Changes

Jump to: navigation, search

Accuracy

1,757 bytes added, 16:40, 22 January 2020
= Failure Threshold =
''"Failure Threshold" and "FT" redirect here.''
 
The '''Failure Threshold''' is the primary accuracy statistic. It is expressed as a numeric value, which cannot be lower than 3 nor higher than 10, which represents the maximum [[Combat mode#Accuracy resolution|dice score]] needed for an attack roll to be considered a '''miss'''. In other words, for a shot, a swing, or any kind of attack to hit, '''you must roll above FT'''.
 
By default, with no modifiers from [[Skills]] or [[Effects]], a character's FT is '''6''', meaning that the default minimum score required to hit is '''7'''.
(WIP)
= Inaccuracy Range =
''"Inaccuracy Range" and "IR" redirect here.''
 
'''Inaccuracy Range''' is the secondary accuracy statistics. It is expressed as a numeric value, which technically has no upper or lower limit (and may even go in the negatives).
 
IR determines whether a hit is considered to be a normal (or "full") hit or an '''inaccurate hit'''. Inaccurate hits do '''0.7x [[Pain]] and [[Limb Damage]]''' compared to full hits. They are meant to represent poorly or improperly aimed shots, grazing or glancing blows, and other things that are technically hits but would not deal full damage to a target.
(WIP)
 
 
= Accuracy table =
 
{| class="wikitable" style="font-size:9pt; text-align:center" width="800"
|-
| '''Attack roll result''' || '''What happens''' || '''Effects'''
|-
| '''12''' || Critical hit || Treated as a hit. Roll '''&critwin''' to determine additional effects.
|-
| '''> FT + IR''' || Hit || Attack hits the target as intended.
|-
| '''> FT, but < FT + IR''' || Inaccurate hit || Attack hits the target, but at reduced effectiveness. '''0.7x''' [[Pain]] and [[Limb Damage]].
|-
| '''< FT''' || Miss || Attack misses entirely, dealing no damage to the target
|-
| '''2''' || Critical failure || Treated as a miss. Roll '''&critfail''' to determine additional effects.
|}
 
[[Category:Game mechanics]]