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Addictions

478 bytes removed, 02:12, 21 May 2023
== Developing addictions ==
Each substance has an '''addition addiction chance per use''', which refers to the chance of developing an addiction to this substance '''increasing the current dependency level by 1''' every time one instance the corresponding substance is consumed(up to the maximum of 3). By default, every character starts with Level 0 dependency on all substances. * For characters with the '''[[Character traits|Addiction-prone]]''' trait, the displayed chance is '''doubled'''.* For characters with the '''[[Character traits|Substance resilient]]''' trait, the displayed chance is '''halved'''.
Withdrawal levels are tied to the [[Daily Reset]]. Each addiction brings 3 levels If a character has developed a Dependency Level of withdrawal1 or more, each one worse than they suffer from the last'''corresponding withdrawal effects'''. When entering a higher levelThese effects are '''permanent''' and '''stack with substance effects'''; in other words, a character under the effects of a substance they're addicted to will feel both the higher level replace that of the lower levelsubstance effects and withdrawal effects.
If an addiction a character's Dependency Level is indeed developed by a creature and they are not currently under the effects of the corresponding substances3, then every time they will immediately enter '''use an addictive substance, they must roll to check if the level increases by 1. At Level 1 withdrawal''' and sustain the corresponding [[Effects]]3, it can no longer increase.
If Addiction effects can only be removed by visiting a creature already under Level 1 withdrawal has failed to either seek treatment or more of [[hospital]] and purchasing the substance by the next Daily Reset, then they will enter relevant medical services. It costs [[File:Parallar symbol.png|10px]]'''Level 2 withdrawal250''', and the corresponding effects are applied instead. If a creature already under Level 2 withdrawal has once again failed to either seek treatment or more of the substance by the next Daily Reset, then they will enter '''Level 3 withdrawal2 day periods of mandatory rest''', and the corresponding effects are applied instead. Level 3 effects are permanent until treatment or consumption of more. If an addiction has been developed, withdrawal effects can only be removed in one of two ways:* Temporarily, by consuming more substances from the addiction group, to ward the withdrawal effects away. This temporarily disables all levels of withdrawal effects remove 1 level for as long as the substance's effects last. When the effects of the substance dissipate, the creature returns to withdrawal level 1, but the one addiction remains and has a chance to get worse again.* Permanently, For characters with the help of a '''[[hospital roomCharacter traits|Permanent addiction]], which may offer treatment to permanently get rid of addiction and addiction symptoms ('''1000 P$''' to cure one trait, any addictionmarked as "permanent" cannot be completely removed; full treatment of multiple addictions may cost more)it can only be brought back down to level 1.
== Addiction effects ==
=== Nicotine withdrawal ===
* Substances: [[Meds|Cigarette]]
* Addiction chance per use: '''1510%'''
Withdrawal [[effects]]:
* '''Level 1:''' Minimum Stress increases once by +(1d6 x 1set to 15.0%)
* '''Level 2:''' Minimum Stress set to 30.0%, FT +1
* '''Level 3:''' Minimum Stress set to 60.0%, FT +21
=== Alcohol withdrawal ===
* Substances: [[Food|Alcoholic beverages]]
* Addiction chance per use: '''10 x Inebriation gained per part consumed''' (E.g.: +0.8 inebriation = 8% addiction chance)
** NOTE: Withdrawal effects kick in when [[Inebriation]] is under 20% (Sober or Buzzed state).
Withdrawal [[effects]]:
* '''Level 1:''' Minimum Stress set Need a drink (level 1) applies to 30.0%this character* '''Level 2:''' Need a drink (level 2) applies to this character, Agility -1, Minimum Stress set to 60.0%* '''Level 3:''' Nausea, HallucinationsNeed a drink (level 3) applies to this character, Agility -2, IS tier +1, Minimum Stress set to 90.0%.Hallucinations
=== Opioid addiction ===
* Substances: [[Meds|Morphine, Heroin, Codeine, Oxycodone]]
* Addiction chance per use: '''2530%'''
Withdrawal [[effects]]:
* '''Level 1:''' Minimum Stress set to 30.0%, Minimum Fatigue set to 25.0%
* '''Level 2:''' FT +1, Minimum Stress set to 60.0%, Minimum Fatigue set to 35.0%, FT +1* '''Level 3:''' FT +2, Minimum Stress set to 90.0%, Minimum Fatigue set to 45.0%, FT +2
=== Cannabis withdrawal ===
Withdrawal [[effects]]:
* '''Level 1:''' Stress increases once by +(1d6 x 1.0%)Mild munchies * '''Level 2:''' Minimum Stress increases once by +(2d6 x 1set to 15.0%), Mild munchies, Mild thirst* '''Level 3:''' Minimum Stress set to 30.0%, Intense munchies, Mild thirst
=== Benzo withdrawal ===
=== Cocaine withdrawal ===
* Substances: [[Meds|Cocaine]]
* Addiction chance per use: '''2530%'''
Withdrawal [[effects]]:
Withdrawal [[effects]]:
* '''Level 1:''' Strength -10Minimum Stress set to 30.0%* '''Level 2:''' Strength -20Minimum Stress set to 60.0%* '''Level 3:''' Rage, Strength -40Minimum Stress set to 90.0%, Rage
=== MDMA withdrawal ===
Withdrawal [[effects]]:
* '''Level 1:''' IR +1, Strength -10%* '''Level 2:''' FT +1, IR +1, Minimum Stress set to 30.0%, Strength -20%* '''Level 3:''' FT +1, IR +1, Minimum Stress set to 60.0%, Strength -40%, Hallucinations
==== Naming ====
Bureaucrat, administrator
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