Difference between pages "IZHMASH Kalashnikov SVK-12" and "Advanced handloading services"

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{{Navigation
 
{{Navigation
| nav=[[Main Page]] '''→''' [[Weapons]] '''→''' [[Class 1 weapons]] '''→''' [[{{PAGENAME}}]]
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| nav=[[Main Page]] '''→''' [[Main Page#Game mechanics|Game mechanics]] '''→''' [[Skills]] '''→''' [[Handloading]] '''→''' [[{{PAGENAME}}]]
 
}}
 
}}
  
{{Firearm
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Fortunate characters may have access to the machinery and tooling of certain factories, enabling a range of '''advanced services''' that may allow handloaders to manufacture their components straight from raw materials. Access to these services should be ''restricted'' to most characters, but makes for a good quest reward.
| name={{{name|{{{1|{{PAGENAME}}}}}}}}
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| image=[[File:IZHMASH Kalashnikov SVK-12.jpg|350px]]
+
| wpn_class=1
+
| wpn_category=Combat rifle
+
| wpn_modes=Semi/Burst3/Full <span style=font-size:90%>(AutoROF 5)</span>
+
| wpn_caliber=[[7.62x51mm NATO]]
+
| wpn_bbl=16.3
+
| wpn_feedsys=Box magazine
+
| wpn_plusone=Yes
+
| wpn_critfail=Failure to eject
+
| wpn_stock=Folding/Retractable (FRS)
+
| wpn_weight=18
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| wpn_cond=19000
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| wpn_cost=[[File:Parallar symbol.png|10px]]'''1500''' (Rarity 4)
+
| wpn_accfeed=[[SVK-12 magazines]]
+
| wpn_accfeedstd=SVK-12 10-round magazine
+
| wpn_accmuzzle=Standard devices
+
| wpn_accmuzzlestd=None
+
| wpn_accoptics=NATO mount
+
| wpn_accopticsstd=None
+
| wpn_accunder=Long interface
+
| wpn_accunderstd=None
+
| wpn_acclights=2x Long interface
+
| wpn_acclightsstd=None
+
| wpn_rlmfg=IZHMASH
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| wpn_rlcountry=[[File:Russia.png|25px]] Russia
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| wpn_rlyear=2012
+
}}
+
  
{{Hebiquote
+
Three services can be provided by an '''ammunition factory''' ([[Aosaidan]], [[Ellen Sector]]):
|quotetext=The SVK-12 is best described as an enlarged derivative of the [[AK-12-1|AK-12]] rifles, and a sort of spiritual successor to the [[SVD]]. It is not an AK-12 proper, due to differences in the receiver, mainly to accommodate for the larger caliber. Functionally, however, these are the only notable differences. The SVK-12 looks, controls, and feels the same as an AK-12 (save perhaps for the recoil), and is just as reliable. With 10-round magazines and a good scope, it functions as an excellent DMR. Grab 20-round magazines and a red dot sight, and you get a modern-day battle rifle for the modern-day fighter.
+
* '''Factory-assisted handloading''': If you have the components, but no kits, or if you simply want the hassle of loading ammunition to be handled by machines, you may deliver all compatible components to a factory, which will load any quantity of ammunition for you in [[Time|1 day period]]. Please note that ammunition obtained this way will '''not''' result in gaining Skill Points, since you are not loading it yourself. This service costs [[File:Parallar symbol.png|10px]]'''0.10''' per round of ammunition loaded + all necessary components.
|quoteauthor=Tempest
+
* '''Case and hull manufacture''': Detailed in its own section below
}}
+
* '''Projectile manufacture''': Detailed in its own section below
 +
 
 +
One additional service can be provided by an '''explosives and propellants factory''' ([[Littleton]]):
 +
* A '''powder and primer shop''', which offers every type of primer and every type and quality of powder in large quantities and at a discount (usually 30% off) compared to gun shops and weapon shops, as they are manufactured on site.
 +
 
