Difference between revisions of "Agility"
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The main purposes of Agility are to affect a character's chances of successfully taking [[cover]], [[Combat mode#Escaping|escaping]], and performing [[Evading]] abilities. See those pages for more details. | The main purposes of Agility are to affect a character's chances of successfully taking [[cover]], [[Combat mode#Escaping|escaping]], and performing [[Evading]] abilities. See those pages for more details. | ||
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+ | An '''Agility check''' is the act of rolling a 2d6 then adding the current Agility to the result. | ||
[[Category:Game mechanics]] | [[Category:Game mechanics]] |
Revision as of 23:03, 4 September 2020
Navigation: | Main Page → Game mechanics → Statistics → Agility |
Agility (sometimes shortened to Agi) is a statistic. It is expressed as a numeric value with a + or - prefix (if 0, it is written as +0). Agility cannot go higher than +4, and it cannot go lower than -4.
The main purposes of Agility are to affect a character's chances of successfully taking cover, escaping, and performing Evading abilities. See those pages for more details.
An Agility check is the act of rolling a 2d6 then adding the current Agility to the result.