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Addictions

535 bytes removed, 02:12, 21 May 2023
== Developing addictions ==
Each substance has an '''addition addiction chance per use''', which refers to the chance of developing an addiction to this substance '''increasing the current dependency level by 1''' every time one instance the corresponding substance is consumed(up to the maximum of 3). By default, every character starts with Level 0 dependency on all substances. * For characters with the '''[[Character traits|Addiction-prone]]''' trait, the displayed chance is '''doubled'''.* For characters with the '''[[Character traits|Substance resilient]]''' trait, the displayed chance is '''halved'''.
If an addiction is indeed a character has developed by a creature and they are not currently under the effects Dependency Level of the corresponding substances1 or more, they will enter suffer from the '''Level 1 corresponding withdrawaleffects''' and sustain the corresponding [[Effects]]. A 50-turn counter is then started.* If a creature under Level 1 withdrawal fails to seek treatment or an appropriate substance before that counter ends, then they will enter These effects are '''Level 2 withdrawalpermanent''', and the corresponding effects are applied instead. A 100-turn counter then begins.* The same principle applies while under Level 2 withdrawal; failure to seek treatment or an appropriate substance before that counter ends will result in entering '''Level 3 withdrawalstack with substance effects'''. These ; in other words, a character under the effects of a substance they're addicted to will feel both the substance effects and withdrawal effects are permanent until treatment or consumption occur.
Each level usually brings worse effects than the last. When entering If a higher levelcharacter's Dependency Level is under 3, then every time they use an addictive substance, they must roll to check if the effects of the higher level replace that of the lower levelincreases by 1. At Level 3, it can no longer increase.
If an addiction has been developed, withdrawal Addiction effects can only be removed in one of two ways:* Temporarily, by consuming more substances from visiting a [[hospital]] and purchasing the addiction group, to ward the withdrawal effects awayrelevant medical services. This temporarily disables withdrawal effects for as long as the substanceIt costs [[File:Parallar symbol.png|10px]]'''250'''s effects last, but this also means the addiction remains and is only temporarily warded away'''2 day periods of mandatory rest''' to remove 1 level for one addiction.* Permanently, For characters with the help of a '''[[hospital roomCharacter traits|Permanent addiction]], which may offer treatment to permanently get rid of addiction and addiction symptoms ('''1000 P$''' to cure one trait, any addictionmarked as "permanent" cannot be completely removed; full treatment of multiple addictions may cost more)it can only be brought back down to level 1.
== Addiction effects ==
=== Nicotine withdrawal ===
* Substances: [[Meds|Cigarette]]
* Addiction chance per use: '''1510%'''
Withdrawal [[effects]]:
* '''Level 1:''' One-time Minimum Stress increase +(1d6 x 1set to 15.0%), no effects otherwise* '''Level 2:''' Minimum Stress set to 2030.0%, FT +1* '''Level 3:''' Minimum Stress set to 4060.0%, FT +21
=== Alcohol withdrawal ===
* Substances: [[Food|Alcoholic beverages]]
* Addiction chance per use: '''10 x Inebriation gained in one turnper part consumed''' (E.g.: +0.8 inebriation in one turn = 8% addiction chance)** NOTE: Withdrawal effects kick in when [[Inebriation]] is under 20% (Sober or Buzzed state).
Withdrawal [[effects]]:
* '''Level 1:''' Hallucinations Need a drink (20 turnslevel 1), Minimum Stress set applies to 20.0%this character* '''Level 2:''' Nausea Need a drink (40 turnslevel 2)applies to this character, Agility -1, Minimum Stress set to 40.0%* '''Level 3:''' Nausea Need a drink (80 turnslevel 3)applies to this character, Agility -2, IS tier +1, Minimum Stress set to 60.0%, DecompensationHallucinations
=== Opioid addiction ===
* Substances: [[Meds|Morphine, Heroin, Codeine, Oxycodone]]
* Addiction chance per use: '''2530%'''
Withdrawal [[effects]]:
* '''Level 1:''' Minimum Stress set to 2030.0%, Minimum Fatigue set to 25.0%* '''Level 2:''' Nausea (40 turns), Minimum Stress set to 4060.0%, Minimum Fatigue set to 35.0%, FT +1* '''Level 3:''' FT +1, Minimum Stress set to 6090.0%, Minimum Fatigue set to 45.0%, FT +2
=== Cannabis withdrawal ===
* Addiction chance per use: '''10%'''
Withdrawal [[effects]]:
* '''Level 1:''' No effectsMild munchies * '''Level 2:''' One-time Minimum Stress increase +(1d6 x 1set to 15.0%), Mild munchies, Mild thirst* '''Level 3:''' Minimum Stress set to 2030.0%, intense Intense munchies, Mild thirst
=== Benzo withdrawal ===
* Addiction chance per use: '''30%'''
Withdrawal [[effects]]:
* '''Level 1:''' Minimum Stress set to 2030.0%, Minimum Fatigue set to 25.0%* '''Level 2:''' Nausea (40 turns), Minimum Stress set to 4060.0%, Minimum Fatigue set to 35.0%* '''Level 3:''' Nausea (80 turns), Minimum Stress set to 6090.0%, Minimum Fatigue set to 45.0%, Forced wakefulness
=== Cocaine withdrawal ===
* Substances: [[Meds|Cocaine]]
* Addiction chance per use: '''2530%'''
Withdrawal [[effects]]:
* '''Level 1:''' Minimum Fatigue set to 25.0%, Mild munchies
* '''Level 2:''' Minimum Fatigue set to 35.0%, Mild munchies, Minimum Stress set to 4030.0%
* '''Level 3:''' Minimum Fatigue set to 45.0%, Intense munchies, Minimum Stress set to 60.0%, Forced wakefulness
* Addiction chance per use: '''30%'''
Withdrawal [[effects]]:
* '''Level 1:''' Minimum Fatigue set to 25.0%
* Addiction chance per use: '''10%'''
Withdrawal [[effects]]:
* '''Level 1:''' Strength -10Minimum Stress set to 30.0%* '''Level 2:''' Rage (2d10 turns), Strength -20Minimum Stress set to 60.0%* '''Level 3:''' Minimum Fatigue Stress set to 4590.0%, Strength -40%Rage
=== MDMA withdrawal ===
* Addiction chance per use: '''20%'''
Withdrawal [[effects]]:
* '''Level 1:''' Hallucinations (2d5 turns), Mild thirst* '''Level 2:''' Hallucinations (2d10 turns), Minimum Fatigue set to 25.0%, Mild thirst* '''Level 3:''' Mild munchies, Intense thirst, Minimum Fatigue set to 35.0%, Hallucinations (permanent)Mild munchies, Intense thirst
=== PCP withdrawal ===
* Addiction chance per use: '''10%'''
Withdrawal [[effects]]:
* '''Level 1:''' Minimum Stress set to 4030.0%* '''Level 2:''' Minimum Stress set to 60.0%, Hallucinations (2d10 turns)* '''Level 3:''' Minimum Stress set to 8090.0%, Hallucinations (2d10 turns), Rage (2d10 turns)
=== Sick Hakutaku syndrome ===
* Addiction chance per use: '''20%'''
Withdrawal [[effects]]:
* '''Level 1:''' IR +1, Strength -10%* '''Level 2:''' FT +1, Minimum Stress set to 20.0%, Strength -20%IR +1* '''Level 3:''' FT +1, Minimum Stress set to 40.0%, Strength -40%IR +1, Hallucinations (permanent)
==== Naming ====
Bureaucrat, administrator
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