 +
== Case and hull manufacture ==
 +
 
 +
It is possible for a factory to manufacture casings and hulls straight from raw materials. All <span style="color:#0000AA">'''(P)'''</span>istol <span style="color:#AA0000">'''(R)'''</span>ifle caliber casings are made out of brass, whereas <span style="color:#00AA00">'''(S)'''</span>hotgun caliber hulls are made out of brass and plastic, with the exception of [[12 gauge CAWS]] hulls, which are 100% brass.
 +
 
 +
This service is 100% free, but relies on bringing your own materials.
 +
 
 +
Requirements:
 +
* Select a [[ammunition|suitable caliber]] (all except [[.22 Long Rifle]], [[4.2x30mm R Golden Gun]], [[4.73x33mm Caseless]], or [[10x24mm Caseless]])
 +
* Bring [[Valuables#Metal bars|brass bars]] to be cut and shaped into cases or hulls
 +
* If the selected caliber is [[12 gauge]], [[20 gauge]] or [[.410 bore]], you also need [[Crafting items#Ingredient items|boxes of plastic sheets]]; 1 plastic sheet will be used per hull
 +
 
 +
The size of a batch of cases/hulls depends on the amount of brass inserted and the individual Weight of a case - the higher, the more brass will be required to make one, and therefore the smaller the batch.  
 +
 
 +
The table below displays the amount of cases/hulls obtained for every size of brass bar available in the game:
 +
 
 +
{| class="wikitable" style="font-size:10pt;text-align:center"
 +
|-
 +
! Case/Hull weight !! Calibers !! Batch size<br/>(100g brass) !! Batch size<br/>(250g brass) !! Batch size<br/>(500 grams brass) !! Batch size<br/>(1000 grams brass)
 +
|-
 +
| 0.01 per round || [[.30 Carbine]]<br/>[[.32 ACP]]<br/>[[.327 Federal Magnum]]<br/>[[.357 SIG]]<br/>[[.38 Special]]<br/>[[.380 ACP]]<br/>[[4.6x30mm]]<br/>[[5.45x39mm]]<br/>[[5.56x45mm NATO]]<br/>[[5.7x28mm]]<br/>[[5.8x21mm]]<br/>[[5.8x42mm]]<br/>[[6x45mm]]<br/>[[7.62x25mm Tokarev]]<br/>[[7.62x38mm R Nagant]]<br/>[[9x18mm Makarov]]<br/>[[9x19mm Parabellum]] || 20 cases || 50 cases || 100 cases || 200 cases
 +
|-
 +
| 0.02 per round || [[.260 Remington]]<br/>[[.300 AAC Blackout]]<br/>[[.30-30 Winchester]]<br/>[[.357 Magnum]]<br/>[[.40 S&W]]<br/>[[.41 Magnum]]<br/>[[.410 bore]]<br/>[[.44 AMP]]<br/>[[.44 Magnum]]<br/>[[.44 Special]]<br/>[[.45 ACP]]<br/>[[.45 Colt]]<br/>[[.454 Casull]]<br/>[[.460 Rowland]]<br/>[[7x57mm Mauser]]<br/>[[7.62x39mm]]<br/>[[7.62x51mm NATO]]<br/>[[7.62x54mm R]]<br/>[[7.92x33mm Kurz]]<br/>[[9x25mm Dillon]]<br/>[[9x39mm]]<br/>[[10x25mm Auto]] || 10 cases || 25 cases || 50 cases || 100 cases
 +
|-
 +
| 0.05 per round || [[.300 Winchester Magnum]]<br/>[[.30-06 Springfield]]<br/>[[.303 British]]<br/>[[.338 Lapua Magnum]]<br/>[[.338 Norma Magnum]]<br/>[[.45-70 Government]]<br/>[[.475 Wildey Magnum]]<br/>[[.50 Action Express]]<br/>[[.50 Beowulf]]<br/>[[.500 S&W Magnum]]<br/>[[12 gauge]]<br/>[[12 gauge CAWS]]<br/>[[20 gauge]]<br/>[[6.5x50mm SR Arisaka]]<br/>[[7.92x57mm Mauser]] || 4 cases || 10 cases || 20 cases || 40 cases
 +
|-
 +
| 0.1 per round || [[.408 CheyTac]]<br/>[[.50 BMG]]<br/>[[.577 Nitro Express]]<br/>[[7.92x107mm]]<br/>[[12.7x108mm]] || 2 cases || 5 cases || 10 cases || 20 cases
 +
|}
 +
 
