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Ammunition

0 bytes added, 21:45, 13 June 2019
The ''Effects'' column describes the effects of using this ammunition type, such as changes to amount of damage dealt.<br/>
The ''CostsValue'' column is a multiplier on the value of a single round of ammunition, when using this projectile type.
Abbreviations used:
{| class="wikitable sortable" style="font-size:9pt"
|-
! Name !! Full name !! Effects !! Costs Value !! Description !! Notes
|-
| '''FMJ''' || Full metal jacketed || 1x Pain, 1x LD || 1.0x || A bullet constructed primarily out of lead, with a copper jacket. || This is the "default" ammunition type, assumed when calculating base damage and costs.
{| class="wikitable sortable" style="font-size:9pt"
|-
! Name !! Full name !! Effects !! Costs Value !! Description !! Notes
|-
| '''NRM''' || Normal || 1x Pain, 1x LD || 1.0x || A regular Bodkin point arrowhead, made out of iron and shaped like the point of a spear. || This is the "default" ammunition type, assumed when calculating base damage and costs.
{| class="wikitable sortable" style="font-size:9pt"
|-
! Name !! Full name !! Effects !! Costs Value !! Caliber types !! Notes
|-
| '''SP''' || Standard pressure || 1x Pain, 1x LD || 1.0x || <span style="color:#0000AA">'''(P)'''</span> <span style="color:#AA0000">'''(R)'''</span> <span style="color:#00AA00">'''(S)'''</span> || This is the "default" pressure level, assumed when calculating base damage and costs.
{| class="wikitable sortable" style="font-size:9pt"
|-
! Name !! Full name !! Effects !! Costs Value !! Notes
|-
| '''Reg''' || Regular powder || None || 1.0x || This is the "default" powder quality, assumed when calculating base costs.