]'': 0.5x 6x Pain, 0.5x 6x LD<br/>''Armored [[Armor Class|ACs]]'': 2x 1.5x Pain, 2x 1.5x LD || 53.0x || An AP A copper-jacketed bullet with its a hardened steel core hollowed and mated to a tungsten carbide penetrator.<br/> These materials Designed for increased penetration and construction form the ultimate defeating armor-piercing bullet. || <span style="color:#AA0000">'''(R)'''</span>ifle calibers only
|-
| [[File:P SAP.png|50px]] || [[File:R SAP.png|50px]] || Armor-piercing || <span style="color:#CC7C00990000">'''APISAP'''</span> || Armor Semi-armor piercing, incendiary || ''Unarmored [[Armor Class|ACs]]'': 0.6x 8x Pain, 0.6x 8x LD<br/>''Armored [[Armor Class|ACs]]'': 1.5x 3x Pain, 1.5x 3x LD<br/>Target is set on fire for 1 turn per hit. || 42.0x || A special AP copper-jacketed bullet with a magnesium incendiary agent steel penetrator inside of its nosethe tip.<br/>Designed to deflagrate on impact for slightly increased penetration and start firesdefeating light armor. || <span style="color:#AA0000">'''(R)'''</span>ifle calibers only
|-
| || [[File:R APX.png|50px]] || Armor-piercing || <span style="color:#008800CC4444">'''SFAPX'''</span> || Sintered metalArmor piercing, Frangible eXtreme || ''Unarmored [[Armor Class|ACs]]'': 10.2x 5x Pain, 10.4x 5x LD<br/>''Armored [[Armor Class|ACs]]'': 0.6x 2x Pain, 0.6x 2x LD<br/>Target loses an additional 1 [[Blood]] per hit causing an injury || 15.5x 0x || A copper-jacketed An AP bullet with a sintered copper its steel corehollowed and mated to a tungsten carbide penetrator.<br/>Designed to penetrate a short distance into These materials and construction form the target, then disintegrate into fragmentsultimate armor-piercing bullet. ||<span style="color:#AA0000">'''(R)'''</span>ifle calibers only
|-
| || [[File:R API.png|50px]] || Armor-piercing || <span style="color:#CC7C00">'''API'''</span> || Armor piercing, incendiary || ''Unarmored [[Armor Class|ACs]]'': 0.6x Pain, 0.6x LD<br/>''Armored [[Armor Class|ACs]]'': 1.5x Pain, 1.5x LD<br/>Target is set on fire for 1 turn per hit. || 4.0x || A special AP bullet with a magnesium incendiary agent inside of its nose.<br/>Designed to deflagrate on impact and start fires. || <span style="color:#AA0000">'''(R)'''</span>ifle calibers only|-| [[File:P SF.png|50px]] || [[File:R SF.png|50px]] || Exotics || <span style="color:#008800">'''SF'''</span> || Sintered metal, Frangible || ''Unarmored [[Armor Class|ACs]]'': 1.2x Pain, 1.2x LD<br/>''Armored [[Armor Class|ACs]]'': 0.5x Pain, 0.5x LD<br/>Every hit successfully causing an injury will open 3 [[Wound|Wounds]] instead of 1. || 1.5x || A copper-jacketed bullet with a sintered copper core<br/>Designed to penetrate a short distance into the target, then disintegrate into fragments. |||-| [[File:P UHS.png|50px]] || [[File:R UHS.png|50px]] || Exotics || <span style="color:#7C7C00">'''UHS'''</span> || Ultra High Speed || 1.4x 3x Pain, 1.4x 3x LD<br/>[[IR]]+1 || 2.5x || A unique all-copper bullet with a reverse-ogive nose, covered by a polymer jacket.<br/>Designed for high damage on both soft and hard targets, at the cost of some accuracy. ||
|}
{| class="wikitable sortable" style="font-size:9pt"
|-
! Icon !! Name !! Full name !! Effects !! Projectiles !! Description !! Notes
|-
| [[File:S P-Buck.png|50px]] || <span style="color:#CC0000">'''P-Buck'''</span> || Plated buckshot || 1x Pain, 1x LD<br/>[[FT]]-1 || Multiple || 00 buckshot pellets made out of lead and plated with copper. || "Default" type of buckshot ammunition, used as a base for damage calculation for other types of buckshot.