 +
== Projectile manufacture ==
 +
 
 +
Like with cases and hulls, it is possible to manufacture projectiles from raw materials. Different projectile types require different raw materials.
  
The '''IZHMASH Kalashnikov SVK-12''' (also called '''Kalashnikov SVK-12''' or simply '''SVK-12''') is a [[7.62x51mm NATO]] combat rifle.
+
This service is also 100% free, but relies on bringing your own materials.
  
== [[Maze Customs]] ==
+
Raw materials used:
This weapon can receive the following minor customization services:
+
* Various metals, available as [[Valuables#Metal bars|metal bars]]:
* Rechambering: '''SVK-12R''' and '''SVK-12 LBR'''
+
** Lead
 +
** Copper
 +
** Steel
 +
** Tungsten carbide
 +
* Miscellaneous items:
 +
** [[Crafting items#Ingredient items|Magnesium explosive (MgX) charges]], for the manufacture of API and I-Slug ammunition
 +
** [[Crafting items#Ingredient items|Tracer charges]], for the manufacture of T ammunition
  
=== SVK-12R ===
+
An ammunition factory will turn your metal ingots (and, if needed, your MgX charges) into fixed batches of projectiles. Because various projectiles have various masses, you must supply at least a sufficient amount of metals and charges to make a full batch. The supplied ingots will be consumed, even if there would otherwise be "leftover" metal.
''You loved your old Dragunov, but you had to ditch it for something more modern, didn't you? With this modification, you can put your old SVD magazines to use again, but with all of the cool features the SVK-12 has to offer.''
+
  
Cost: [[File:Parallar symbol.png|10px]]'''300'''
+
The table below will display the size of one batch (in amount of projectiles), and the total mass of one batch. The actual amount of metal that must be supplied depends on the projectile type desired:
  
Modifications:
+
<span style="color:#0000AA">'''(P)'''</span>istol projectiles:
* Caliber: Becomes [[7.62x54mm R]].
+
* T: '''80% Lead + 10% Copper + 1 Tracer charge per bullet'''
* Feeding: Becomes [[SVD magazines]].
+
* Lead, LSWC, LSWCHP: '''100% Lead'''
 +
* FMJ, JSP, JHP, Match: '''90% Lead + 10% Copper'''
 +
* SF, UHS: '''100% Copper'''
 +
* AP: '''40% Lead + 50% Steel + 10% Copper'''
 +
* SAP: '''70% Lead + 20% Steel + 10% Copper'''
  
=== SVK-12 LBR ===
+
<span style="color:#AA0000">'''(R)'''</span>ifle projectiles:
''An SVK-12 converted to .260 Remington. The new caliber trades a minimal loss of performance for less recoil, and all without the need for new magazines!''
+
* T: '''80% Lead + 10% Copper + 1 Tracer charge per bullet'''
 +
* Lead: '''100% Lead'''
 +
* FMJ, JSP, JHP, Match: '''90% Lead + 10% Copper'''
 +
* HPX, SF, UHS: '''100% Copper'''
 +
* AP: '''40% Lead + 50% Steel + 10% Copper'''
 +
* SAP: '''70% Lead + 20% Steel + 10% Copper'''
 +
* APX: '''40% Steel + 50% Tungsten carbide + 10% Copper'''
 +
* API: '''40% Lead + 50% Steel + 10% Copper + 1 MgX charge per bullet'''
  
