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Abilities

205 bytes added, 02:14, 17 January 2020
* Taking [[Cover]]
* [[Inventory management]]
* [[Resting]]
* [[Waiting]]
 
= Combat techniques =
=== Requires a specific item ===
* [[Charging]] (Any Staff/Pole weapon that can deal Piercing damage, or any firearm equipped with a bayonet; the latter case is specifically called a ''Bayonet charge'')
* [[Concentrating]] (Any firearm equipped with a high-power or extreme-power scope)
* [[Dual wielding]] (Two weapons, with some restrictions on what kinds of weapons can be dual-wielded)
* [[Multiple targeting]] (Any firearm equipped with a red dot sight)
* [[Point shooting]] (Any firearm, excluding flamethrowers, hand grenades and planted explosives)
* [[Fanning]] (Expert level; SA revolver)
* [[Mad Minute]] (Expert level, Bolt-actions)
* [[Recoil Control Stanceand Hyper Burst]] (Expert level; Automatic pistol, Automatic rifle, Automatic shotgun)
* [[Rifleman Trick]] (Expert level; Lever-actions)
* [[Zero's Trick]] (Expert level; Pump-actions)
* [[Evading]]: Evading attacks, parrying attacks, performing counter-attacks after a successful parry
[[Category: Game mechanicsAbilities]]