Changes

Accuracy

88 bytes removed, 03:04, 4 February 2023
Example: Paulie is using a [[Colt M4A1]], a [[5.56x45mm NATO]] combat rifle ([[Recoil]] level 2), and has [[Skills|Expert skill level]] in both semi-auto rifle and automatic rifle. No matter which fire mode he uses his weapon with, he benefits from a starting accuracy of '''FT 6 IR 0'''.
* Paulie's M4A1 was [[Maze Customs|modified]] so it has quad rails, and he added a [[Weapon accessories#Foregrips|foregrip]] to his weapon, giving him an additional IR-1 bonus. He now has '''FT 6 IR -1'''.
* When in combat, if Paulie fires more than 10 shots in a row, as per [[Recoil]] rules, shots 11-20 will wander to a different point his entire string of aim, as well as fire would gain IR +1. But However, because that would mean his IR would increase back to 0, Paulie effectively has the same accuracy , Paulie has effectively the same accuracy, whether he does on the first fires 10 shots as he does on the next 10! He will simply have to be careful about where his point of aim has wandered toor 20.
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