Difference between revisions of "Agility"

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'''Agility''' (sometimes shortened to '''Agi''') is a statistic. It is expressed as a numeric value with a + or - prefix (if 0, it is written as +0). Agility cannot go higher than +4, and it cannot go lower than -4.
 
'''Agility''' (sometimes shortened to '''Agi''') is a statistic. It is expressed as a numeric value with a + or - prefix (if 0, it is written as +0). Agility cannot go higher than +4, and it cannot go lower than -4.
  
The main purposes of Agility are to affect a character's chances of successfully taking [[Cover]] and [[Combat mode#Escaping]]. See those pages for more details.
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The main purposes of Agility are to affect a character's chances of successfully taking [[cover]] and [[Combat mode#Escaping|escaping]]. See those pages for more details.
  
 
[[Category:Game mechanics]]
 
[[Category:Game mechanics]]

Revision as of 18:20, 22 January 2020

Navigation: Main Page Game mechanics Statistics Agility




Agility (sometimes shortened to Agi) is a statistic. It is expressed as a numeric value with a + or - prefix (if 0, it is written as +0). Agility cannot go higher than +4, and it cannot go lower than -4.

The main purposes of Agility are to affect a character's chances of successfully taking cover and escaping. See those pages for more details.