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Abilities

205 bytes added, 02:14, 17 January 2020
During the course of a MazeWorld session, there are a number of abilities, moves and techniques that your character can perform. Some of which are basic in nature and can be performed by virtually any character, with little to no pre-requisites. Others are more specialized in nature, and may require learning, purchasing, or reaching some other more difficult pre-requisite.
Furthermore, many of these abilities may behave differently when performed in Normal Mode mode and Combat Modemode, and in fact, certain abilities can only be performed in Combat Modemode.
= Basic abilities =
* Taking [[Cover]]
* [[Inventory management]]
* [[Resting]]
* [[Waiting]]
 
= Combat techniques =
=== Requires a specific item ===
* [[Charging]] (Any Staff/Pole weapon that can deal Piercing damage, or any firearm equipped with a bayonet; the latter case is specifically called a ''Bayonet charge'')
* [[Concentrating]] (Any firearm equipped with a high-power or extreme-power scope)
* [[Dual wielding]] (Two weapons, with some restrictions on what kinds of weapons can be dual-wielded)
* [[Multiple targeting]] (Any firearm equipped with a red dot sight)
* [[Point shooting]] (Any firearm, excluding flamethrowers, hand grenades and planted explosives)
* [[Fanning]] (Expert level; SA revolver)
* [[Mad Minute]] (Expert level, Bolt-actions)
* [[Recoil Control Stanceand Hyper Burst]] (Expert level; Automatic pistol, Automatic rifle, Automatic shotgun)
* [[Rifleman Trick]] (Expert level; Lever-actions)
* [[Zero's Trick]] (Expert level; Pump-actions)
* [[Evading]]: Evading attacks, parrying attacks, performing counter-attacks after a successful parry
[[Category: Game mechanicsAbilities]]