Cost: [[File:Parallar symbol.png|10px]]'''400'''
+
<span style="color:#00AA00">'''(S)'''</span>hotgun projectiles:
 +
* Buck, Slug: '''100% Lead'''
 +
* P-Buck, F-Slug: '''90% Lead + 10% Copper'''
 +
* I-Slug: '''100% Lead + 1 MgX charge per slug'''
 +
* Flech: '''100% Steel'''
 +
* Coin shot: No need for raw materials; use [[Coins|nickel coins]] directly instead
 +
* R-Buck, R-Slug, FRAG-12: Cannot be manufactured from raw materials
  
Modifications:
+
For example, a batch of 50x '''.355, 115 grain, FMJ''' projectiles have a total mass of 373 grams. 90% of this mass is lead (~336 grams) and 10% of this mass is copper (~37 grams). Therefore, if you want such a batch to be manufactured for you, you must bring enough copper and lead bars to cover the requirements of one batch. In this case, the smallest amount you can bring is one 250g lead bar, one 100g lead bar, and one 100g copper bar. All three bars will be consumed in exchange for your batch of bullets, even though you brought more than the amount required.
* Caliber: Becomes [[.260 Remington]].
+
  
=== SVK-12 HBR ===
+
==== Pistol and rifle projectiles ====
''An SVK-12 converted to .338 Federal. The new caliber trades increased recoil for more power, and all without the need for new magazines!''
+
  
Cost: [[File:Parallar symbol.png|10px]]'''500'''
+
All pistol and rifle projectile batches are 50 bullets each.
  
Modifications:
+
{| class="wikitable sortable" style="font-size:10pt"
* Caliber: Becomes [[.338 Federal]].
+
|-
 +
! Cat !! Projectile dimensions !! Mass of 1 batch<br>(grams)
 +
|-
 +
| <span style="color:#AA0000">'''(R)'''</span> || .183, 42 grain || 136
 +
|-
 +
| <span style="color:#AA0000">'''(R)'''</span> || .221, 54 grain || 175
 +
|-
 +
| <span style="color:#AA0000">'''(R)'''</span> || .224, 31 grain || 100
 +
|-
 +
| <span style="color:#AA0000">'''(R)'''</span> || .224, 55 grain || 178
 +
|-
 +
| <span style="color:#AA0000">'''(R)'''</span> || .236, 71 grain || 249
 +
|-
 +
| <span style="color:#AA0000">'''(R)'''</span> || .264, 130 grain || 421
 +
|-
 +
| <span style="color:#AA0000">'''(R)'''</span> || .264, 139 grain || 450
 +
|-
 +
| <span style="color:#0000AA">'''(P)'''</span> || .308, 97 grain || 324
 +
|-
 +
| <span style="color:#0000AA">'''(P)'''</span> || .308, 110 grain || 356
 +
|-
 +
| <span style="color:#AA0000">'''(R)'''</span> || .308, 125 grain || 405
 +
|-
 +
| <span style="color:#AA0000">'''(R)'''</span> || .308, 150 grain || 561
 +
|-
 +
| <span style="color:#AA0000">'''(R)'''</span> || .308, 170 grain || 551
 +
|-
 +
| <span style="color:#AA0000">'''(R)'''</span> || .308, 200 grain || 648
 +
|-
 +
| <span style="color:#0000AA">'''(P)'''</span> || .310, 85 grain || 275
 +
|-
 +
| <span style="color:#AA0000">'''(R)'''</span> || .311, 123 grain || 399
 +
|-
 +
| <span style="color:#AA0000">'''(R)'''</span> || .311, 148 grain || 480
 +
|-
 +
| <span style="color:#0000AA">'''(P)'''</span> || .312, 73 grain || 237
 +
|-
 +
| <span style="color:#AA0000">'''(R)'''</span> || .312, 174 grain || 564
 +
|-
 +
| <span style="color:#AA0000">'''(R)'''</span> || .323, 125 grain || 405
 +
|-
 +
| <span style="color:#AA0000">'''(R)'''</span> || .323, 198 grain || 642
 +
|-
 +
| <span style="color:#AA0000">'''(R)'''</span> || .338, 300 grain || 972
 +
|-
 +
| <span style="color:#0000AA">'''(P)'''</span> || .355, 95 grain || 308
 +
|-
 +
| <span style="color:#0000AA">'''(P)'''</span> || .355, 115 grain || 373
 +
|-
 +
| <span style="color:#0000AA">'''(P)'''</span> || .357, 125 grain || 405
 +
|-
 +
| <span style="color:#AA0000">'''(R)'''</span> || .364, 259 grain || 839
 +
|-
 +
| <span style="color:#0000AA">'''(P)'''</span> || .365, 95 grain || 308
 +
|-
 +
| <span style="color:#0000AA">'''(P)'''</span> || .400, 200 grain || 648
 +
|-
 +
| <span style="color:#AA0000">'''(R)'''</span> || .408, 400 grain || 1358
 +
|-
 +
| <span style="color:#0000AA">'''(P)'''</span> || .429, 240 grain || 778
 +
|-
 +
| <span style="color:#0000AA">'''(P)'''</span> || .452, 230 grain || 745
 +
|-
 +
| <span style="color:#0000AA">'''(P)'''</span> || .454, 250 grain || 810
 +
|-
 +
| <span style="color:#0000AA">'''(P)'''</span> || .458, 405 grain || 1312
 +
|-
 +
| <span style="color:#0000AA">'''(P)'''</span> || .475, 300 grain || 972
 +
|-
 +
| <span style="color:#0000AA">'''(P)'''</span> || .500, 325 grain || 1053
 +
|-
 +
| <span style="color:#0000AA">'''(P)'''</span> || .500, 400 grain || 1296
 +
|-
 +
| <span style="color:#AA0000">'''(R)'''</span> || .510, 800 grain || 2592
 +
|-
 +
| <span style="color:#AA0000">'''(R)'''</span> || .511, 744 grain || 2414
 +
|-
 +
| <span style="color:#AA0000">'''(R)'''</span> || .585, 750 grain || 2430
 +
|}
  
