Changes

Addictions

204 bytes removed, 02:12, 21 May 2023
* For characters with the '''[[Character traits|Addiction-prone]]''' trait, the displayed chance is '''doubled'''.
* For characters with the '''[[Character traits|Substance resilient]]''' trait, the displayed chance is '''halved'''.
* Specific traits may give '''[[Character traits|permanent addictions]]''', making them impossible to treat.
If a character has developed a Dependency Level of 1 or more, they suffer from the '''corresponding withdrawal effects'''. These effects are '''permanent''' and '''stack with substance effects'''; in other words, a character under the effects of a substance they're addicted to will feel both the substance effects and withdrawal effects.
* Substances: [[Food|Alcoholic beverages]]
* Addiction chance per use: '''10 x Inebriation gained per part consumed''' (E.g.: +0.8 inebriation = 8% addiction chance)
** NOTE: Withdrawal effects kick in when [[Inebriation]] is under 20% (Sober or Buzzed state).
Withdrawal [[effects]]:
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