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Addictions

743 bytes removed, 23:14, 18 September 2022
== Developing addictions ==
Each substance has an '''addition addiction chance per use''', which refers to the chance of developing an addiction to this substance '''increasing the current dependency level by 1''' every time one instance the corresponding substance is consumed(up to the maximum of 3). By default, every character starts with Level 0 dependency on all substances.
* For characters with the '''[[Character traits|Addiction-prone]]''' trait, the displayed chance is '''doubled'''.
* For characters with the '''[[Character traits|Substance resilient]]''' trait, the displayed chance is '''halved'''.
* Specific traits may give '''[[Character traits|permanent addictions]]''', making them impossible to treat.
Withdrawal levels are tied to the [[Daily Reset]]. Each addiction brings 3 levels If a character has developed a Dependency Level of withdrawal1 or more, each one worse than they suffer from the last'''corresponding withdrawal effects'''. When entering a higher levelThese effects are '''permanent''' and '''stack with substance effects'''; in other words, a character under the effects of a substance they're addicted to will feel both the higher level replace that of the lower levelsubstance effects and withdrawal effects.
If an addiction a character's Dependency Level is indeed developed by a creature and they are not currently under the effects of the corresponding substances3, then every time they will immediately enter '''use an addictive substance, they must roll to check if the level increases by 1. At Level 1 withdrawal''' and sustain the corresponding [[Effects]]3, it can no longer increase.
If a creature already under Level 1 withdrawal has failed to either seek treatment or more of the substance by the next Daily Reset, then they will enter '''Level 2 withdrawal''', and the corresponding effects are applied instead. If a creature already under Level 2 withdrawal has once again failed to either seek treatment or more of the substance by the next Daily Reset, then they will enter '''Level 3 withdrawal''', and the corresponding effects are applied instead. Level 3 effects are permanent until treatment or consumption of more. If addicted, but currently under the effects of a corresponding substance, it can be considered that a creature is at a sort of "'''Level 0'''". If an addiction has been developed, withdrawal Addiction effects can only be removed in one of two ways:* Temporarily, by consuming more corresponding substances in order to ward the withdrawal effects away; trading them for the substance's use effects instead. Effectively returns a creature to "Level 0", since it does not get rid of the addiction permanently.* Permanently, with the medical services provided by visiting a [[hospital]], which may offer treatment to permanently get rid of addiction and addiction symptoms (purchasing the relevant medical services. It costs [[File:Parallar symbol.png|10px]]'''1000250''' and '''2 day periods of mandatory rest''' to cure remove 1 level for one addiction; full treatment of multiple addictions may cost more).** For characters with a '''[[Character traits|Permanent addiction]]''' trait, any addiction marked as "permanent" cannot be treated at a hospitalcompletely removed; it can only be brought back down to level 1.
== Addiction effects ==
Withdrawal [[effects]]:
* '''Level 1:''' Minimum Stress increases once by +(1d6 x 1set to 15.0%)
* '''Level 2:''' Minimum Stress set to 30.0%, FT +1
* '''Level 3:''' Minimum Stress set to 60.0%, FT +1
Withdrawal [[effects]]:
* '''Level 1:''' Minimum Stress set Need a drink (level 1) applies to 30.0%this character* '''Level 2:''' Need a drink (level 2) applies to this character, Agility -1, Minimum Stress set to 60.0%* '''Level 3:''' Nausea, HallucinationsNeed a drink (level 3) applies to this character, Agility -2, IS tier +1, Minimum Stress set to 90.0%.Hallucinations
=== Opioid addiction ===
* '''Level 1:''' Minimum Stress set to 30.0%, Minimum Fatigue set to 25.0%
* '''Level 2:''' FT +1, Minimum Stress set to 60.0%, Minimum Fatigue set to 35.0%, FT +1* '''Level 3:''' FT +2, Minimum Stress set to 90.0%, Minimum Fatigue set to 45.0%, FT +2
=== Cannabis withdrawal ===
Withdrawal [[effects]]:
* '''Level 1:''' Stress increases once by +(1d6 x 1.0%)Mild munchies * '''Level 2:''' Minimum Stress increases once by +(2d6 x 1set to 15.0%), Mild munchies, Mild thirst* '''Level 3:''' Minimum Stress set to 30.0%, Intense munchies, Mild thirst
=== Benzo withdrawal ===
Withdrawal [[effects]]:
* '''Level 1:''' Strength -10Minimum Stress set to 30.0%* '''Level 2:''' Strength -20Minimum Stress set to 60.0%* '''Level 3:''' Rage, Strength -40Minimum Stress set to 90.0%, Rage
=== MDMA withdrawal ===
Withdrawal [[effects]]:
* '''Level 1:''' IR +1, Strength -10%* '''Level 2:''' FT +1, IR +1, Minimum Stress set to 30.0%, Strength -20%* '''Level 3:''' FT +1, IR +1, Minimum Stress set to 60.0%, Strength -40%, Hallucinations
==== Naming ====