== Other information ==
+
==== Shotgun projectiles ====
* [[Bayonet]] compatibility: [[6X5 AK bayonet]]
+
  
== Trivia ==
+
{| class="wikitable sortable" style="font-size:10pt"
* The SVK-12 (as well as all [[AK-12]] rifles) featured in the game are based on the original 2012 prototypes of the AK-12 rifle series, rather than the later production models made by Kalashnikov Concern, which did not yet exist at the time they were added to the game. The author has decided to intentionally keep the prototypes instead of replacing them with the more modern rifles, out of personal preference.
+
|-
* The listed manufacturer is IZHMASH, which still existed in 2012. The merger of IZHMASH and IZHMEKH which resulted in the creation of a new company now known as Kalashnikov Concern occurred in 2013.
+
! Projectile dimensions !! Batch size !! Mass of 1 batch<br>(grams)
* The designation '''SVK-12''' is not official. Because nearly all AK-12 prototypes were simply designated "AK-12", the name SVK-12 was selected to evoke a relationship with a similar rifle, the [[SVD]], and to differentiate it a little more from the AK-12 rifles, most notably because the SVK-12 is not part of the AK Customs Family. Despite the similarity, this rifle is NOT the later SVK rifle produced by Kalashnikov Concern in 2016.
+
|-
 +
| 00 buckshot pellet, 53 grain || 100 || 343
 +
|-
 +
| .410 bore slug, 109 grain || 20 || 141
 +
|-
 +
| 20 gauge slug, 273 grain || 20 || 354
 +
|-
 +
| 12 gauge slug, 438 grain || 20 || 568
 +
|-
 +
| Flechette, 8 grain || 400 || 207
 +
|}
  
[[Category:Class 1 weapons]]
+
[[Category:Shops and services]]

Revision as of 06:09, 20 August 2023

Navigation: Main Page Game mechanics Skills Handloading Advanced handloading services




Fortunate characters may have access to the machinery and tooling of certain factories, enabling a range of advanced services that may allow handloaders to manufacture their components straight from raw materials. Access to these services should be restricted to most characters, but makes for a good quest reward.