|-
| [[File:S Buck.png|50px]] || <span style="color:#880000">'''Buck'''</span> || Lead buckshot || ''Unarmored [[Armor Class|ACs]]'': 1x Pain, 1.2x LD<br/>''Armored [[Armor Class|ACs]]'': 0.5x Pain, 0.5x LD<br/>[[FT]]-1 || Multiple || Traditional 00 buckshot pellets, made out of lead. ||
|-
| [[File:S R-Buck.png|50px]] || <span style="color:#CC00CC">'''R-Buck'''</span> || Rubber buckshot || 0.25x Pain, 0.25x LD, [[FT]]-1<br/>Injuries caused are [[Broken limbfracture|fractures]] instead of wounds<br/>For every hit that causes at least 1 LD, target is stunned 1 turn || Multiple || 00 buckshot pellets, made out of less-lethal rubber. ||
|}
{| class="wikitable sortable" style="font-size:9pt"
|-
! Icon !! Name !! Full name !! Effects !! Projectiles !! Description !! Notes|-| [[File:S F-Slug.png|50px]] || <span style="color:#00CC00">'''F-Slug'''</span> || Full metal jacketed slug || 1x Pain, 1x LD || Single || A solid, copper-jacketed, lead-core slug, similar to a FMJ bullet. || "Default" type of slug ammunition, used as a base for damage calculation for other types of slug.
|-
| [[File:S Slug.png|50px]] || <span style="color:#00CC00008800">'''F-Slug'''</span> || Full metal jacketed Lead slug || ''Unarmored [[Armor Class|ACs]]'': 1x Pain, 1x 1.2x LD<br/>''Armored [[Armor Class|ACs]]'': 0.5x Pain, 0.5x LD || Single || A solid, copper-jacketed, lead-core traditional shotgun slug, similar to a FMJ bulletmade entirely of lead. || "Default" type of slug ammunition, used as a base for damage calculation for other types of slug.
|-
| [[File:S R-Slug.png|50px]] || <span style="color:#008800880088">'''R-Slug'''</span> || Lead Rubber slug || ''Unarmored [[Armor Class|ACs]]'': 1x 0.25x Pain, 10.2x 15x LD<br/>''Armored Injuries caused are [[Armor Classfracture|ACsfractures]]'': 0.5x Pain, 0.5x instead of wounds<br/>For every hit that causes at least 1 LD , target is stunned 1 turn || Single || A traditional shotgun less-lethal rubber slug, made entirely of lead. ||Also known as a 'baton' or 'rubber baton' round.
|-
| [[File:S I-Slug.png|50px]] || <span style="color:#880088CC7C00">'''RI-Slug'''</span> || Rubber Incendiary slug || 0.25x ''Unarmored [[Armor Class|ACs]]'': 1x Pain, 01.15x 2x LD<br/>Injuries caused are ''Armored [[Broken limbArmor Class|fracturesACs]] instead of wounds'': 0.5x Pain, 0.5x LD<br/>For every hit that causes at least 1 LD, target Target is stunned set on fire for 1 turn per hit. || Single || A less-lethal rubber An exotic shotgun slugmade out of lead, and filled with an incendiary magnesium compound.<br/>Designed to deflagrate on impact and start fires. || Also known as a 'baton' or 'rubber baton' round.
