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Abilities

76 bytes added, 16:24, 10 July 2020
* [[Fanning]] (Expert level; SA revolver)
* [[Mad Minute]] (Expert level, Bolt-actions)
* [[Recoil Control Stance and ]] (Expert level; Automatic pistol, Automatic rifle, Automatic shotgun, intended for '''full-auto''' firearms)* [[Hyper Burst]] (Expert level; Automatic pistol, Automatic rifle, Automatic shotgun, intended for '''burst''' firearms)
* [[Rifleman Trick]] (Expert level; Lever-actions)
* [[Zero's Trick]] (Expert level; Pump-actions)
Melee weapon techniques:
Certain species have what is referred to as '''natural attacks'''; the natural capability to perform one or multiple specific attacks or techniques, usually unique to their species and with their very own damage tables and stats. For more information on each species' natural attacks, refer to individual [[Creatures|creature pages]].
 
 
= Abilities from special resources =
 
Certain abilities are special, and require the accumulation and use of a special resource.
 
* [[Angelic powers]] - A set of techniques unique to angelic creatures, requiring the use of '''Angelic Energy'''.
* [[Demonic powers]] - A set of techniques unique to demonic creatures, requiring the use of '''Demonic Energy'''.
* [[Tanuki Shapeshifting]] - A set of techniques unique to [[tanuki]], requiring the use of '''Tanuki Balls'''.
= Abilities from non-combat skills =
This list describes Certain abilities that can be performed as a result of having a are tied to certain skill level in [[Skills|non-combat skills]]. Details Some are listed on each non-combat unlocked when reaching a certain skill pagelevel; others are available to all characters.
* [[HuntingHealing]]skill: Butchering creatures for meat* '''[[CraftingHealing massage]]: Crafting items from ingredients* [[Handloading]]: Making ammunition from components, disassembling ammunition into components* [[Mining]]: Mining ore patches to obtain ore bundles* [[Negotiating]]: Bartering better prices when buying or selling items, convincing other people* [[Repair]]: Repairing damaged ''' (non-zero conditionunlocked at Skilled level) weapons, repairing broken (0% condition) weapons and dud explosives* [[LockpickingEvading]]skill: Picking locks on containers* '''[[HealingEvading#Dodge|Dodge]]: Using [[Meds]], effectiveness of certain meds, performing healing massages* ''' and '''[[Evading#Counter|Counter]]: Evading attacks, parrying attacks, performing counter-attacks after a successful parry'''
[[Category:Abilities]]