Three services can be provided by an ammunition factory (Aosaidan, Ellen Sector):

  • Factory-assisted handloading: If you have the components, but no kits, or if you simply want the hassle of loading ammunition to be handled by machines, you may deliver all compatible components to a factory, which will load any quantity of ammunition for you in 1 day period. Please note that ammunition obtained this way will not result in gaining Skill Points, since you are not loading it yourself. This service costs Parallar symbol.png0.10 per round of ammunition loaded + all necessary components.
  • Case and hull manufacture: Detailed in its own section below
  • Projectile manufacture: Detailed in its own section below

One additional service can be provided by an explosives and propellants factory (Littleton):

  • A powder and primer shop, which offers every type of primer and every type and quality of powder in large quantities and at a discount (usually 30% off) compared to gun shops and weapon shops, as they are manufactured on site.

Case and hull manufacture

It is possible for a factory to manufacture casings and hulls straight from raw materials. All (P)istol (R)ifle caliber casings are made out of brass, whereas (S)hotgun caliber hulls are made out of brass and plastic, with the exception of 12 gauge CAWS hulls, which are 100% brass.

This service is 100% free, but relies on bringing your own materials.

Requirements:

The size of a batch of cases/hulls depends on the amount of brass inserted and the individual Weight of a case - the higher, the more brass will be required to make one, and therefore the smaller the batch.

The table below displays the amount of cases/hulls obtained for every size of brass bar available in the game:

Case/Hull weight Calibers Batch size
(100g brass)
Batch size
(250g brass)
Batch size
(500 grams brass)
Batch size
(1000 grams brass)
0.01 per round .30 Carbine
.32 ACP
.327 Federal Magnum
.357 SIG
.38 Special
.380 ACP
4.6x30mm
5.45x39mm
5.56x45mm NATO
5.7x28mm
5.8x21mm
5.8x42mm
6x45mm
7.62x25mm Tokarev
7.62x38mm R Nagant
9x18mm Makarov
9x19mm Parabellum
20 cases 50 cases 100 cases 200 cases
0.02 per round .260 Remington
.300 AAC Blackout
.30-30 Winchester
.357 Magnum
.40 S&W
.41 Magnum
.410 bore
.44 AMP
.44 Magnum
.44 Special
.45 ACP
.45 Colt
.454 Casull
.460 Rowland
7x57mm Mauser
7.62x39mm
7.62x51mm NATO
7.62x54mm R
7.92x33mm Kurz
9x25mm Dillon
9x39mm
10x25mm Auto
10 cases 25 cases 50 cases 100 cases
0.05 per round .300 Winchester Magnum
.30-06 Springfield
.303 British
.338 Lapua Magnum
.338 Norma Magnum
.45-70 Government
.475 Wildey Magnum
.50 Action Express
.50 Beowulf
.500 S&W Magnum
12 gauge
12 gauge CAWS
20 gauge
6.5x50mm SR Arisaka
7.92x57mm Mauser
4 cases 10 cases 20 cases 40 cases
0.1 per round .408 CheyTac
.50 BMG
.577 Nitro Express
7.92x107mm
12.7x108mm
2 cases 5 cases 10 cases 20 cases

Projectile manufacture

Like with cases and hulls, it is possible to manufacture projectiles from raw materials. Different projectile types require different raw materials.

This service is also 100% free, but relies on bringing your own materials.

Raw materials used:

An ammunition factory will turn your metal ingots (and, if needed, your MgX charges) into fixed batches of projectiles. Because various projectiles have various masses, you must supply at least a sufficient amount of metals and charges to make a full batch. The supplied ingots will be consumed, even if there would otherwise be "leftover" metal.