|-
| [[File:S HP-Slug.png|50px]] || <span style="color:#CC7C004444CC">'''IHP-Slug'''</span> || Incendiary Hollow-point jacketed slug || ''Unarmored [[Armor Class|ACs]]'': 1x 1.4x Pain, 1.2x 4x LD<br/>''Armored [[Armor Class|ACs]]'': 0.5x Pain, 0.5x LD<br/>Target is set on fire for 1 turn per hit. || Single || An exotic shotgun slug made out of A leadcore, and filled copper-jacketed slug with an incendiary magnesium compound.<br/>Designed a hollow cavity, similar to deflagrate on impact and start firesa JHP bullet. ||
|-
| [[File:S AP-Slug.png|50px]] || <span style="color:#4444CC19826b">'''HPAP-Slug'''</span> || HollowArmor-point jacketed piercing slug || ''Unarmored [[Armor Class|ACs]]'': 10.4x 5x Pain, 10.4x 5x LD<br/>''Armored [[Armor Class|ACs]]'': 01.5x Pain, 01.5x LD || Single || Not available in retail ammunition (must be [[Handloading|handloaded]]).<br/>A lead core, copper-jacketed hardened steel slug with a hollow cavity, similar to sub-caliber penetrator head and a JHP bulletbore-diameter base. ||
|}
{| class="wikitable sortable" style="font-size:9pt"
|-
! Icon !! Name !! Full name !! Effects !! Projectiles !! Description !! Notes
|-
| [[File:S Flech.png|50px]] || <span style="color:#0000CC">'''Flech'''</span> || Flechette || See notes || Multiple || Flechette are 1-inch long darts made out of tungsten carbine.<br/>They are designed to defeat armor. || Each shotgun caliber has its own projectile quantity and damage tables for flechette. See relevant individual caliber pages.
|-
| [[File:S FRAG.png|50px]] || <span style="color:#000000">'''FRAG'''</span> || FRAG-12 explosive slug || See notes || Single || A fin-stabilized impact grenade made to fit in a 12 gauge shell. || Not available in retail ammunition (must be [[Handloading|handloaded]]).<br/> Can only be loaded in [[12 gauge]] and [[12 gauge CAWS]] shells. See those pages for more information.
|-
| [[File:S Coin.png|50px]] || <span style="color:#D1AE30">'''Coin'''</span> || Coin shot || See notes || Multiple || A stack of [[Money|0.05 P$ coins]] loaded in a 12 gauge shell.<br/>Now you're really shooting money. || Not available in retail ammunition (must be [[Handloading|handloaded]]).<br/> Can only be loaded in [[12 gauge]] and [[12 gauge CAWS]] shells. See those pages for more information.
|}
! Name !! Full name !! Effects !! Value !! Description !! Notes
|-
| '''NRM''' || Normal head || 1x Pain, 1x LD || 1.0x || A regular Bodkin point arrowhead, made out of iron and shaped like the point of a spear. || This is the "default" ammunition type, assumed when calculating base damage and costs.
|-
| <span style="color:#880000">'''BRD'''</span> || Broadhead || 1.2x Pain, 1.5x LD<br/>Target loses an additional 1 [[Blood]] per hit causing an injury || 1.5x || A fixed-blade steel broadhead.<br/>Designed to cause extra bleeding to the target, ideal for combat or hunting. ||Only available for [[Arrow|arrows]] and [[Large bolt|large bolts]].
|-
| <span style="color:#008800">'''FLD'''</span> || Field head || 0.8x Pain, 0.8x LD || 0.8x || A smooth, bullet-point arrowhead.<br/>Typically used for training, though can be used for serious purposes in a pinch. ||
| <span style="color:#4444CC">'''TNQ'''</span> || Tranquilizing head || 0.6x Pain, 0.6x LD<br/>Target sustains [[Effects|forced sleep]] for 3d10 turns on a hit causing an injury || 2.0x || A homemade field head with a tranquilizer coating. || Not available as retail ammunition. Must be [[Crafting|crafted]].
|-
| <span style="color:#CC7C00">'''XPL'''</span> || Explosive head || Has its own damage tables. See notes . || 10.0x || A homemade explosive arrowhead. || Not available as retail ammunition. Must be [[Crafting|crafted]]. Can only be made on Only available for [[Arrow|arrows]] and [[Large bolt|large bolts]]. See those pages for more information.
|}