The table below will display the size of one batch (in amount of projectiles), and the total mass of one batch. The actual amount of metal that must be supplied depends on the projectile type desired:

(P)istol projectiles:

  • T: 80% Lead + 10% Copper + 1 Tracer charge per bullet
  • Lead, LSWC, LSWCHP: 100% Lead
  • FMJ, JSP, JHP, Match: 90% Lead + 10% Copper
  • SF, UHS: 100% Copper
  • AP: 40% Lead + 50% Steel + 10% Copper
  • SAP: 70% Lead + 20% Steel + 10% Copper

(R)ifle projectiles:

  • T: 80% Lead + 10% Copper + 1 Tracer charge per bullet
  • Lead: 100% Lead
  • FMJ, JSP, JHP, Match: 90% Lead + 10% Copper
  • HPX, SF, UHS: 100% Copper
  • AP: 40% Lead + 50% Steel + 10% Copper
  • SAP: 70% Lead + 20% Steel + 10% Copper
  • APX: 40% Steel + 50% Tungsten carbide + 10% Copper
  • API: 40% Lead + 50% Steel + 10% Copper + 1 MgX charge per bullet

(S)hotgun projectiles:

  • Buck, Slug: 100% Lead
  • P-Buck, F-Slug: 90% Lead + 10% Copper
  • I-Slug: 100% Lead + 1 MgX charge per slug
  • Flech: 100% Steel
  • Coin shot: No need for raw materials; use nickel coins directly instead
  • R-Buck, R-Slug, FRAG-12: Cannot be manufactured from raw materials

For example, a batch of 50x .355, 115 grain, FMJ projectiles have a total mass of 373 grams. 90% of this mass is lead (~336 grams) and 10% of this mass is copper (~37 grams). Therefore, if you want such a batch to be manufactured for you, you must bring enough copper and lead bars to cover the requirements of one batch. In this case, the smallest amount you can bring is one 250g lead bar, one 100g lead bar, and one 100g copper bar. All three bars will be consumed in exchange for your batch of bullets, even though you brought more than the amount required.

Pistol and rifle projectiles

All pistol and rifle projectile batches are 50 bullets each.

Cat Projectile dimensions Mass of 1 batch
(grams)
(R) .183, 42 grain 136
(R) .221, 54 grain 175
(R) .224, 31 grain 100
(R) .224, 55 grain 178
(R) .236, 71 grain 249
(R) .264, 130 grain 421
(R) .264, 139 grain 450
(P) .308, 97 grain 324
(P) .308, 110 grain 356
(R) .308, 125 grain 405
(R) .308, 150 grain 561
(R) .308, 170 grain 551
(R) .308, 200 grain 648
(P) .310, 85 grain 275
(R) .311, 123 grain 399
(R) .311, 148 grain 480
(P) .312, 73 grain 237
(R) .312, 174 grain 564
(R) .323, 125 grain 405
(R) .323, 198 grain 642
(R) .338, 300 grain 972
(P) .355, 95 grain 308
(P) .355, 115 grain 373
(P) .357, 125 grain 405
(R) .364, 259 grain 839
(P) .365, 95 grain 308
(P) .400, 200 grain 648
(R) .408, 400 grain 1358
(P) .429, 240 grain 778
(P) .452, 230 grain 745
(P) .454, 250 grain 810
(P) .458, 405 grain 1312
(P) .475, 300 grain 972
(P) .500, 325 grain 1053
(P) .500, 400 grain 1296
(R) .510, 800 grain 2592
(R) .511, 744 grain 2414
(R) .585, 750 grain 2430

Shotgun projectiles

Projectile dimensions Batch size Mass of 1 batch
(grams)
00 buckshot pellet, 53 grain 100 343
.410 bore slug, 109 grain 20 141
20 gauge slug, 273 grain 20 354
12 gauge slug, 438 grain 20 568
Flechette, 8 grain 400 207